Why isn't Xcode building the second target of my project? - xcode

I've downloaded an Xcode project (a QR code encoder) that has two products:
a library
a demo which uses the library
When I do a build or a run, it just builds the library.
How do I configure Xcode to build both targets, and load the demo app when I do "run"?
I'm using Xcode 4.6.2.

I left my answer in the comments section.
The build scheme had the lib and target in a drop-down with the lib selected.
When I changed that selection from lib to demo and rebuilt it build both targets and downloaded the demo app to my phone.

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Our project uses several 3rd party packages using Swift Package Manager. Some of them are shared among the iOS and watchOS project, but several packages depend on UIKit, so they are not included in the "Frameworks, Libraries, and Embedded Content" part of the WatchKit Extension target in Xcode project settings.
I can build the iOS or the watchOS app and run in Simulator or on a device, but when I want to preview SwiftUI files included in the watchOS application, building fails.
What I read from the build log is that Xcode wants to build all of the packages added to the iOS project against watchOS too, which will fail obviously.
Is some of my project settings bad or is this a bug?
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I have a SDK named 'MapmyIndiaAPIKit' in my project, after updating to Xcode 10.0, I am getting a error:
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In the Xcode project navigator, select the project. Then in the main view select the target for MapmyIndiaAPIKit and go to the build settings tab.
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A picture is worth a thousand words so...
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I'm in the process of preparing my app for submission to the store and trying to generate a build.
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I recently upgraded my Xcode version to 9.0 Beta.
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Bitcode is disabled.
After selecting Run As-> Xcode Project in MobileFirst Studio, trying to run the project in Xcode yields this error:
Image of the error
The framework is there and the .h is inside framework/Headers, as you can see in the image.
Using: Xcode7.2, MobileFirst7.1
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