OS X: update draw during fullscreen animation - macos

I am currently programmatically enabling fullscreen in an OS X 10.7+ app, via the techniques described in this apple guide, that uses OpenGL to renderer its views. Is it possible to enable per-frame screen updates during the full screen animation? Currently, it seems like a screenshot is taken before and after fullscreen is entered and there is an automatic alpha fade between the two.
I would like to instead redraw the content at every frame so that there is a smooth fade between the two sizes.

You probably want to look at the Custom Full-Screen Presentation Animations section in NSWindowDelegate documentation

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it is clear that the SetWindowPos is just shrinking the window to fit the aspect ratio of my monitor, but the game still is acting like the game is still the initial window size so content gets loaded that is actually outside the display, including Steam Overlay notifications and such.
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I'm trying to create Magnifying Glass App very similar to build in in OS X (Mountain Lion).
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Or maby it is use some quartz functionality is not known for me :)
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The button looks like:
When the animation runs, only is the white arrow rotating.
I tried to use Core Animation, and the steps are following:
1 I dragged a NSButton to the tool bar and set it to an outlet aBtn. I set the blue blackground image to the aBtn.
2 I created a CALayer instance variable aLayer and add it to the aBtn. So it can look like the button above.
3 when aBtn was clicked, I add the rotation animation the aLayer. It run perfectly well.
The problem is when I want to customize the tool bar, the aBtn shown in the tool bar palette didn't have the aLayer and only had the blue background image.
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Could any one give any suggestion?
If you have good idea about how to implement this animation, please let me know.
Thanks!
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Create a semi-transparent full-screen view behind your main window.
In case you were actually interested in doing a fade-out or fade-in of the whole screen, here is a link describing how to do that.
The linked document contains examples for how to fade all displays (or a single display) to black (you can change the color), capture the display (where you can display what you'd like), and then fade back. This uses CGAcquireDisplayFadeReservation() mentioned in the comment to my other answer.
Is this more like what you were looking for?

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