Android Emulator UI too large on Windows 10 20H2 - windows

I am using Android Studio 4.1.1 on Windows 10 20H2 with Hyper-V enabled on a computer with high DPI. Recently whenever I launch an AVD, the UI of the emulated device window becomes extremely large and impossible to use (as in the following screenshot). Other windows (including the AVD manager and the Android Studio itself) remains normal.
I have not used the emulator for a while, but I can make sure that the UI issue did not exist before I update my Windows to 20H2. I have also found similar questions on Stack Overflow (including this question), but the existing answers suggesting overriding its high DPI behavior does not work for me, because when I apply this setting, the emulator screen becomes so blurry that I cannot even recognize the texts on the screen.
How can I solve (or work around) this issue? Any help will be appreciated.

You can fix the scaling issue when using the Hardware rendering by simply making windows override the scaling setting. How?, it's very easy. Simply locate the .exe file for the emulator that you are using, (e.g. "qemu-system-armel.exe" for ARM and "qemu-system-x86_64.exe" for x86). To make sure which .exe file, just run the emulator then use task manager to locate the .exe file is running, see the screenshot. locate the .exe file using task manager
In my case it was in this location:
C:\Users[Username]\AppData\Local\Android\Sdk\emulator\qemu\windows-x86_64\qemu-system-x86_64.exe

Related

Remote Desktop for Mac - issue with JavaFX app - PDFBOX

I have written a JavaFX app running on Windows 10 machine in the office which has problems showing (painting/rendering) certain embedded controls such as a Pane with PdfBox when I connect to it with Remote Desktop for Mac. It shows only a black screen in the app instead of the pdf document.
When I connect using RDP from my Windows 10 machine at home to my Windows 10 machine at work, the app works just fine (the pdf is shown in the app).
I have the same problems using AnyDesk and Teamviewer.
The app only shows PDFs properly using a connection from Windows 10 to Windows 10 with Microsoft RDP.
It might be a JavaFX issue. Similar issues are described here (although not 100% identical):
https://bugs.openjdk.java.net/browse/JDK-8239589
https://bugs.openjdk.java.net/browse/JDK-8229394
However, since I guess Microsoft Remote Desktop for Mac is using the same technology as the Windows Desktop client, I would have expected it to work fine.
I have a Mac Mini M1 running the latest OS (Monterey) at the time of writing this post. I am also using the latest Remote Desktop client for Mac.
This problem is not new and was also present in older releases.
I have tried to play around with screen resolutions, both on Host and Client but nothing good came out of those tests.
Disabled also hardware acceleration in Remote Desktop for Mac preferences but it didn't change anything.
The machine at the office has the following specs (which I cannot change nor update)
Edizione Windows 10 Pro
Versione 20H2
Data installazione: ‎10/‎09/‎2021
Build sistema operativo 19042.1415
Esperienza Windows Feature Experience Pack 120.2212.3920.0
Anyone else who has seen this problem and perhaps resolved it?
Could it be a bug in either PdfBox or Remote Desktop for Mac?
Except for the above issue, the Remote Desktop Client for Mac is working great (not lagging as TeamViewer or AnyDesk) and the user experience is phenomenal.
PS: While this might be considered a programming question (since I wrote the app with JavaFX) but it might be better to post on another forum? If yes, which one? On the other hand, many similar posts (look at the suggested thread on the right) have been upvoted despite not dealing with programming issues.
Thanks.
How do you use PDFBox? I ask because this is not a JavaFX component. If you use a SwingNode for that it might be interesting to try one of my two PDFViewer demos here and see whether the problem persists.
https://github.com/mipastgt/JFXToolsAndDemos#awtimage
The difference is in how I do the rendering and maybe that makes a difference for your use-case too. But of course this is just a wild guess and I can't promise anything.

How to use the Android Studio emulator on an AMD processor computer?

My notebook has an AMD Ryzen 5 3500U processor and I'm trying to use the emulator in Android Studio and I can't get it to work properly. Most of the time the emulator only works the first time it runs when it is created. Some of the recurring problems is that even when running, it does not appear in the flutter device selection. After some research I found out that the solution may be to activate two Windows features: virtual machine platform and windows hypervisor platform. However I am not able to activate because after clicking on the checkbox and giving ok. This message returns to me: "an error has occurred. Not all features have been successfully activated". Does anyone know how I can resolve to have these features activated?
I am using an AMD PC as well and had the same issue. There were drivers that had to be configured and didn't work as expected. The workaround I did was to use genymotion as an emulator. The setup didn't require major setting changes. Here is the link to it :
https://www.genymotion.com/

How to use the Windows File System from a Xamarin Application running on Windows

I have a Xamarin app that runs on Android, IOS and Windows 8.? It is essentially a “player” to display a proprietary document format. Formatting the documents so they look good on a small screen is a trial and error process. Essentially: Edit; Compile; Transfer to mobile; View; repeat;
To speed up this process, I am trying to build an emulator. I am using the Windows version of the app as a base for the emulator (because if I stay in Xamarin, I don’t have to rewrite all the code for Windows Forms)
The compiler is a Windows app. After compiling I know exactly where the file is located. When I run the emulator, it does not give me access to the Windows file system. I tried using PCLStorage Library. It stored the file here:
C:\Program Files\OpenSSH\home\30011765\AppData\Local\Packages\85930d70-750c-41a6-9b95-03faaed4159c_nh7s0b45jarrj\LocalState\ZDO\dev
I specified this part \ZDO\dev but have no idea how it selected the rest. Like why OpenSSH?
Question: Given this app is only going to run on Windows, is there a way to load a file as C:... ?
If not, is there another way for a Windows Forms App to share a file with a Xamarin Windows App?
I’ve spent several hours searching for a working example solution and have yet to find one.

Monogame OpenGL Game crashes on some Windows 7 computers

I'am learning some Gamedevelopment using Monogame.
I started a Windows OpenGL Project and everything works fine on my Win8 machine.
I have compiled the project and sent it to 2 People, both are using win7 x64 and one of them can't open the Game.
After that, I tested it on my other computer (also win7 x64) and I get the same problem, the game process starts, then the screen flashes (Aero seems to deactivate), then everything gets back to normal and the process of my game crashes without a message.
I'm sure, that there is no problem with my code, maybe some missing dlls but most of them are copied with the game
Lidgren.Network.dll
MonoGame.Framework.dll
OpenTK.dll
SDL.dll
Tao.Sdl.dll
Sincerely
CarnVanBeck
If it's taking down Windows Aero, it might be a graphics issue. Compare the graphical capability of the Win7 machine that can run it with the one(s) that can't. Does the working one have a graphics card? I seem to remember Monogame having odd behaviour with the Reach graphics profile.
Ok I fixed it using an OpenAL32 installer
I found the solution here
You have to install it, if your game doesn't work.
fixed it for me on my second computer.

DirectX application doesn't work over Remote Desktop

I have a WPF application which has a DirectX component within it. This component does not work over Remote Desktop--it just shows a corrupted image. The application works fine when not using Remote Desktop.
In trying to debug the problem I installed the February 2010 DirectX SDK. Now, when I run the program on the computer with the SDK and Remote Desktop to it from a separate computer, the component works just fine. However the opposite does not work--trying to use the application over Remote Desktop when it is running on the computer without the DirectX SDK (it has the original problem with the corrupted image).
I have already compared the loaded DLLs (using Process Explorer) between running the application on my SDK machine and non-SDK machine. They both are loading the same DLL versions.
What else could be causing this behavior?
EDIT: I have discovered that the application actually is loading a different DLL. I didn't notice because I didn't capture the DLL list properly. When I run the application on the machine with the SDK it loads D3DREF9.dll, the DirectX reference rasterizer. This gives me a clue as to what the problem is, although I am still working out the solution.
It turns out that the application that I was maintaining was attempting to create a DirectX Hardware device, and if that failed, it would attempt to create a Reference device, and finally, if both of those failed, it would create a Software device.
There is no Reference or Software renderer available on systems by default. To get a Reference renderer the DirectX SDK must be installed--and you're only supposed to use it for debugging, not deployment. For a software renderer, the system only needs .NET 3.5 SP1 and then the software must load it.
Basically I believe the problem was that the software was failing to create the rendering device properly. I've cleaned up the initialization code and it renders over Remote Desktop just fine now.
Try reducing the performance/experience display options in RemDesk. I'd start with turning off Bitmap Caching, reducing the color depth, etc..
DirectX hardware acceleration is disabled by design for native remote desktop functionality: http://support.microsoft.com/kb/260565

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