Xcode 4.2 Wirelessly connected devices - xcode

I got my device to sync wirelessly with iTunes and the devices shows up in the organizer. The only problem is that the dot next to it is yellow and I get a message saying "Unable to read from device".
When I plug it in, it works just fine, but trying to access it wirelessly doesn't.
Anyone ever run into that kind of problem before? If so, what did you do to fix it?
Thanks!

Ha! I think I figured it out. The reason why I couldn't sync wirelessly with Xcode is because iTunes was syncing everything BUT apps. Your iTunes needs to be syncing your apps in order for Xcode to push apps to it. It makes sense when you think about it... :)
Let me know if that works for you too!

Related

error connecting to the vysor app running on ios

I want to connect my ipohne to windows. but its howing this error. I have coonected it to my windows laptop via the lighning cabel. also downloadedthe beta app. nothing showing there too rather than redeem button. how can I fix this. please help
Please make sure Apple iTunes is installed on your computer. It will fix the issue.

Xcode will continue when AppleTV is connected

I seem to do everything right: I connect AppleTV to the same wi-fi as my Mac, but when trying to deploy to AppleTV, Xcode says "Xcode will continue when AppleTV is connected".
The same thing happens when I connect AppleTV and my Mac via the cable!
If I go to "Devices and Simulators" option, it says AppleTV is locked.
This does not look like a "real" problem because I sometimes am successful on deploying, but these errors keep coming back after one or two successful deployments...
What am I doing wrong? Any thoughts on this?
This issue seems to be a hardware issue: I bought a new AppleTV, everything worked fine.
At times though the connection gets lost. The troubleshooting for that is re-pair AppleTV and Mac. You probably will need to also restart the Mac as the UI does not always allow to unpair the connected devices.

Trash box is getting full quickly with dyld_shared_cache_arm64 file

My mac got a trash box always full soon. Even if I clean trash box, it cause over and over again.
Does anyone know what is dyld_shared_cache_arm64 files?
Please let me know how handle it.
I don't know the reason.
However I figured out.
Whenever I have my iPhone8 connect into Mac with USB Cabel.
Every one minutes, 1.62Gb back up file were made.
I stoped to connect iPhone8 and Mac to get charge.
Thanks.
Suddenly also happening to me, in my case, i was uninstalling and then installing again Xcode. After some time browsing i found this article that helped me, simply disconnect your phone, open Xcode, go to Window > Devices and Simulators
then
Connect your phone, after it appeared on Devices pane, unpair it, and then disconnect again, reconnect you phone, and do the pairing mechanism and it solved.
dyld_shared_cache means dynamic library shared cache.
Macos may share sth with IOS while connects to your IOS device.

Xcode Project won't run on iOS Device

Xcode gives me this message every-time I try running my app on my iPhone. (Works fine on the simulator.) (And this occurs in every project I have.) (I also just downloaded Xcode again.)
This is the message I get.
App Installation Failed.
Unknown Error Occurred.
How do I fix this error?
Unplugging iOS Device and plugging it back it in fixed it for me.
Alright, it was a simple fix:
Go into Xcode Preferences -> Accounts -> More Info. Hit the refresh icon.
Clean your project. Project -> Clean.
Force quit Xcode.
Reboot Mac and Device.
If you have the same App but downloaded from AppStore, I suggest to remove the App manually from your device, then try to run the new version with XCode.
After following the suggestions in this thread (restarting iPhone, cleaning Xcode project, quitting and re-launching Xcode) and others (setting Team to None then back to my Team) and unplugging and replugging Lightning connector from my iPhone 6 I was still experiencing this problem. Xcode would even display an error that my iPhone 6 was locked, even though it was not.
I was able to fix it by unplugging the USB-A connector of the USB to Lightning cable from my MacBook Pro, then plugging it back in. I'm not sure why that made the difference, but glad that it did resolve this annoying problem.
I have this issue regularly. There are a number of techniques that help me overcome it, including the classic "turn it off and back on again."
One thing that isn't mentioned here is that the iPhone should be switched on, unlocked, connected to the mac and then the app should be run (with the iPhone unlocked). Don't lock it!
Make sure your device name doesn't have any emoji (Xcode 11.0)
if you using vpn services, then you need to turn off vpn. Works for me

Cannot install build on my device (Reconnect device always required)

My device is registered in the distribution provisioning profile, the profile is uploaded to Test Flight, a build is prepared and sent to my device. I got the email, clicked in the Install button, and I start getting a screen with button that says Reconnect Device, I connected my device through Safari, logged in to test flight and TF said that my device now is successfully connectedso I build another ipa and sent it to my device, but gotting always the same issue, Reconnect Device button. Am I missing something? Thank you.
I had the same trouble recently. Tried reconnected my devices (2) a few times, only to find out that their UDIDs got changed in TestFlight on uploading a new build, so the build was still not available for my devices. I tried removing wrong UDID's in TestFlight, keeping the right ones, but it didn't solve the problem.
What finally helped was this:
removing all apps installed from TestFlight on all of my devices
removing all UDID's from my TestFlight account
reconnecting my devices to TestFlight
Let me know if it helps in your case. Good luck!
We have received a lot of "reconnect device" messages on iPhones lately and, at least for one tester, we have found a workaround. Instead of following the email links, the user had do install the build from within the TestFlight mobile app.

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