Yesterday I updated new Xcode 4.5, and I got an error in my build and I am not sure how can I even fix this.
Everything works fine if I build in simulator, but when I try to build for Archive for example, i get this:
ld: warning: ignoring file /Users/corotchi/Library/Developer/Xcode/DerivedData/NJR_IR-ftjwhrqtxwedihfjrbjikbqqttkx/Build/Products/Release-iphoneos/libCordova.a, file was built for archive which is not the architecture being linked (armv7s): /Users/corotchi/Library/Developer/Xcode/DerivedData/NJR_IR-ftjwhrqtxwedihfjrbjikbqqttkx/Build/Products/Release-iphoneos/libCordova.a
Undefined symbols for architecture armv7s:
"_OBJC_CLASS_$_CDVURLProtocol", referenced from:
objc-class-ref in AppDelegate.o
"_OBJC_CLASS_$_CDVViewController", referenced from:
_OBJC_CLASS_$_MainViewController in MainViewController.o
"_OBJC_METACLASS_$_CDVViewController", referenced from:
_OBJC_METACLASS_$_MainViewController in MainViewController.o
ld: symbol(s) not found for architecture armv7s
clang: error: linker command failed with exit code 1 (use -v to see invocation)
and more errors bellow, which are the same
Everything worked fine until u updated the Xcode, I had another issue before where I read the formums that I have to remove the "ARMV6" from the build settings, cause it is not supported anymore in new IOS, and after that I get this reference issue.
I appreciate any help,
THanks!!!!
Remove armv7s from Valid Architectures from both your project and Cordova(phonegap) project. Also set iOS Deployment target 4.3 or above in both project and Cordova(phonegap) project. After that Clean and Clean Build Folder. This will solve the problem.
If you also take out armv7s from the build settings, you should get it to build for you.
Edit: As per below: Fix can be found here via PhoneGap: https://issues.apache.org/jira/browse/CB-1360
This is a bug already fixed at Cordova 2.2.0
https://issues.apache.org/jira/browse/CB-1360
Change the Buid setting ---> Architecture ---> Build Active Architecture only ---> Yes
This solved my issue for using old cordova versions in new Xcode 5
Related
Just removed Crashlytics from the podfile, then added it as a Swift Package. Built for an actual device just fine. But when I switch to the Simulator, no go (and tried deleting Derived folders etc - no change).
Another dev using Xcode 13.2.1 on an Intel Mac can build for the Simulator just fine.
Doesn't matter if I delete DerivedFolder then build first for Simulaor or for device - when I get to Simulator it always fails same errors.
The Excluded Architectures for everything are arm64, Build Active Architure=YES
Xcode 13.4.1
Mac: Monterey 13.4
ld: warning: ignoring file .../Build/Products/Debugging-iphonesimulator/FirebaseCrashlytics.o, building for iOS Simulator-x86_64 but attempting to link with file built for unknown-arm64
... (12 others)
ld: warning: ignoring file .../Build/Products/Debugging-iphonesimulator/FirebaseInstallations.o, building for iOS Simulator-x86_64 but attempting to link with file built for unknown-arm64
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_FIRCrashlytics", referenced from:
objc-class-ref in <SomeFile>-8e51ce451b9a03f7582a9e76a8faf6a6.o
objc-class-ref in <SomeFile>-e71967da3e8b662633c9220e635ffc51.o
"_OBJC_CLASS_$_FIRApp", referenced from:
objc-class-ref in SSLog-8e51ce451b9a03f7582a9e76a8faf6a6.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I posted to Firebase Issues but this issue didn't ring a bell. However, I did trip on an Apple TN on M1 Mac build issues, and doing what they suggested revolved the issue.
It appears that when Xcode builds Packages the rules it follows may not use the target's build settings. I believe the issue was related to Excluded Architectures.
For me the issue was fixed by making sure Xcode was running in Rosetta mode.
Building failed with Xcode 13beta for React Native 0.64.2 project. It is on macOS Big Sur. The detail of error is:
Undefined symbols for architecture x86_64:
"__swift_FORCE_LOAD_$_swiftFileProvider", referenced from:
__swift_FORCE_LOAD_$_swiftFileProvider_$_YogaKit in libYogaKit.a(YGLayoutExtensions.o)
(maybe you meant: __swift_FORCE_LOAD_$_swiftFileProvider_$_YogaKit)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
What configuration change is needed to eliminate the error?
Create an empty swift file (####.swift) from Xcode in the main project which located Appdelegate.h file. This worked for my React Native project after Xcode version 13 update.
Try creating a new Swift empty file (it's not necessary to create a Bridging Header).
Adding libswiftWebKit.tbd into Link Binary With Libraries build phase in XCode helped to solve the problem:
enter image description here
I am trying to run the demo project that comes with the Unity3d package for Google cardboard, but I keep getting this error when I build in xCode.
Undefined symbols for architecture arm64:
"_SecTrustEvaluate", referenced from:
l155 in libvrunity.a(GTMSessionFetcher.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I am running Unity 5.2.0f3 and Xcode 6.4. The only things I have in my project are the CardboardSDK and the demo project both downloaded from here: https://developers.google.com/cardboard/unity
Has anyone run into this problem before or know how to fix it?!
You need to add the Security.framework in order for it to build.
I make a build for iPhone for the first time and got a problem.
I already checked a lot of posts and didnt find answer.
When i make a build on device a get:
Undefined symbols for architecture armv7:
"RegisterAllStrippedInternalCalls()", referenced from:
RegisterAllInternalCalls() in libiPhone-lib.a(MonoICallRegistration.o)
"RegisterAllClasses()", referenced from:
InitializeEngineNoGraphics() in libiPhone-lib.a(SaveAndLoadHelper.o)
"RegisterMonoModules()", referenced from:
_main in main.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
On simulator ok.
libiPhone-lib.a added to link libraries.
Can somebody tell what it is? Please
Your unity version is not compatible, just download the latest version of unity which I believe is 4.3.1 and try recompiling. Here is the link if you need it. http://unity3d.com/unity/download/download-mac
The new version is compatible with armv7.
ok if anyone else is experiencing the same problem here's a way out:
those 3 methods mentioned are declared in the RegisterMonoModules.cpp in the Libraries folder, usually. so take that cpp file and add it to your target's Build Phases > Compile Sources
then if you have additional SDK's integrated that are not added to the 'Compile Sources' the new build will throw some other errors. just make sure to add the wrapper .mm files from the sdk's to your Compile Sources. Usually one .mm file per sdk. (e.g. for unity facebook sdk it's FbUnityInterface.mm file)
hope this helps
I'm getting the following two errors via xcode:
Warning: no rule to process file '$(PROJECT_DIR)/SQLite Toolbox/en.lproj/MainWindowController.m' of type file for architecture x86_64
Followed by:
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_MainWindowController", referenced from:
objc-class-ref in AppDelegate.o
ld: symbol(s) not found for architecture x86_64
Previously my project was building just fine, but I attempted to do some localization. I had my MainWindowController.xib highlighted and choose the localize option.
After that, the project stopped compiling. It looks to me that for some reason XCode is refusing to compile my MainWindowController.m, but i'm not sure how to go about fixing that. (I have confirmed it does exist in the Build Phase Compile Source steps.
Any ideas on how I could fix this?
That sounds as if you inadvertently have localized the "MainWindowController.m" file.
The following steps worked in my test project to fix that situation:
Remove "MainWindowController.m" from your project (using the "Remove Reference" option!)
In the Finder, move "MainWindowController.m" from the "en.lproj" folder back to the main folder.
Drag "MainWindowController.m" onto the Xcode project to add it again.