ViewController does not function with Assistant editor - xcode

I recently copied my project across and whilst it compiles and runs correctly (all outlets function) i noticed that the data types don't highlight on my #property in two of my .H files.
After fiddling around i noticed that the view does not seem to have the .H file associated with it so when i use assistant mode the 'Automatic' option fails to work it states, "No assistant rules".
The class in the "identity inspector" is correctly linked to the .H file but after looking at the XML for the storyboard i noticed this:
<viewController title="First" id="2" customClass="FirstViewController" sceneMemberID="viewController">
In comparison to the view controllers that work correctly having this XML
<viewController title="buttonView" id="YcW-az-POT" customClass="buttonViewController" sceneMemberID="viewController">
I get this impression that the ID field seems to be causing issues, has anyone else experienced this or do they know how to fix this?

Very oddly, i committed my changes to my repository grabbed them on another device, then went back to the original device and pulled the changes made on the second device and the problem disappeared.
On further investigation it appeared to be as i initially suspected the ID was not correctly relating to the object. If you get this i suggest adding a new view and re-linking your content t the class implementation and it should resolve the issue.

Related

IBOutlet connect fails to connect to renamed target

So, I was following along a core-data tutorial RayWenderlich.com part 1/3 circa 2012 using Xcode 8. Naturally some things are different now, like the default view controller and storyboards vs xib being used.
So rather than explicitly creating a xib for the MasterViewController, etc. (I instead did things the Xcode 8 way), I just renamed the supplied ViewController, and the associated .h and .m contents to MasterViewController. All was fine until I got to the step to add its outlet in the app delegate.
No joy.
Snippet shows the outlet is there but I cannot link to it.
I uploaded the project to ScaryBugsMac on github as I'm stuck what's wrong. Tried suggestions on similar question to remove/add, import vs include for the header, and to publish the outlet by putting it in the app delegate header.
I'm thinking the rename isn't being handled but I want to know how it's broken and how to fix it.
Well I punted and restarted, this time without renaming the controller. Find "part 1" of the tutorial in ScaryBug on github.

ToolbarItem icon set after the loss

my English level is limited, it may be difficult to read, please understand.
I use the NSSidebarTemplate icon in the ToolbarItem control of the project. But every time you open the Xcode, will be lost, there is no way to use NSSidebarTemplate. The missing results are shown in the picture. Open the project will have a pop-up box prompts, probably meaning
The document "Main.storyboard" had an internal inconsistency that was
found and repaired.
I have no way to use this NSSidebarTemplate, but most of the other icons do not have such a problem, such as NSActionTemplate is normal
It comes from a template project from Apple. The image name is NSSidebarTemplate. You can see it by digging into the storyboard or xib xml:
<buttonCell key="cell" type="roundTextured" bezelStyle="texturedRounded" image="NSSidebarTemplate" imagePosition="overlaps" alignment="center" lineBreakMode="truncatingTail" state="on" borderStyle="border" imageScaling="proportionallyDown" inset="2" id="zzz-zzz-zzz">
There might have been a change in Xcode that made the image name displayed as 'Unknown' at some point, though internally it's still there.
This is also discussed here: The Sidebar Icon image name in OSX

Unknown class in Interface Builder file. Xcode 6 and Swift

I started a vanilla master detail project with swift. If I add a new view controller and set the custom class, then the modules list is empty and it is not possible to choose a module. The error message "Unknown class in Interface Builder file." appears in the console if I run the code.
How can I setup the storyboard to know the custom class and module?
How it should be. The two classes from the template are just fine.
and how it is
I have to add customModule="Target_Name" customModuleProvider="target" to the interface builder source code. That is really annoying!
Update:
If I move the whole project directory to another, e.g. to the desktop it works. Looks like my directory with the name "Repository" is broken. Don't know why :(
I used to encounter the same issue, I finally found that the StoryBoard's Target Membership has been set incorrectly
.
I was getting the same problem but I discovered that I had inadvertently assigned a non-existing custom class to the view object managed by my view controller. So in the storyboard document view, I selected the badly configured view object, then in the identity inspector, deleted the bad custom class displayed for it (by backspacing and hitting return). That took care of the problem.
In my case, the custom class should be assigned to to the view controller, and not the view object managed by the controller.
I hit a similar issue when I changed the default Xcode project's UIViewController subclass to instead be a subclass of UITableViewController. (I made this change in the class source file, nothing to do with Storyboard).
I then went and typed my new class name into the IB "Class" field of the default "view" in the Storyboard. It would not autocomplete my class name, and then gave the Unknown class in Interface Builder file error when run.
The solution was to delete the default UIViewController object from the Storyboard, then add a new UITableViewController. Then, set that object's Class in IB to be your custom class.
It seems like the original question may be hitting this issue, as the first screenshot's class is ...ViewController and the second is ...TableViewController.
I've encountered the same issue and got it fixed. Reading this question gave me an idea to check the Identity Inspector further more and I found that the class Module should be inherit from target instead from a None module as I had.
Try checking the Inherit Module From Target checkbox and rebuild.
Hope it can help someone, obviously your problem has been solved since it was published in 2014.

How to get your custom content drawn in Interface Builder?

I watched the "What's New in Interface Builder" session video and tried to replicate the code that was showed but unfortunately when I assign a view to my custom class which has #IBDesignable I get 2 errors:
Main.storyboard: error: Live Views: Failed to update auto layout status: The bundle “swiftTest” couldn’t be loaded because its executable isn’t loadable.
Main.storyboard: error: Live Views: Failed to render instance of _TtC9swiftTest14ControllerView: The bundle “swiftTest” couldn’t be loaded because its executable isn’t loadable.
Later on in the video I saw that to have Live Views you have to make these steps:
1. Create framework
2. Create class
3. Mark as designable
How do I make the 1st step?
Thanks
As I understand it at the moment (prior to Xcode 6 Beta 3), #IBDesignable will only work from a view declared in a separate framework target.
However, I also struggled to add it because I had no "plus" button as described in various links (because the Hide Project & Target Lists arrow option was toggled off).
So, select your current project target, then just use the xcode menu options:
Editor > Add target...
Then select
Framework & Library > Cocoa Touch Framework etc.
By the way, to test #IBDesignable, this tutorial worked perfectly as a starting point:
http://www.weheartswift.com/make-awesome-ui-components-ios-8-using-swift-xcode-6/
One small but important thing to note in that tutorial (if you follow it onscreen instead of following on to its full github code listing) is that your view class must be prepended/decorated with #IBDesignable, e.g.
class CustomView : UIView {...}
should be
#IBDesignable class CustomView : UIView {...}
You should make new framework as a target for current project and add your live views in this framework. On General tab on main target you will see your framework in Embedded Binaries section.
I had a project with live views working and at one point I also had these error messages. This went away for me when closing XCode and restarting, fwiw.
It is working very well (and easily) for me with Swift in Xcode 6 Beta 5.
I've confirmed that with Xcode 6 Beta 5 I did not need to add any frameworks (for example, Cocoa Touch framework option under frameworks in the dialog that appears when adding a new project target). Nor did I need to add IBDesignable.h to the project. Both seem to be outdated requirements as per the the weheartswift.com write-up linked in the initial answer to the question.
All I needed to do was:
Prefix class definition of my custom Swift class source file
with keyword #IBDesignable
Prefix vars I wanted to show up in IB Attributes Inspector with #IBInspectable (IB recognizes several common variable types).
Then, after assigning my custom component's (UIControl subclass) name to IB's "Class" name file (under Identity Inspector tab, in right pane) replacing "UIView" -- e.g. the class name of the UIView placeholder object I originally dragged onto the IB VC's view -- upon selecting my custom component from the Content View component list in IB, I saw all my custom class' inspectable items show up in the IB Attributes Inspector!! Very cool.
Note: At first XCode would only allow me to prefix one variable with #IBInspectable. It showed errors on subsequent ones. Then, suddenly it seemed to work, and no more problems after that. Not sure if it was a typo or just took Xcode awhile to re-index my project and pre-compile or parse the code.
I code about #IBDesignable & #IBInspectable,
firstly, I got two errors like you,
then, I change the code I wrote,
you can checkout the code from my github
Good Luck.

Why does Xcode 5 assistant editor defaults to .m file

I realized that when launching assistance editor while working on a XIB file no longer opens the header file by default, instead it shows the implementation file. Is there a new workflow going on I am not aware of? While in the implementation file I can only seem to be able to add IBActions. What is the "new" way to create IBOutlets? Switching to header file each time??
My 2 Cents:
When you create a new class using the Xcode templates, it usually provides a class extension in the implementation file for private properties. It makes a lot of sense to actually link the IBOutlets and IBActions there, because in most cases they are only ever used within the class itself.
The only exception to this that crosses my mind right now is UIView subclasses, and especially UITableViewCell. A lot of developers access the IBOutlets directly in cellForRowAtIndexPath:.
Apple engineers' message:
Encapsulate your IBOutlets & IBActions whenever possible!

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