I'm in the process of preparing my app for submission to the store and trying to generate a build.
The first step to generate a build is to clean and build an archive.
I recently upgraded my Xcode version to 9.0 Beta.
The Archive menu item is greyed out.
I have tried selecting Build for Running, Build for Profiling and Build for Testing but all none of these makes the archive menu item enabled (see image here).
Select the device "Generic iOS Device" and try again.
Related
I use Android Studio on my MacOS M1.
My project is finished and everything works, either with Android simulators or iOS simulators via Xcode.
I would now like to publish my project on App Store.
I already have my subscription on App Store Connect, and I have already prepared my program submission with screenshots, title and description.
What I don't understand is how to upload my build to the App Store? How do I create my Build?
Do I have to import my project to XCode? If yes, how ?
I saw that in the Build section, there are 3 tools, the first one is called “Upload your app binary with Xcode”, how to go about it?
I'm lost, please help me.
CB
Seemingly out of nowhere, my Xcode (10.2.1) became unable to build or even index any single project I try to Run, even an unchanged "Single View App" preset. And my Xcode 11.0 Beta 4 crashes any time I try to open a file inside of a project. What should I check and/or try doing?
macOS Catalina (10.15 Beta)
Just restart your computer, that is what helped in my case
I have a project that I have been using to learn Xcode/swift/IOS programming. For some time I have testing it in the simulators as well as on my iPhone 5. Now, all of a sudden it is not possible to install on my iPhone. The reaches "Copying standard swift libraries" and then: "Build canceled". No further information whatsoever. Still runs fine in the simulator. I am using Xcode 7.3/swift 2.2 and IOS 9.3. Also using the Xcode 7 free ad-hoc provisioning.
I was able to resolve the issue by disconnecting the iOS device that was attached during the archiving.
Bitcode is disabled.
After selecting Run As-> Xcode Project in MobileFirst Studio, trying to run the project in Xcode yields this error:
Image of the error
The framework is there and the .h is inside framework/Headers, as you can see in the image.
Using: Xcode7.2, MobileFirst7.1
In Xcode:
Build Settings (for target)->Search Paths->Framework Search Paths[Double Click]
In the drop-down next to $(PROJECT_DIR), select Recursive. Then try building again. It fixed my issue.
I have an app built in XCode 4.6 and I'm trying to install it onto an iPad with iOS 5.1.
In the target summary I have set the deployment target to 5.1 and in the build settings the base SDK is set to latest (6.1). From what I have read this should work but when I install the app via the IPA file and iTunes the app starts and then flashes off.
It runs fine if I build and install through Xcode.
Is there something I'm missing here? Am I incorrect in thinking it will work if the base SDK is iOS 6.1 but the deployment target is 5.1?
I did double check the profile stored against the release configuration and found it was incorrect. So Kevin was right. Thank you.
It had been my understanding up til now that a profile error would prevent installation altogether. I know better now.