Replacing fonts in Powerpoint view does not replace font - powerpoint

I have a PowerPoint template. When this template was passed off It included some special fonts that I needed to remove because it was throwing warnings when users opened them up.
When I use the "replace fonts" feature it does not remove the font. I deal a lot with the XML properties of these templates because some of the content is generated dynamically when a report is run. I can still see in the slides the font is present
<a:buFont typeface="Poppins"/> the other is <a:buFont typeface="Noto Sans Symbols"/>
Which both appear to be bullet list fonts? There are no lists in the view though...
Removing it from the XML itself is not an option because when I update the template again it will override that and given that doesn't happen often I will have forgotten all about this. I need to fix this in the template so I can then export it out.
I have edited all the text I can see to either Ariel or Calibri but this Poppins font is still in there and I have no idea how to get it out.
Specifics are
Powerpoint version is 16.36
The program is actually Powerpoint for Mac (if that matters)
If anyone solved a similar issue and can give me some direction it would be much appreciated.

The buFont tag means that font is being used for a bullet rather than actual text. Probably a text level somewhere uses a custom bullet specced with this font. Each content or text placeholder can have up to 9 text levels, you may hove to create 9 levels using Home>Indent More to find the right one.
Start with the Slide Master (View>Slide Master>the larger thumbnail at the top). Then check each placeholder on each Layout (smaller thumbnails below the Master). Finally, check each multilevel placeholder on each slide, in case this was added with local formatting.
My go-to technique is to unzip the presentation into the XML files and do a find and replace on them. That's the quickest way to replace fonts, which can be tucked away in all kinds of obscure places in a presentation. On a Mac, this takes a bit of preparation to avoid problems caused by the OS. If you regularly create PowerPoint files, it may be worth it to set this up. Here's my article on this: OOXML Hacking: Editing in macOS. Look for the part about using a USB or network drive that is set to not create hidden .DS_Store files. Then use a text editor like BBEdit to do multi-file find and replace operations on the font name.

I have PowerPoint 16.39 on my MacBook Pro. Try to click on PowerPoint in the upper left. Then Preferences, then the Save icon. At the bottom you'll have Font Embedding. If you un-check this option, it should not save fonts to the template anymore.

Related

How can I get the original font name of some text using PDFKit?

I wrote a script which parses information from PDF files and outputs it to HTML. It's written in Python, using pdfminer.
On some text segments, the font style can have semantic significance. For instance: bold, italic and color should trigger different behavior. Pdfminer provides scripts with the font name, but not the color, and it has a number of other issues; so I'm working on a Swift version of that program, using Apple's PDFKit, to extract the same features.
I now find that I have the opposite problem. While PDFKit makes it easy to retrieve color, retrieving the original font name seems to be non-obvious. PDFSelection objects have an attributedString property, but for fonts that are not installed on my computer, the NSFont object is Helvetica. Of course, the fonts in question are fairly expensive, and acquiring a copy just for this purpose would be poor form.
Short of dropping to CGPDFContentStream (which is way too big of a hammer for what I want to get), is there a way of getting the original font name? I know in advance what the fonts are going to be, can I use that to my advantage?
PDFKit seems to use the standard font lookup system and then falls back on some default, so this can be resolved by spoofing the font to ensure that PDFKit doesn't need to fall back. Inspecting the document, I was able to identify that it uses the following fonts (referenced with their PostScript name):
"NeoSansIntel"
"NeoSansIntelMedium"
"NeoSansIntel,Italic"
I used a free font creation utility to create dummy fonts with these PostScript names, and I added them to my app bundle. I then used CTFontManagerRegisterFontsForURLs to load these fonts (in the .process scope), and now PDFKit uses these fonts for attributed strings that need them.
Of course, the fonts are bogus and this is useless for rendering. However, it works perfectly for the purpose of identifying text that uses these font.

Add text layer to PDF of scanned handwritten notes in OSX

While in class I like to take handwritten notes, afterwards I scan them and then type them up (helps me remember them and also makes them easily searchable). The main issue is I have is I use A LOT of drawings and complex math and converting the math formulas into latex (or word) is very time consuming and the drawings require that I keep the PDF and the text document. What I would like to do is take the basic text that I have typed myself (no OCR) and add a text layer to the PDF's that way the PDF's will be searchable and I can save a lot of time by not converting the math or drawings.
I've looked into Preview, PDFpenPro, acrobat, a couple of linux programs but so far I haven't really found anything that will do this.
Any idea of how I could do this or a program to use?
I also scan my notes. Sometimes I go back and add some text to them using this technique:
Open up the scanned pdf in Preview, then click on the "Edit" button in the top right corner, then the "Text tools" button on the left side (its a little box with Aa in it). From there you can drag open a text box and type into it.
Now the secret trick is that if you save it here as it is and try to open it in your ipad using PDFExpert or some other program then the text might not be there. So here's how to go through that slight hiccup: After you've annotated your notes how you want instead of just saving it as a pdf, use the Print option: File->Print or Command+P. Now click the PDF button on the left to "Save it as a pdf". Now that its printed you can open it and search it in any program that reads pdfs. Attached is an example.
One other thing, it seems like maybe you want to write over your existing handwritten text with typed text? I'm not sure if this is the best way. But if that's what I was trying to do I would:
Scan my notes
Read through them, typing them up as you said
Open the scanned notes in Photoshop or some other program
Draw a giant White Fill White Stroke rectangle over the handwritten text
Save it as a pdf
Do the technique above and copy and paste the typed text from step 2.
I hope this helps. And I wish you luck, I'm still working out the kinks myself for scanned notes but the possibilities have me pretty excited!
EDIT: I just checked out PDFpenPro, which I highly recommend because you don't have to go through that printing trick, you can just save the pdf document after annotating and other programs will recognize the annotations.

Copy Past is not working in CKEDITOR

I am trying to copy content form outlook and past in my CKEDITOR it not remaining same only under line and bold is present but color is not display please provide some suggestion
thanks
Content pasted from Word or Outlook is unlikely to remain exactly the same - there are too many features in those programs which aren't supported in CKeditor.
However, to keep the font colours, families and sizes, you need to set the pasteFromWordRemoveFontStyles configuration option to false.

BitmapFont in Skin doesn't draw labels correctly

I made a bitmap font using Hiero, called default.fnt and default.png. I can use these as a BitmapFont in LibGDX, and draw text with the font without problems, using font.draw(). But I can't use this font as the default font in a Skin. I've used the uiskin.json file from here(along with the rest of the skin, but I deleted the Droid Sans files before making my own font), because I have no idea how to make one of my own. From what I've read on the Internet, the .json file is correctly set up: it has the line com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } }, which should make the default.fnt the default font for widgets that use the skin. Still, when I run the program, I see this:
There should be a label above the buttons, and the buttons should have text.
If I do this: startGameButton.getStyle().font = font;, where startGameButton is one of the buttons, and font is the BitmapFont created like this: font = new BitmapFont(Gdx.files.internal("uiskin/default.fnt"), Gdx.files.internal("uiskin/default.png"), false);, the buttons shows the text properly. I don't want to do this since it feels too much like a hack.
I'm following this tutorial, but I've had to look some things up in later revisions of his code, because LibGDX has changed since it was written.
MenuScreen.java(the screen where there are problems)
AbstractScreen.java
Also please tell me if there's a better way to make the menu UI, or if you need other files. The uiskin.json is linked above.
Thank you.
I fixed it. The Droid Sans bitmap image existed in two places, it was part of uiskin.png too. I don't know how, but it probably read the font's letters from that file instead of default.png. So in the end I just renamed the font's .fnt and .png(and the file parameter in the .fnt) and did a search-replace inside the skin's .json, and it all works fine now. I don't know exactly what caused it, but maybe default-font is a reserved word or something.
Anyway, it works now. Thanks to Jyro117 for making me think maybe I shouldn't replace the default but add my own font.

How to set g:text style to bold font in a Windows Gadget?

I'm developing a Vista/Win7 Desktop Gadget that uses a translucent g:background (doc) area with g:text (doc) on top. I'm adding the text via addTextObject (doc), and this all works as expected.
However, I can't figure out how to set that text to bold style. There doesn't seem to be a way to do this directly via the exposed properties that I can see, and I can't use regular text + CSS in this case due to the fact this text is placed onto a g:background object.
I have also tried specifying a bold font directly, such as Arial Bold (doesn't work) instead of Arial (works).
So how can this be done?
Edit: I have tried setting font-weight:bold for both the body and the g:background object that parents my text; no luck.
See Flip Calendar, by Jonathan Abbott. His code is usually well commented so maybe you can get some ideas from that.
EDIT
The source of my information was from the early days of Vista Beta 2 where that was the official word from MS. I also found the following response to a thread on the MSDN forums regarding the Flip Calendar gadget itself:
http://social.msdn.microsoft.com/Forums/en-US/sidebargadfetdevelopment/thread/841e9d5e-32e9-453f-bd0e-dc5a4e607c33/
The gadget has options for setting bold font on the day of the month (a g:text object) but on closer inspection it doesn't work. Sorry about that. The MS guys have been known to be wrong as well on one or more occasions. I can honestly say that I don't use the g:text object.
This means your only (well, non activex route) option is VML text, which provides a lot of flexibility on layout. However, you will have to place it on a fully opaque area of the gadget which is probably why you wanted to use the addTextObject in the first place. Gary Beene's site really helped me out when I was getting started, but it doesn't go into any detail on the v:textbox element and the v:textpath element, though the MSDN documentation goes into enough detail on these.
If you need to place the text on a non-fully opaque area of the gadget, then you could still go the VML route and place an image behind the text that acts as a shadow, starting out fully opaque and fading to fully transparent. This is how Microsoft does text in window title bars with aero enabled.
Alternatively, you could create an ActiveXObject that draws the text you need in the font you want and saves the image to a temporary file in the gadget folder. Then you set that to the src of an addImageObject. I've done something similar in a gadget and it's fast enough not to be noticeable. You can also set min/max dimensions so shrinking/stretching to fit becomes a breeze.

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