Does anybody know -or has some ideas- how the main character in the flash videogame Huje Adventure is animated?
I believe I found the answer, blob/jelly physics
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It seems to be a fundamental problem, but I cannot find the answer.
What I want to do ultimately is to make my custom animation of human, from the model: http://tf3dm.com/3d-model/lex-luthor-23592.html
with .blend file
So I opened it within Blender, but I couldn't find any rigged bones.. (Although the tag implies it is completely 'rigged').
Therefore I was not able to set any POSES of this character :(((((
Can anybody help me please with a brief and short step-by-step answer? (It can be just a minor short-cut problem.)
p.s. the version of Blender I currently use is 2.73
You couldn't see armature because, it was hidden. You need press alt+h or press on eye icon to be open in red square.
I know this question is pretty basic, and I'm sorry for posting it, but I literally have spent the last hour googling and I still havent found an answer.
I coded a blackjack game using pygame, and want to convert it to wxpython mostly as a way to learn wxpython. In pygame the graphics are easy, I have a base image I display (basically just the table), and then I can just display other images on top of it as the action unfolds, for example the cards. Each time the player hits I just draw a new card in a different position. When The hand is over and I want to go to the next hand, I just display the base image again, and it covers everything up and viola! Its really simple all I have to use is blit() and pygame.display.update().
I cant seem to find anyway to do this in wxpython. All the examples I find are for drawing items in new widgets, or drawing vector graphics over an image, or opening new frames with images, etc.
any help is greatly appreciated, thank you very much.
--Daniel
The AlphaDrawing example in the wxPython demo shows how to overlap multiple drawings. This uses wx.GraphicContext / wx.GCDC. If you look at the documentation, you'll note that it has CreateBitmapFromImage and CreateBitmap methods that probably apply to what you want to do. See also the DragImage demo and the following links for related information:
wx python card game
http://rummy-py.sourceforge.net/ (look at the original that was done in wx)
I found this post, which reading the comments, does a good job of showing me want I was looking for.
Delete image in wxpython?
I know it's something with texture.needsUpdate() while rendering but I don't have a clue how to actually implement it. Maybe someone knows a link where I can see a working example or post some piece of code? Cheers.
An excellent question; I created some sample code to do exactly this -- using a spritesheet to do some 2D animation on a plane and on a cube, which requires regular updates. Here is a link to a documented example, that in particular contains a function to do exactly what you need.
http://stemkoski.github.com/Three.js/Texture-Animation.html
Hope it helps!
Before asking my question, I have a test page to make it everyone understand my question better. The URL is http://iamthemoon.com/crop/
You can move the red selection.
I like to crop only the area of red selection. I thought it could be done easily in HTML5 canvas, but that was my mistake. First I googled about it 2 days, but I couldn't find a solution. There are many HTML5 based cropping tools, but they only have square selection.
I then looked into PHP GD and imagemagick, but I couldn't find a solution as well.
I looked at the adobe online photoshop, but they're missing free-form lasso tool or free-form selection tool as well.
did anyone see a similar javascript/php/ruby/ or any other web-based technology?
or is this even possible?
just to answer to the question if this is possible.
I had to deal with same problem and took me a (full) weekend to solve it using HTML5 .
Have a look at a demo here.
Hope it helps.
EDIT:
Just a bit of pseudocode:
1.Draw the picture on canvas.
2.Record mouse clicks on canvas.
3.Draw a pattern using the mouse clicks coordinates
4.Fill pattern with original image.
5. Replace original image with pattern.
EDIT:
Source code released https://github.com/netplayer/crop
I'm working on the same subject. My idea now was to draw the opposite polygon(s) and make these transparent using imagecolorallocatealpha.
The polygon is then drawn with imagefilledpolygon. For the client side we will be using predefined images (thus predefined polygons in php). I have come across this as well: http://brittonkerin.com/image_region_selector/irs_demo.html.
Hope this helps somewhat.
http://shedlimited.debrucellc.com/
use html5 to draw the line/ coordinates,
than just use clip() instead of stroke
I'm trying to draw a QRubberBand on a QGLWidget. For some reason the area of the rubber band is drawn as opaque and I don't see what's behind it. This kinda beats the purpose of the rubber band as a way to select stuff inside it.
I've seen in docs for QStyleOptionRubberBand that there's an 'opaque' member but I have no idea how to access this in the default style or how to change it.
Anybody ever done this?
Are you in Vista/Win7 with Areo on? If so, does it work when you turn it off?
EDIT:
How about Message #6?
"In the meantime I looked it up in the QT source code, and I noticed that the following will solve my problem: myQRubberBand->setWindowFlags(Qt::ToolTip);"
It would be great having any source code ?
But here are how I would attempt to fix the problem :
Subclass QRubberBand
Redefine PaintEvent method
call iniStyleOption to activate style options of your choice
Hope it helps !