Unity project. Undefined symbols for architecture armv7 - xcode

I make a build for iPhone for the first time and got a problem.
I already checked a lot of posts and didnt find answer.
When i make a build on device a get:
Undefined symbols for architecture armv7:
"RegisterAllStrippedInternalCalls()", referenced from:
RegisterAllInternalCalls() in libiPhone-lib.a(MonoICallRegistration.o)
"RegisterAllClasses()", referenced from:
InitializeEngineNoGraphics() in libiPhone-lib.a(SaveAndLoadHelper.o)
"RegisterMonoModules()", referenced from:
_main in main.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
On simulator ok.
libiPhone-lib.a added to link libraries.
Can somebody tell what it is? Please

Your unity version is not compatible, just download the latest version of unity which I believe is 4.3.1 and try recompiling. Here is the link if you need it. http://unity3d.com/unity/download/download-mac
The new version is compatible with armv7.

ok if anyone else is experiencing the same problem here's a way out:
those 3 methods mentioned are declared in the RegisterMonoModules.cpp in the Libraries folder, usually. so take that cpp file and add it to your target's Build Phases > Compile Sources
then if you have additional SDK's integrated that are not added to the 'Compile Sources' the new build will throw some other errors. just make sure to add the wrapper .mm files from the sdk's to your Compile Sources. Usually one .mm file per sdk. (e.g. for unity facebook sdk it's FbUnityInterface.mm file)
hope this helps

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Xcode build failure due to Undefined symbol: __swift_FORCE_LOAD_$_swiftFileProvider

Building failed with Xcode 13beta for React Native 0.64.2 project. It is on macOS Big Sur. The detail of error is:
Undefined symbols for architecture x86_64:
"__swift_FORCE_LOAD_$_swiftFileProvider", referenced from:
__swift_FORCE_LOAD_$_swiftFileProvider_$_YogaKit in libYogaKit.a(YGLayoutExtensions.o)
(maybe you meant: __swift_FORCE_LOAD_$_swiftFileProvider_$_YogaKit)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
What configuration change is needed to eliminate the error?
Create an empty swift file (####.swift) from Xcode in the main project which located Appdelegate.h file. This worked for my React Native project after Xcode version 13 update.
Try creating a new Swift empty file (it's not necessary to create a Bridging Header).
Adding libswiftWebKit.tbd into Link Binary With Libraries build phase in XCode helped to solve the problem:
enter image description here

xcode 10.1 Undefined symbols for architecture arm64

I already gone so many SO threads with similar issue but none of them seems to resolve my error.
In our project we have multiple "TARGETS". Only one of the target - the very first target created ever - is archiving properly. When I try to archive other target we encounter this error
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_DynamicEventData", referenced from:
objc-class-ref in DataManager.o
objc-class-ref in DataReader.o
"_OBJC_CLASS_$_DynamicDataService", referenced from:
objc-class-ref in DataManager.o
"_OBJC_CLASS_$_DynamicDataConfig", referenced from:
objc-class-ref in DataManager.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I did compare the Build Setting of the working target to the other targets but all of them are equal. I checked the header files and they exists in our project directory. I tried to manually add the header files' path to Header Search Paths but same result still getting the error.
Any idea? I really need to resolve this to export an ipa file.
Thanks!
I scan manually check the Build Phases > Link Binary With Libraries of the working target vs the defected targets. I found a one framework/library that was only added to the working target the said framework isn't manage by pod that may explain why the other target doesn't have it. I think it was added manually in the project.
I add the said framework to all targets and now I can build without the said error.
Thanks!
I encountered the same problem and the solution I found is so simple (man....).
Search in the project for the classes that are mentioned in the error.
Go to the "File Inspector" and simply check V for the rest of the targets in the "Targets Membership".
That's it! It took me Two Hours (wasted time) to find out.
Hope my solution will save time for anyone with similar problem.

_SecTrustEvaluate linking error with Google Cardboard Unity3d SDK

I am trying to run the demo project that comes with the Unity3d package for Google cardboard, but I keep getting this error when I build in xCode.
Undefined symbols for architecture arm64:
"_SecTrustEvaluate", referenced from:
l155 in libvrunity.a(GTMSessionFetcher.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I am running Unity 5.2.0f3 and Xcode 6.4. The only things I have in my project are the CardboardSDK and the demo project both downloaded from here: https://developers.google.com/cardboard/unity
Has anyone run into this problem before or know how to fix it?!
You need to add the Security.framework in order for it to build.

Xcode 4.5 and Phonegap 2.0 reference issue

Yesterday I updated new Xcode 4.5, and I got an error in my build and I am not sure how can I even fix this.
Everything works fine if I build in simulator, but when I try to build for Archive for example, i get this:
ld: warning: ignoring file /Users/corotchi/Library/Developer/Xcode/DerivedData/NJR_IR-ftjwhrqtxwedihfjrbjikbqqttkx/Build/Products/Release-iphoneos/libCordova.a, file was built for archive which is not the architecture being linked (armv7s): /Users/corotchi/Library/Developer/Xcode/DerivedData/NJR_IR-ftjwhrqtxwedihfjrbjikbqqttkx/Build/Products/Release-iphoneos/libCordova.a
Undefined symbols for architecture armv7s:
"_OBJC_CLASS_$_CDVURLProtocol", referenced from:
objc-class-ref in AppDelegate.o
"_OBJC_CLASS_$_CDVViewController", referenced from:
_OBJC_CLASS_$_MainViewController in MainViewController.o
"_OBJC_METACLASS_$_CDVViewController", referenced from:
_OBJC_METACLASS_$_MainViewController in MainViewController.o
ld: symbol(s) not found for architecture armv7s
clang: error: linker command failed with exit code 1 (use -v to see invocation)
and more errors bellow, which are the same
Everything worked fine until u updated the Xcode, I had another issue before where I read the formums that I have to remove the "ARMV6" from the build settings, cause it is not supported anymore in new IOS, and after that I get this reference issue.
I appreciate any help,
THanks!!!!
Remove armv7s from Valid Architectures from both your project and Cordova(phonegap) project. Also set iOS Deployment target 4.3 or above in both project and Cordova(phonegap) project. After that Clean and Clean Build Folder. This will solve the problem.
If you also take out armv7s from the build settings, you should get it to build for you.
Edit: As per below: Fix can be found here via PhoneGap: https://issues.apache.org/jira/browse/CB-1360
This is a bug already fixed at Cordova 2.2.0
https://issues.apache.org/jira/browse/CB-1360
Change the Buid setting ---> Architecture ---> Build Active Architecture only ---> Yes
This solved my issue for using old cordova versions in new Xcode 5

Darn linker errors XCode 4.3--algorithm to solve them?

Undefined symbols for architecture i386:
"_OBJC_CLASS_$_AppDelegate_Shared", referenced from:
_OBJC_CLASS_$_AppDelegate_iPad in AppDelegate_iPad.o
"_OBJC_METACLASS_$_AppDelegate_Shared", referenced from:
_OBJC_METACLASS_$_AppDelegate_iPad in AppDelegate_iPad.o ld: symbol(s) not found for architecture i386 clang: error: linker command
failed with exit code 1 (use -v to see invocation)
Hello, this is a straight up AppDelegate, and I'm getting this error. Any ideas? There's no library to link to or anything. I've seen these errors time and time again in XCode, but the causes have ranged from a libxml2 library being not right (needed libxml2.7.3), to just something odd in XCode itself. No idea what to do next, but obviously would like the program to compile. Thanks!
same here. thanks for the answer.
I had just (literally 30 seconds ago) dragged the files in.
I used the same files in other projects no problem.
got this linker error (updated to XCode 4.3 yesterday)
and same problem, the .m file was checked for the Test target membership, but NOT the app target.
possibly a 4.3 bug. it seems it is defaulting to adding dragged in files to the test build and not the app build.
thanks... you helped me find it very fast. I was not looking forward to that.

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