I made a bitmap font using Hiero, called default.fnt and default.png. I can use these as a BitmapFont in LibGDX, and draw text with the font without problems, using font.draw(). But I can't use this font as the default font in a Skin. I've used the uiskin.json file from here(along with the rest of the skin, but I deleted the Droid Sans files before making my own font), because I have no idea how to make one of my own. From what I've read on the Internet, the .json file is correctly set up: it has the line com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } }, which should make the default.fnt the default font for widgets that use the skin. Still, when I run the program, I see this:
There should be a label above the buttons, and the buttons should have text.
If I do this: startGameButton.getStyle().font = font;, where startGameButton is one of the buttons, and font is the BitmapFont created like this: font = new BitmapFont(Gdx.files.internal("uiskin/default.fnt"), Gdx.files.internal("uiskin/default.png"), false);, the buttons shows the text properly. I don't want to do this since it feels too much like a hack.
I'm following this tutorial, but I've had to look some things up in later revisions of his code, because LibGDX has changed since it was written.
MenuScreen.java(the screen where there are problems)
AbstractScreen.java
Also please tell me if there's a better way to make the menu UI, or if you need other files. The uiskin.json is linked above.
Thank you.
I fixed it. The Droid Sans bitmap image existed in two places, it was part of uiskin.png too. I don't know how, but it probably read the font's letters from that file instead of default.png. So in the end I just renamed the font's .fnt and .png(and the file parameter in the .fnt) and did a search-replace inside the skin's .json, and it all works fine now. I don't know exactly what caused it, but maybe default-font is a reserved word or something.
Anyway, it works now. Thanks to Jyro117 for making me think maybe I shouldn't replace the default but add my own font.
Related
I have a PowerPoint template. When this template was passed off It included some special fonts that I needed to remove because it was throwing warnings when users opened them up.
When I use the "replace fonts" feature it does not remove the font. I deal a lot with the XML properties of these templates because some of the content is generated dynamically when a report is run. I can still see in the slides the font is present
<a:buFont typeface="Poppins"/> the other is <a:buFont typeface="Noto Sans Symbols"/>
Which both appear to be bullet list fonts? There are no lists in the view though...
Removing it from the XML itself is not an option because when I update the template again it will override that and given that doesn't happen often I will have forgotten all about this. I need to fix this in the template so I can then export it out.
I have edited all the text I can see to either Ariel or Calibri but this Poppins font is still in there and I have no idea how to get it out.
Specifics are
Powerpoint version is 16.36
The program is actually Powerpoint for Mac (if that matters)
If anyone solved a similar issue and can give me some direction it would be much appreciated.
The buFont tag means that font is being used for a bullet rather than actual text. Probably a text level somewhere uses a custom bullet specced with this font. Each content or text placeholder can have up to 9 text levels, you may hove to create 9 levels using Home>Indent More to find the right one.
Start with the Slide Master (View>Slide Master>the larger thumbnail at the top). Then check each placeholder on each Layout (smaller thumbnails below the Master). Finally, check each multilevel placeholder on each slide, in case this was added with local formatting.
My go-to technique is to unzip the presentation into the XML files and do a find and replace on them. That's the quickest way to replace fonts, which can be tucked away in all kinds of obscure places in a presentation. On a Mac, this takes a bit of preparation to avoid problems caused by the OS. If you regularly create PowerPoint files, it may be worth it to set this up. Here's my article on this: OOXML Hacking: Editing in macOS. Look for the part about using a USB or network drive that is set to not create hidden .DS_Store files. Then use a text editor like BBEdit to do multi-file find and replace operations on the font name.
I have PowerPoint 16.39 on my MacBook Pro. Try to click on PowerPoint in the upper left. Then Preferences, then the Save icon. At the bottom you'll have Font Embedding. If you un-check this option, it should not save fonts to the template anymore.
Until now I have used
<Label Text="Some Text"</Label>
to present text for the user. However, I was wondering if this is the correct way to render big premade text strings with bullets etc. or if there is another, more neat way to do it?
I have used a WebView in the past with a transparent background. That allows as much markup as needed and is fairly easy to do. Though I have also just used a simple Label and added a bunch of \n's and \t's to make it look like a formatted document. I think it depends on your preference, the layout you are putting the element in, and if the text will be dynamically pulled or not.
There are also markdown plugins you can add that will format mark down text so thats another option. Something like this (I have not tried this plugin myself btw).
I am working with an old system of palletes. When I export an image, it also creates an pallete with 15/16 colors. But when I try to replicate the same result, the program does not recognize the image which I just created. To analyse what happened, I opened some images with notepad and compared them with my "creation" and I noticed quite some differences.
But the most interesting thing was that at the beginning of my images' code was the type "BM6", while they should be "png" or "bmp". I think that is some thing of codification, but I cannot find anything about it.
If the image file is properly formed, then you can take your .bm6 file and simple change / rename the extension to .bmp. And it should suddenly be an image.
.bm6 can result from creating an image file using a text editor, as seen here.
I've been looking for a solution for this for a while now and the only fixes I found only affect the way the text is displayed in the editor itself and not how the generated text will look when sent/saved somewhere else. I'm talking CSS fixes and stuff like that.
I'm using CKEditor to compose and send emails trough our web application and while the css fixes change the font shown in the editor itself, the recieved emails are still displayed in TNR or whatever is inherited from the email client. Unless, of course, I change the font and size from the plugin for each paragraph.
From what I've noticed whenever you set the font and size from within the plugin, CKEditor creates a span (well, actually two, one with the font and one with the size) with the newly changed style (for example <span style="font: Arial"><span style="font-size: 12"></span></span>) and I figure I could just wrap the whole result in a span or div with my desired font and size styling, but that might interfere the users' templates and styles.
Is there any way to set the default text styles (as seen by the recipient of the emails) from the plugin itself or will I have to come up with a hack to it.
This is the only way I have found to force ck editor to create a default font. IE it wraps entered text in a (default) font span even if no font has been selected, and therefore will output formatted text. If you want the changes to be universal, add the following to config.js. Otherwise, it should be possible to add it to just one instance as well. Though I haven't tried that.
config.font_defaultLabel = 'Arial';
This will make the drop down default to 'Arial'. Though even this doesn't work the way I would hope. First, the editor must be activated (not just loaded) for the drop down to default. Then unlike a manual selection the value is not highlighted in the drop down box. It just displays.
Then add this below your default configuration options:
CKEDITOR.on( 'instanceReady', function( ev ) {
ev.editor.setData('<span style="font-family:Arial, Verdana, sans-serif;"></span>');
});
This will pre-populate the text area with the span you need. However you must include some character(s) in the span tag to force this 'hack' to work. So you're going to be stuck with something in your output you don't really want.The original version of this I found somewhere on the web used:
Which seems relatively innocuous.
I have looked and looked for a better way (and would love if someone knew one). Most people simply say capture the output and reformat it. That really wasn't an option for me. It may also be possible to accomplish this with a custom plugin. That too wasn't really viable for me.
Hope this helps someone save some time at least.
P.S. The original came from the support board at CK editor. Here is the link: forum
If you want to change style of text outside editor, then you have to style it... outside editor :). AFAIK in email stylesheets can't be used, so the thing that left you is wrapping with div having inline styles.
To have the same result in CKEditor you should edit contents.css and set the same styles for body as for div wrapper.
Next step would be to remove format combo from toolbar, because it's based on markup. For emails it'll be better to use styles combo, because you can define inline styles, tags and attributes that are applied with each style. Check styles.js.
Add this into your config.js File
CKEDITOR.config.font_defaultLabel = 'Arial';
CKEDITOR.config.fontSize_defaultLabel = '20';
Then it will be changed when your CKEditor was triggered.
I'm developing a Vista/Win7 Desktop Gadget that uses a translucent g:background (doc) area with g:text (doc) on top. I'm adding the text via addTextObject (doc), and this all works as expected.
However, I can't figure out how to set that text to bold style. There doesn't seem to be a way to do this directly via the exposed properties that I can see, and I can't use regular text + CSS in this case due to the fact this text is placed onto a g:background object.
I have also tried specifying a bold font directly, such as Arial Bold (doesn't work) instead of Arial (works).
So how can this be done?
Edit: I have tried setting font-weight:bold for both the body and the g:background object that parents my text; no luck.
See Flip Calendar, by Jonathan Abbott. His code is usually well commented so maybe you can get some ideas from that.
EDIT
The source of my information was from the early days of Vista Beta 2 where that was the official word from MS. I also found the following response to a thread on the MSDN forums regarding the Flip Calendar gadget itself:
http://social.msdn.microsoft.com/Forums/en-US/sidebargadfetdevelopment/thread/841e9d5e-32e9-453f-bd0e-dc5a4e607c33/
The gadget has options for setting bold font on the day of the month (a g:text object) but on closer inspection it doesn't work. Sorry about that. The MS guys have been known to be wrong as well on one or more occasions. I can honestly say that I don't use the g:text object.
This means your only (well, non activex route) option is VML text, which provides a lot of flexibility on layout. However, you will have to place it on a fully opaque area of the gadget which is probably why you wanted to use the addTextObject in the first place. Gary Beene's site really helped me out when I was getting started, but it doesn't go into any detail on the v:textbox element and the v:textpath element, though the MSDN documentation goes into enough detail on these.
If you need to place the text on a non-fully opaque area of the gadget, then you could still go the VML route and place an image behind the text that acts as a shadow, starting out fully opaque and fading to fully transparent. This is how Microsoft does text in window title bars with aero enabled.
Alternatively, you could create an ActiveXObject that draws the text you need in the font you want and saves the image to a temporary file in the gadget folder. Then you set that to the src of an addImageObject. I've done something similar in a gadget and it's fast enough not to be noticeable. You can also set min/max dimensions so shrinking/stretching to fit becomes a breeze.