When ready to present an app to put on the appStore; is there a minimum version of Xcode required? Or any version however old is good?
Thanks
According to Apple,
You should always use the latest Xcode (requires Apple ID to login)
Note: You can build with the very latest SDK, and run your app on an earlier operating system. The Deployment Target build setting controls the lowest operating system version that your app will run on. This setting is independent of the Base SDK build setting.
Using any other SDK is TEMPORARY
It's important to understand that using an older SDK is a temporary workaround, not a solution. Issues preventing your app from using the latest SDK should be fixed as soon as possible. It will be much easier to fix these issues while the older build system is still supported.
Latest & Easiest way
Application Loader
You need to have some minimum version of the XCode, but no need to have the very latest one...
And for easy steps & guidelines to submit app in to appstore please check out the following url
Easy Steps for App Store Submission & Certificates creation - By iOSCodeGUIDE
Related
It's been a while since I've used my Mac and it's OS X and Xcode is out of date. Since it's an old machine (Mid-2012) MackBook Pro, I was wondering which are minimum versions of updates I should get to be able to submit to iTunes Connect.
I rather not to go latest, especially on OS, since it will make my machine slower than it is now.
Thanks
Best way to know about whether a build can be submitted to App Store or not can be found out by applying Validate option on the generated Archive.
Open Organizer, Select your Archive, Select Validate option... Xcode would tell accordingly whether your app can be submitted or not.
EDIT
It also depends on the iOS version you want to support. You would need latest Xcode for newer iOS versions.
Could not locate device support files.
This iPhone 5s (Model A1457, A1518, A1528, A1530) is running iOS 10.3.1 (14E304), which may not be supported by this version of Xcode.
You need to update Xcode whenever the iOS version you want to work with is higher than the highest version that Xcode's simulator has installed. This can be done one of two ways. The simplest is to use the App Store to download/update Xcode. If the App Store doesn't show any updates, you must manually download the latest Xcode build from https://developer.apple.com/.
You will need to manually download from the Developer portal when the version of Xcode on your computer was downloaded there previously. For example, many beta testers may download the file directly instead of using the Mac App Store, since it is a beta download.
I would recommend trying to keep updates done through the App Store by downloading Xcode from there initially. The benefit to this is that it can automatically update as well as save space on your computer (Xcode is a big file, and you may not have enough space to download a new version if you still have the old version).
As of the comments, I will now write an answer. :-)
Whenever you encounter this error there might be two reasons for that:
The OS version is too old
The iPhone's/iPad's OS is too new for your Xcode version
If it is too old, you may need to download older SDKs and OS versions.
You can do so in Xcode. Go to "Preferences" -> "Components" and download the appropriate Simulator.
If the devices OS is up to date, you have to make sure your Xcode is also up to date.
Either you update Xcode through the AppStore OR (and I prefer this way, as the AppStore is used to hang up in a certain state and cannot be completed any longer until you restart the Mac, at least I had this several times).
Side note: Xcode requires multiple GB of free storage. Make sure you have enough free storage left for an update.
You can download the latest Xcode version from the https://developer.apple.com portal:
Go to Downloads:
And then select the item of interest (in your case Xcode)
just install the new version of Xcode (7.2.1), he took a little longer than expected.
But when it finished and run the xcode continues with version 7.1.1
I thought it would be solved by restarting the Mac, but no.
Any idea what can be spent? or happened to me to be done?
!EDITED!
My MAC version.
My xcode options
My applications
I had exactly the same problem. I installed 4GB large 7.2.1 version of Xcode from the AppStore over an existing 7.2 version, and whichever way I was launching Xcode it was always the same old 7.2 popping up. What was worse I could not download 7.2.1 again, as AppStore app was not showing Install button anymore, but rather Launch button instead (like it was installed).
Finally I found a solution. I went to Downloads for Apple Developers site (a login to a developer account was required), I dowloaded Xcode_7.2.1.dmg 4.7GB large from there, launched an installation... which successfully replaced the older 7.2 version of Xcode.
Another answer suggests installing Xcode via a Developer Member Center download. I'd like to caution against this, and suggest an alternative approach.
Shortly before Xcode 7 became available, I upgraded an Xcode 6 installation to 6.4 by using the download. I did this to save download time for upgrading multiple machines (I put the installer on a flash drive). I subsequently discovered that using the downloaded installer broke tracking the version history in the App Store, and I was no longer able to upgrade via the App Store. Also, I was no longer notified of pending Xcode updates via the MAS "Updates" panel.
So a possible consequence for you may be that the App Store may not be able to handle your future Xcode updates, or even notify you when an update is pending.
What I ended up doing was deleting my then-current Xcode installation (I used AppDelete to get all of the components of the installation), and starting from scratch using the App Store. I recommend doing the same. Probably the best way to start is to try deleting Xcode via Launchpad. But if that doesn't work (say, it doesn't delete all versions if you still have multiple versions), try AppDelete or a similar app.
I should note that one reason I used the download to upgrade Xcode 6 was that I'd done so previously without breaking the App Store's ability to track Xcode's version history. Whether that previous behavior was a fluke, or whether the later behavior (losing the version history) was a fluke, I can't say.
If you've already installed via the Member Center installer, you can check to see if you'll have this problem by looking up Xcode in MAS. If the store shows you have the version you manually installed, then all is well (probably!). If not, either you'll have to keep track of updates by yourself, or you should re-establish MAS version tracking by deleting Xcode and starting from scratch via MAS. I'd be interested to learn whether the store is tracking your manual installation.
I have an app on the appstore currently that is built using Xcode 6 with a deployment target of iOS 7. The recent release Xcode 6.3, however only works on OSX 10.10
Can I submit updates to the app store by building on an earlier version of Xcode (6.2 in my case) because I am unable to update OSX to 10.10? Does Apple release documentation about this when it releases a new Xcode version? The only thing I found was this
https://developer.apple.com/library/ios/qa/qa1806/_index.html
which says that I should aim to build with the latest version of Xcode but does not mention if the app would be rejected/approved if built with a lower version.
The minimum Version of Xcode is 5.1.1 as stated in iTunesConnect when you want to upload a new binary of your app. This information does obviously include, that you can of course use Xcode 6.2 for AppStore submission.
Hope that helps :)
You can build using the lower version of the SDK within reason I believe. Some older compilers may be missing features that Apple will eventually require, but in the short term shipping with 6.2 won't really hurt much.
That said, Xcode 6.3 should include the iOS SDK. Make sure you got it from the App Store, which includes the full suite of stuff.
I've read every other thread on this and have tried everything but the "Build and Archive" function is determined not to be clicked.
I am running OSX 10.6.7 and Xcode 3.2.4. I am developing a MAC application and am trying to submit it to the Mac App Store, but to do this i need to run the Build and Archive feature, and I simply cannot figure out how to get it to run. I have heard about these "developer tools 1.1" from some other thread but cannot find those either. If you are about to say that that will fix things, then please link me, otherwise, any suggestions are greatly appreciated.
P.S. Yes im in Release Mode
Another answer could be that your active SDK should be set to Device not to simulator. You can find this setting in Project > Set Active SDK > Device.
Happy Coding..!
Figured it out... In order to Build and Archive with a Mac App (as opposed to iOS) you need Xcode 3.2.5 (maybe even 3.2.6) or better. So to all those with the same problem, make sure you are running the lasest version before trying ot Build and Archive.