How to get your custom content drawn in Interface Builder? - interface-builder

I watched the "What's New in Interface Builder" session video and tried to replicate the code that was showed but unfortunately when I assign a view to my custom class which has #IBDesignable I get 2 errors:
Main.storyboard: error: Live Views: Failed to update auto layout status: The bundle “swiftTest” couldn’t be loaded because its executable isn’t loadable.
Main.storyboard: error: Live Views: Failed to render instance of _TtC9swiftTest14ControllerView: The bundle “swiftTest” couldn’t be loaded because its executable isn’t loadable.
Later on in the video I saw that to have Live Views you have to make these steps:
1. Create framework
2. Create class
3. Mark as designable
How do I make the 1st step?
Thanks

As I understand it at the moment (prior to Xcode 6 Beta 3), #IBDesignable will only work from a view declared in a separate framework target.
However, I also struggled to add it because I had no "plus" button as described in various links (because the Hide Project & Target Lists arrow option was toggled off).
So, select your current project target, then just use the xcode menu options:
Editor > Add target...
Then select
Framework & Library > Cocoa Touch Framework etc.
By the way, to test #IBDesignable, this tutorial worked perfectly as a starting point:
http://www.weheartswift.com/make-awesome-ui-components-ios-8-using-swift-xcode-6/
One small but important thing to note in that tutorial (if you follow it onscreen instead of following on to its full github code listing) is that your view class must be prepended/decorated with #IBDesignable, e.g.
class CustomView : UIView {...}
should be
#IBDesignable class CustomView : UIView {...}

You should make new framework as a target for current project and add your live views in this framework. On General tab on main target you will see your framework in Embedded Binaries section.

I had a project with live views working and at one point I also had these error messages. This went away for me when closing XCode and restarting, fwiw.

It is working very well (and easily) for me with Swift in Xcode 6 Beta 5.
I've confirmed that with Xcode 6 Beta 5 I did not need to add any frameworks (for example, Cocoa Touch framework option under frameworks in the dialog that appears when adding a new project target). Nor did I need to add IBDesignable.h to the project. Both seem to be outdated requirements as per the the weheartswift.com write-up linked in the initial answer to the question.
All I needed to do was:
Prefix class definition of my custom Swift class source file
with keyword #IBDesignable
Prefix vars I wanted to show up in IB Attributes Inspector with #IBInspectable (IB recognizes several common variable types).
Then, after assigning my custom component's (UIControl subclass) name to IB's "Class" name file (under Identity Inspector tab, in right pane) replacing "UIView" -- e.g. the class name of the UIView placeholder object I originally dragged onto the IB VC's view -- upon selecting my custom component from the Content View component list in IB, I saw all my custom class' inspectable items show up in the IB Attributes Inspector!! Very cool.
Note: At first XCode would only allow me to prefix one variable with #IBInspectable. It showed errors on subsequent ones. Then, suddenly it seemed to work, and no more problems after that. Not sure if it was a typo or just took Xcode awhile to re-index my project and pre-compile or parse the code.

I code about #IBDesignable & #IBInspectable,
firstly, I got two errors like you,
then, I change the code I wrote,
you can checkout the code from my github
Good Luck.

Related

IBOutlet connect fails to connect to renamed target

So, I was following along a core-data tutorial RayWenderlich.com part 1/3 circa 2012 using Xcode 8. Naturally some things are different now, like the default view controller and storyboards vs xib being used.
So rather than explicitly creating a xib for the MasterViewController, etc. (I instead did things the Xcode 8 way), I just renamed the supplied ViewController, and the associated .h and .m contents to MasterViewController. All was fine until I got to the step to add its outlet in the app delegate.
No joy.
Snippet shows the outlet is there but I cannot link to it.
I uploaded the project to ScaryBugsMac on github as I'm stuck what's wrong. Tried suggestions on similar question to remove/add, import vs include for the header, and to publish the outlet by putting it in the app delegate header.
I'm thinking the rename isn't being handled but I want to know how it's broken and how to fix it.
Well I punted and restarted, this time without renaming the controller. Find "part 1" of the tutorial in ScaryBug on github.

Unknown class in Interface Builder file. Xcode 6 and Swift

I started a vanilla master detail project with swift. If I add a new view controller and set the custom class, then the modules list is empty and it is not possible to choose a module. The error message "Unknown class in Interface Builder file." appears in the console if I run the code.
How can I setup the storyboard to know the custom class and module?
How it should be. The two classes from the template are just fine.
and how it is
I have to add customModule="Target_Name" customModuleProvider="target" to the interface builder source code. That is really annoying!
Update:
If I move the whole project directory to another, e.g. to the desktop it works. Looks like my directory with the name "Repository" is broken. Don't know why :(
I used to encounter the same issue, I finally found that the StoryBoard's Target Membership has been set incorrectly
.
I was getting the same problem but I discovered that I had inadvertently assigned a non-existing custom class to the view object managed by my view controller. So in the storyboard document view, I selected the badly configured view object, then in the identity inspector, deleted the bad custom class displayed for it (by backspacing and hitting return). That took care of the problem.
In my case, the custom class should be assigned to to the view controller, and not the view object managed by the controller.
I hit a similar issue when I changed the default Xcode project's UIViewController subclass to instead be a subclass of UITableViewController. (I made this change in the class source file, nothing to do with Storyboard).
I then went and typed my new class name into the IB "Class" field of the default "view" in the Storyboard. It would not autocomplete my class name, and then gave the Unknown class in Interface Builder file error when run.
The solution was to delete the default UIViewController object from the Storyboard, then add a new UITableViewController. Then, set that object's Class in IB to be your custom class.
It seems like the original question may be hitting this issue, as the first screenshot's class is ...ViewController and the second is ...TableViewController.
I've encountered the same issue and got it fixed. Reading this question gave me an idea to check the Identity Inspector further more and I found that the class Module should be inherit from target instead from a None module as I had.
Try checking the Inherit Module From Target checkbox and rebuild.
Hope it can help someone, obviously your problem has been solved since it was published in 2014.

Why does Xcode 5 assistant editor defaults to .m file

I realized that when launching assistance editor while working on a XIB file no longer opens the header file by default, instead it shows the implementation file. Is there a new workflow going on I am not aware of? While in the implementation file I can only seem to be able to add IBActions. What is the "new" way to create IBOutlets? Switching to header file each time??
My 2 Cents:
When you create a new class using the Xcode templates, it usually provides a class extension in the implementation file for private properties. It makes a lot of sense to actually link the IBOutlets and IBActions there, because in most cases they are only ever used within the class itself.
The only exception to this that crosses my mind right now is UIView subclasses, and especially UITableViewCell. A lot of developers access the IBOutlets directly in cellForRowAtIndexPath:.
Apple engineers' message:
Encapsulate your IBOutlets & IBActions whenever possible!

How to create an iPhone application starting from an empty project and then adding one resource at a time?

Instead of using the standard Xcode provided templates (view based, window based etc), is it possible to create a full fledged iPhone application by starting with an empty project ?
I mean can one first create an empty project first, and then one at a time, add the main.m file, then import the Frameworks, then add an xib, add UIApplication delegate class, make necessary connections etc...
Has anyone tried this? It would certainly help one understand the basic anatomy of an iPhone application.
Yes. At least in Xcode 4.2, there is the "Empty" project template with no files, targets or build configurations.

Why can't I see a Managed Object Class file template in Xcode?

I created a .xcdatamodel Managed Object Model file in Xcode. I selected that file in Groups & Files. Then I go to File > New... > and nowhere in the iPhone Templates / Cocoa Touch Class templates I see the "Managed Object Class" file template.
Does anyone know what can be wrong?
I usually need to also select the entities for which I want to generate the class files.
In Xcode 4, select the entity in the xcdatamodeld, then choose Editor Menu > Create NSManagedObject Subclass
If you are wanting to subclass NSManagedObject then I would highly recommend talking a look at mogenerator (github). It will autogenerate the subclasses for you AND keep them in sync as you update your model. It also has the concept of machine classes vs. human classes so that you can add convenience methods, etc. without your code being stepped on each time you update your model.
I've seen this problem before as well. Solution for me was to click on a non-data model file (in Groups & Files) and then click back on the versioned data model file (and entity within it) and then try File -> New File. Alternatively, restarting xcode, selecting the data model file (and entity within it) and then trying File -> New File also worked for me.
Click On the top left where it says "Simulator 3.1.2 | debug". Change it to "IPHONE Device 3.1.2 (BASE SDK)... voila. (SAMS iphone in 24hrs?? lots of typos and incomplete procedures!)
Managed Object Class file template can be seen under "Core Data" section of new file creation option of XCode 4.
The following screenshot depicts it.
Thanks,
prodeveloper.

Resources