I am trying to run the demo project that comes with the Unity3d package for Google cardboard, but I keep getting this error when I build in xCode.
Undefined symbols for architecture arm64:
"_SecTrustEvaluate", referenced from:
l155 in libvrunity.a(GTMSessionFetcher.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I am running Unity 5.2.0f3 and Xcode 6.4. The only things I have in my project are the CardboardSDK and the demo project both downloaded from here: https://developers.google.com/cardboard/unity
Has anyone run into this problem before or know how to fix it?!
You need to add the Security.framework in order for it to build.
Related
Building failed with Xcode 13beta for React Native 0.64.2 project. It is on macOS Big Sur. The detail of error is:
Undefined symbols for architecture x86_64:
"__swift_FORCE_LOAD_$_swiftFileProvider", referenced from:
__swift_FORCE_LOAD_$_swiftFileProvider_$_YogaKit in libYogaKit.a(YGLayoutExtensions.o)
(maybe you meant: __swift_FORCE_LOAD_$_swiftFileProvider_$_YogaKit)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
What configuration change is needed to eliminate the error?
Create an empty swift file (####.swift) from Xcode in the main project which located Appdelegate.h file. This worked for my React Native project after Xcode version 13 update.
Try creating a new Swift empty file (it's not necessary to create a Bridging Header).
Adding libswiftWebKit.tbd into Link Binary With Libraries build phase in XCode helped to solve the problem:
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Hi guys I'm having issues building my google cardboard project within xcode8, whenever i build the project this is te following error which i seem to be getting:
Undefined symbols for architecture armv7:
"_endSettingsDialog", referenced from:
-[DismissDialogViewController viewDidAppear:] in libvrunity.a(unity.o)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I've been looking around on the forums and seeing people suggesting copying the google cardbord sdk into your project but these are c# for unity so i'm not too sure as to how this would work....
I'm trying to add firebase's Database.framework without Cocoapods, but have compilation error
Undefined symbols for architecture arm64:
"_kFIRDefaultAppName", referenced from:
+[FIRDatabase databaseForApp:] in FirebaseDatabase(FIRDatabase.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
error
Does anyone know which framework I should add too? Thanks
So from this question Use of unresolved identifier 'FIRDatabase' when using Firebase , I can see that FirebaseDatabase depends on FirebaseAnalytics. After add all FirebaseAnalytics framework into the project, everthing works as expected. Hope this helps others too
I was trying to deploy a game to an iOS device,these error shows up. Now is this because the plugins need to be upgraded?
Undefined symbols for architecture armv7:
"UnityGetGLViewController()", referenced from:
+[GameCenterManager showViewControllerModallyInWrapper:] in libGameCenterPlugin.a(GameCenterManager.o)
+[GameCenterManager dismissWrappedController:] in libGameCenterPlugin.a(GameCenterManager.o)
+[GameCenterManager unityViewController] in libGameCenterPlugin.a(GameCenterManager.o)
-[StoreKitManager displayStoreWithProductId:] in libStoreKit.a(StoreKitManager.o)
___45-[StoreKitManager displayStoreWithProductId:]_block_invoke in libStoreKit.a(StoreKitManager.o)
-[StoreKitManager productViewControllerDidFinish:] in libStoreKit.a(StoreKitManager.o)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
We need solve this problem your unity version , xcode version. update please.
Now, just tell you symbol(s) not found for architecture armv7 issue is generation in old plugin
I make a build for iPhone for the first time and got a problem.
I already checked a lot of posts and didnt find answer.
When i make a build on device a get:
Undefined symbols for architecture armv7:
"RegisterAllStrippedInternalCalls()", referenced from:
RegisterAllInternalCalls() in libiPhone-lib.a(MonoICallRegistration.o)
"RegisterAllClasses()", referenced from:
InitializeEngineNoGraphics() in libiPhone-lib.a(SaveAndLoadHelper.o)
"RegisterMonoModules()", referenced from:
_main in main.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
On simulator ok.
libiPhone-lib.a added to link libraries.
Can somebody tell what it is? Please
Your unity version is not compatible, just download the latest version of unity which I believe is 4.3.1 and try recompiling. Here is the link if you need it. http://unity3d.com/unity/download/download-mac
The new version is compatible with armv7.
ok if anyone else is experiencing the same problem here's a way out:
those 3 methods mentioned are declared in the RegisterMonoModules.cpp in the Libraries folder, usually. so take that cpp file and add it to your target's Build Phases > Compile Sources
then if you have additional SDK's integrated that are not added to the 'Compile Sources' the new build will throw some other errors. just make sure to add the wrapper .mm files from the sdk's to your Compile Sources. Usually one .mm file per sdk. (e.g. for unity facebook sdk it's FbUnityInterface.mm file)
hope this helps