error connecting to the vysor app running on ios - vysor

I want to connect my ipohne to windows. but its howing this error. I have coonected it to my windows laptop via the lighning cabel. also downloadedthe beta app. nothing showing there too rather than redeem button. how can I fix this. please help

Please make sure Apple iTunes is installed on your computer. It will fix the issue.

Related

Can't sign into Xcode: "Couldn’t communicate with a helper application."

Today, my apple developer account login session expired, but when I try to sign in again I get the following popup/error:
Couldn’t communicate with a helper application.
Try your operation again. If that fails, quit and relaunch the application and try again.
I've tried restarting my computer, quiting and reopining xcode, and now I'm not sure what to do since the account needs to be logged in in order to run the ios app on my device. Does anyone know how to help with this? If you need more information on this then just let me know and I'll add it to my question :) Thanks!
Edit:
My current Xcode version is 13.0

Trash box is getting full quickly with dyld_shared_cache_arm64 file

My mac got a trash box always full soon. Even if I clean trash box, it cause over and over again.
Does anyone know what is dyld_shared_cache_arm64 files?
Please let me know how handle it.
I don't know the reason.
However I figured out.
Whenever I have my iPhone8 connect into Mac with USB Cabel.
Every one minutes, 1.62Gb back up file were made.
I stoped to connect iPhone8 and Mac to get charge.
Thanks.
Suddenly also happening to me, in my case, i was uninstalling and then installing again Xcode. After some time browsing i found this article that helped me, simply disconnect your phone, open Xcode, go to Window > Devices and Simulators
then
Connect your phone, after it appeared on Devices pane, unpair it, and then disconnect again, reconnect you phone, and do the pairing mechanism and it solved.
dyld_shared_cache means dynamic library shared cache.
Macos may share sth with IOS while connects to your IOS device.

An error occured while attempting to download the container from application Xcode

While running my app on iPhone, I needed to view the database contents. So I selected Devices in Xcode and chose my device. Thereafter, i selected my app and clicked on the Settings button which shows 3 options: Show container, Download container and Remove container. On clicking the Download container option, I was asked where I want to store the container. After selecting the location, I am getting the following error: An error occured while attempting to download the container from application "MyApp".....
On selecting Show container option, a list opens up but there is no file inside it.
The same problem occurs with other apps too that I run using Xcode.
Any ideas as to why this happens and how to fix it?
I just rebooted my iPhone. That seems to fix it! Really weird, but works.
I have been having the issue every now and then especially after the phone has been connected to Mac and Xcode for about an hour.
Sometimes, just rebooting the phone isn't good enough, you'll also have to quit Xcode and start again after rebooting the phone!
I also had this problem yesterday, and the solution was a mismatched version of iOS 10 and Xcode 7. After I did the App Store upgrade to Xcode 8, I was able to download successfully.
In my case the issue was due to the fact that the version installed was a release version.
After installing the "Debug" version, the download worked fine.

Xcode Project won't run on iOS Device

Xcode gives me this message every-time I try running my app on my iPhone. (Works fine on the simulator.) (And this occurs in every project I have.) (I also just downloaded Xcode again.)
This is the message I get.
App Installation Failed.
Unknown Error Occurred.
How do I fix this error?
Unplugging iOS Device and plugging it back it in fixed it for me.
Alright, it was a simple fix:
Go into Xcode Preferences -> Accounts -> More Info. Hit the refresh icon.
Clean your project. Project -> Clean.
Force quit Xcode.
Reboot Mac and Device.
If you have the same App but downloaded from AppStore, I suggest to remove the App manually from your device, then try to run the new version with XCode.
After following the suggestions in this thread (restarting iPhone, cleaning Xcode project, quitting and re-launching Xcode) and others (setting Team to None then back to my Team) and unplugging and replugging Lightning connector from my iPhone 6 I was still experiencing this problem. Xcode would even display an error that my iPhone 6 was locked, even though it was not.
I was able to fix it by unplugging the USB-A connector of the USB to Lightning cable from my MacBook Pro, then plugging it back in. I'm not sure why that made the difference, but glad that it did resolve this annoying problem.
I have this issue regularly. There are a number of techniques that help me overcome it, including the classic "turn it off and back on again."
One thing that isn't mentioned here is that the iPhone should be switched on, unlocked, connected to the mac and then the app should be run (with the iPhone unlocked). Don't lock it!
Make sure your device name doesn't have any emoji (Xcode 11.0)
if you using vpn services, then you need to turn off vpn. Works for me

Xcode 4.2 Wirelessly connected devices

I got my device to sync wirelessly with iTunes and the devices shows up in the organizer. The only problem is that the dot next to it is yellow and I get a message saying "Unable to read from device".
When I plug it in, it works just fine, but trying to access it wirelessly doesn't.
Anyone ever run into that kind of problem before? If so, what did you do to fix it?
Thanks!
Ha! I think I figured it out. The reason why I couldn't sync wirelessly with Xcode is because iTunes was syncing everything BUT apps. Your iTunes needs to be syncing your apps in order for Xcode to push apps to it. It makes sense when you think about it... :)
Let me know if that works for you too!

Resources