Why does Xcode 5 assistant editor defaults to .m file - xcode

I realized that when launching assistance editor while working on a XIB file no longer opens the header file by default, instead it shows the implementation file. Is there a new workflow going on I am not aware of? While in the implementation file I can only seem to be able to add IBActions. What is the "new" way to create IBOutlets? Switching to header file each time??

My 2 Cents:
When you create a new class using the Xcode templates, it usually provides a class extension in the implementation file for private properties. It makes a lot of sense to actually link the IBOutlets and IBActions there, because in most cases they are only ever used within the class itself.
The only exception to this that crosses my mind right now is UIView subclasses, and especially UITableViewCell. A lot of developers access the IBOutlets directly in cellForRowAtIndexPath:.
Apple engineers' message:
Encapsulate your IBOutlets & IBActions whenever possible!

Related

IBOutlet connect fails to connect to renamed target

So, I was following along a core-data tutorial RayWenderlich.com part 1/3 circa 2012 using Xcode 8. Naturally some things are different now, like the default view controller and storyboards vs xib being used.
So rather than explicitly creating a xib for the MasterViewController, etc. (I instead did things the Xcode 8 way), I just renamed the supplied ViewController, and the associated .h and .m contents to MasterViewController. All was fine until I got to the step to add its outlet in the app delegate.
No joy.
Snippet shows the outlet is there but I cannot link to it.
I uploaded the project to ScaryBugsMac on github as I'm stuck what's wrong. Tried suggestions on similar question to remove/add, import vs include for the header, and to publish the outlet by putting it in the app delegate header.
I'm thinking the rename isn't being handled but I want to know how it's broken and how to fix it.
Well I punted and restarted, this time without renaming the controller. Find "part 1" of the tutorial in ScaryBug on github.

How to get your custom content drawn in Interface Builder?

I watched the "What's New in Interface Builder" session video and tried to replicate the code that was showed but unfortunately when I assign a view to my custom class which has #IBDesignable I get 2 errors:
Main.storyboard: error: Live Views: Failed to update auto layout status: The bundle “swiftTest” couldn’t be loaded because its executable isn’t loadable.
Main.storyboard: error: Live Views: Failed to render instance of _TtC9swiftTest14ControllerView: The bundle “swiftTest” couldn’t be loaded because its executable isn’t loadable.
Later on in the video I saw that to have Live Views you have to make these steps:
1. Create framework
2. Create class
3. Mark as designable
How do I make the 1st step?
Thanks
As I understand it at the moment (prior to Xcode 6 Beta 3), #IBDesignable will only work from a view declared in a separate framework target.
However, I also struggled to add it because I had no "plus" button as described in various links (because the Hide Project & Target Lists arrow option was toggled off).
So, select your current project target, then just use the xcode menu options:
Editor > Add target...
Then select
Framework & Library > Cocoa Touch Framework etc.
By the way, to test #IBDesignable, this tutorial worked perfectly as a starting point:
http://www.weheartswift.com/make-awesome-ui-components-ios-8-using-swift-xcode-6/
One small but important thing to note in that tutorial (if you follow it onscreen instead of following on to its full github code listing) is that your view class must be prepended/decorated with #IBDesignable, e.g.
class CustomView : UIView {...}
should be
#IBDesignable class CustomView : UIView {...}
You should make new framework as a target for current project and add your live views in this framework. On General tab on main target you will see your framework in Embedded Binaries section.
I had a project with live views working and at one point I also had these error messages. This went away for me when closing XCode and restarting, fwiw.
It is working very well (and easily) for me with Swift in Xcode 6 Beta 5.
I've confirmed that with Xcode 6 Beta 5 I did not need to add any frameworks (for example, Cocoa Touch framework option under frameworks in the dialog that appears when adding a new project target). Nor did I need to add IBDesignable.h to the project. Both seem to be outdated requirements as per the the weheartswift.com write-up linked in the initial answer to the question.
All I needed to do was:
Prefix class definition of my custom Swift class source file
with keyword #IBDesignable
Prefix vars I wanted to show up in IB Attributes Inspector with #IBInspectable (IB recognizes several common variable types).
Then, after assigning my custom component's (UIControl subclass) name to IB's "Class" name file (under Identity Inspector tab, in right pane) replacing "UIView" -- e.g. the class name of the UIView placeholder object I originally dragged onto the IB VC's view -- upon selecting my custom component from the Content View component list in IB, I saw all my custom class' inspectable items show up in the IB Attributes Inspector!! Very cool.
Note: At first XCode would only allow me to prefix one variable with #IBInspectable. It showed errors on subsequent ones. Then, suddenly it seemed to work, and no more problems after that. Not sure if it was a typo or just took Xcode awhile to re-index my project and pre-compile or parse the code.
I code about #IBDesignable & #IBInspectable,
firstly, I got two errors like you,
then, I change the code I wrote,
you can checkout the code from my github
Good Luck.

Internationalizing .xib files in Xcode

I have a simple Mac app that I want to internationalize. I know how to use NSLocalizedString etc., and this seems very convenient and well thought out.
However, I also need to internationalize a .xib file in my project. I found this post about the process.
I tried it out, and it works, but strikes me as an extremely bad idea. Is there really no better way? What following the post produces is a bunch of copies of the .xib file, one for each language:
This works fine, until you decide to change an element in the interface, because then you have to go to each language, and change the element in every single one.
Is there a better way to internationalize the xib files?
You might want to use "base internationalization". It allows you to internationalize the strings without messing with the nib files.
However, it requires iOS 6, and it works best when used with Autolayout.
There is a section about base internationalizationin the handy Internationalize Your App Guide.
If you need to support iOS 5 you have to use your way. Or, as I prefer it, connect all UIViews to a IBOutlet and replace all texts in viewDidLoad.

How are objects defined in an XIB file and how are they created at runtime?

I've just purchased a Mac and am beginning to explore software development using Cocoa and Objective-C using XCode in Snow Leaped having come from a strong Microsoft and C# backgrund
All of the documentation and tutorials I have read use Interface Builder and XCode to create applications with user interfaces. My current understanding is that objects created by Interface Builder are in some way defined in an .xib file and created at runtime.
A bundle contains code and resources that accompany it. Is it right to say that an .xib file is in fact a bundle that contains UI resources and that this bundle is loaded (is that the correct verb?) at runtime and object instances are created?
If the abive is true is there any way I can see the code generated by Interface Builder and the point in code where these objects are created, without seeing this at least once I feel like there is a lot of "magic" happening and that isn't helping me at this stage of my learning.
Is there anything I should be reading to grasp the apparent paradigm-shift between C# / WinForms and Objective-C / Mac OS / Cocoa?
Is it right to say that an .xib file is in fact a bundle that contains UI resources and that this bundle is loaded (is that the correct verb?) at runtime and object instances are created?
No. A bundle is one of several specific directory structures, and a xib file is a regular file, not a directory.
A xib file contains descriptions of objects. When you compile the nib (usually as part of building your app), the nib compiler reads in the xib, creates the objects as described therein, and archives them into a nib, which isn't a bundle either.
When you load the nib in your application, the nib loader unarchives the objects and ensures all outlets are connected as they were in IB between its objects and to and from the File's Owner.
Don't worry about implementation details. Nibs Just Work. All you have to do is:
Create xib files. If you use version control, these are what you tell it to track.
Make sure they're in .lproj folders (so that localizers can create localized versions of them).
Let Xcode handle the rest.
The key thing to realize is that there isn't any code in the normal sense...at least, nib/xib UI resources are not simply contruscts of objective-c code that are merely generated by the Inteface Builder.
These are objects that are sort of "frozen" in the nibs and "unfrozen" when needed by the apps (or awakened, I guess, as the awakeFromNib would suggest). They are archived in xml/plist/etc form, rather than being a framework for generating objective-c source code.
Consider them objects that have been serialized as xml or other data.

Why can't I see a Managed Object Class file template in Xcode?

I created a .xcdatamodel Managed Object Model file in Xcode. I selected that file in Groups & Files. Then I go to File > New... > and nowhere in the iPhone Templates / Cocoa Touch Class templates I see the "Managed Object Class" file template.
Does anyone know what can be wrong?
I usually need to also select the entities for which I want to generate the class files.
In Xcode 4, select the entity in the xcdatamodeld, then choose Editor Menu > Create NSManagedObject Subclass
If you are wanting to subclass NSManagedObject then I would highly recommend talking a look at mogenerator (github). It will autogenerate the subclasses for you AND keep them in sync as you update your model. It also has the concept of machine classes vs. human classes so that you can add convenience methods, etc. without your code being stepped on each time you update your model.
I've seen this problem before as well. Solution for me was to click on a non-data model file (in Groups & Files) and then click back on the versioned data model file (and entity within it) and then try File -> New File. Alternatively, restarting xcode, selecting the data model file (and entity within it) and then trying File -> New File also worked for me.
Click On the top left where it says "Simulator 3.1.2 | debug". Change it to "IPHONE Device 3.1.2 (BASE SDK)... voila. (SAMS iphone in 24hrs?? lots of typos and incomplete procedures!)
Managed Object Class file template can be seen under "Core Data" section of new file creation option of XCode 4.
The following screenshot depicts it.
Thanks,
prodeveloper.

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