Im trying tu use OpenNi with OpenCV in VS2010. im not using Cmake. If some knows how to do it please help me.
Related
I have to use libtiff for my qt project and i do not get how to do that. Anyone can help me? I'm new in qt.
I tried this instructions http://simplesystems.org/libtiff/build.html but probably i did something wrong
Hello I installed pyqt5 using homebrew. And I have been able to create gui using hard coding only using python 3.6 IDLE but I want be able to open QT Designer as well to help save time and learn. Ive been searching for about a week and I cant figure out how to open qt designer. Please help. thank you.
If you don't have the QtDesigner or QtCreator (has the designer included) installed, you can install QtCreator via the package for Qt5 that is available for macos on the Qt download page
If you downloaded pyqt5 using home brew, pyqt5 tools and designer should have been installed automatically with it on a Mac. Navigate to your Bin folder and QT designer should be there.
hi! Help me please to build pcl 1.7 on windows 7 x64, vs10. As i know there are not 3rd party dependencies. such as boost, vtk etc. so first of all i want to build and install boost 1.55. there are also no cmake config files and cmakelists in boost. It needs for me to run pcl 3D recognition example.
Since your question is quite general, you get a general answer...
PCL has a good tutorial on how to build PCL on Windows.
There are dependencies on other software. There is also a tutorial on how to build them from source.
Have you done those tutorials and still have problems? If yes, be more precise.
I have developed a test plugin using FireBreath on Visual Studio 2010. I could make it work on windows by registering the output dll...
Now I would like to check whether this plugin works on Mac. I have no idea about this..
Do I need to create plugin for Mac using XCode or I can use the same dll?
Any of your help is much appreciated.. This question may seem to be silly to some of you. But I am new to C++ and plugin...
a DLL is windows-only. To build a plugin on Mac, you need xcode installed on your mac, the firebreath codebase, and the project directory (not the build/ directory) for your plugin.
Then follow the instructions on Building on Mac OS on the firebreath website.
I just download new Cocos2d-x version 2.1.5. And try the new feature by generate project for all platform by calling "create_project.py".
All project platform created successfully, and try Android and windows platform and it works properly.
But i have an error when running on my XCode. Here the error i got
Please let me know if anyone know how to fix it.
Thanks a lot.