Admob Ads slows down windows phone app - windows-phone-7

I am using Admobs ads for my windows phone 8 app which is having a full screen WebBrowser component. But my app slows down deadly in the presence of ads and works normal without them.
I have added Ads from MainPage.xaml file.
Is there some other way to put Ads like in some other thread or something which doesn't slows down the app. Also can having a WebBrowser component be a reason slowing down the app or its slows down always.
And can I set Refresh rate of ads manually?
Please help. App works deadly slow.

I don't think you can set the refresh rate manually...
Did you try, IsAutoRefreshEnabled = true in your xaml?
I've got no idea why is it getting slow, but it works fine for me.

Related

Windows Phone 8.1: App crashes in fast app switcher when not attached to debugger

I have been developing this app for quite a long time, and have had little or no issues. But when I decided to test it without the debugger attached, it caused problems with the fast app switcher. Whenever I switch the app with fast app switcher (or by pressing Start button), it causes the app to crash.
I am using VS2015 and tried enabling break for all exceptions, but still nothing happens while debugging, so I can't understand what the actual problem is.
Any ideas how can I solve this??
P.S. There seem to be a solution for this in this thread: Fast App Resume crashing on WP8.1 when not attached to debugger, but it is intended for Windows Phone 8 and doesn't match with the 8.1 api. Any similar solutions for WP8.1??
have you tried to implement the NavigationHelpers in your app ?
http://mtaulty.com/CommunityServer/blogs/mike_taultys_blog/archive/2014/05/23/windows-phone-8-1-frame-page-navigationhelper-suspensionmanager.aspx
I think that may help you :)

Unity3D display Google Admob slow

I intergrated Unity Google Admob plugin for Android but my game takes about 3 seconds to display and close full screen ad. It's make my game ugly.
I think Unity take a time to call native APIs, i'm not sure. I use plugin from Google Team.
Are you have the same thing with me!
Interstitials taking a few seconds to close is a known issue (on Android). I've blamed the performance on Unity though; I tried opening up and closing an empty Activity, not ad related, and it took the same amount of time to close on Android.

App approved, but crashes

I have made a Windows Phone app (for WP7.1) that uses BackgroundAudio for streaming, nothing too complicated. It was approved and made available for download in the store. However it no longer works, i.e. the app worked in debug+release when run from VS2012, and I assume the .xap I uploaded worked since microsoft approved it (they rejected it once and I was able to reproduce and fix the bugs they reported).
When downloaded the app simply bails on load on WP8 (lumia 820) i.e. flips back to the tiles immediately.
On WP7 (lumia 800) but the playbutton ignores input, however it downloads and displays the playlist, so some kind of functionality+network connection works.
I have tried the basics: installing using the application-deployment tool (app working), running the "Store Test Kit" which reports some slowdowns in the UI animations, but nothing serious (I hope).
Any ideas how to reproduce ".xap approved and downloaded from store but not working" or getting debug info from the phone without VS? Or any other things i can try out?
Every time your app crashes it will be logged and reported on your Windows Phone Dev Center Account. Just go in there and export the details to excel. Get the stack trace and put it in here. Maybe we can help.
The very first thing i can tell you is the opening page has some exceptions and that too it doesn't go well with some phones. Seriously there are concerns when a wp7 app is ported on wp8 device and vice-verse. To the extent of my knowledge there might be some binding issues. make sure you got the binding class to be public. And just as #AMR mentioned go the dev center and export the stacktrace. Try resolving them. Moreover if an app get certifies, it doesn't mean it is completely error free. The tests are limited to very coomon errors only.

how to make Ad View not interfere with my Page controls?

while my phone acquires a wifi network for loading ads(Google Admob), the controls(image) of my page gets unresponsive.
i am not doing anything apart from using this code in my .xaml?
<google:BannerAd AdUnitID="MyAdUnitId" Name="AdControl">
<google:BannerAd.TestDeviceIDs>
<sys:String>MyId</sys:String>
</google:BannerAd.TestDeviceIDs>
</google:BannerAd>
How can i fix this?
You can't.
Google admob for Windows Phone is buggy and it seems they don't care.
I stop using it in favor of other better implemented ad network controls.
Don't bother trying to post on AdMob forums, they auto-delete any post containing the words admob and windows phone.

MMdev doesn't display ad in my WP7 app

I try to add a Millennial ad in my application. I followed every step their wiki gives but it doesn't work on my WP7 emulator.
I'd like to know whether the mmdev ad works only with the real WP7 device? I think I filled in everything in the webpage of mmdev in order to register my app.
Is there someone who already face this problem?
I tried their SDK, even though they say you should wait 1 to 2 hours to activate the APPID of your app, I remember I waited for a day.

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