I'm using websphere 7 in my web project.
my project is mavenized, and I've some shared libs to add into deployment.xml bu I don't know where to put it.
Can you give me some help please.
Thank's a lot
It sounds like you're trying to use an "Enhanced EAR" (if not, please clarify your question). This answer covers packaging and gives links to using Ant or wsadmin to accomplish the task.
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I am trying to use Microsoft´s WorldLockingTools (repo see here) in my Unity Mixed Reality project. Therefore I need to add the Frozen World Engine DLL to my Unity Project. In Microsoft´s Documentation they describe to do this via nuget. I want to add the dependencies manually like described in this thread, since for me it´s not possible to use nuget (I have no network-access on that computer). I was able to extract the .dll, but if I add it to my project as described in that thread, unity still can´t find the dll. Do I need to do some further steps than just adding the dll to my Asset-Folder? If yes, can you please tell me which steps they are? I would be really thankful for that!
Best regards!
OK I figured out the reason behind this misbehavior. The problem is, that there is a c#-Script within the nuget-package additional to the dlls which has to be placed within the WorldLocking.Engine folder. After that all Exceptions disappeared and it seems to work now! I Hope I could help anybody who comes across this Question.
I need to extend/customize a Pydio Cells v2 deployment and am looking for informations on how to write and deploy plugins for Pydio Cells. Sadly I cannot find any informations about that. All I can find is infos about the "old" Pydio. Could anyone give me some hints please?
There is a developer guide, but it seems to be only for the REST APIs. It's still unclear where you put the logic and all that. IIRC they also said the microservice architecture could be language agnostic.
So far I couldn't find any tutorial. That's too bad for such a promising project.
Ok, so I'm trying to get exclusions to work with fortify scanning using maven. I've got everything working except for the exclusions. The documentation says to create a *.exclusions file and add com.fortify.sca.exclude="fileA;fileB;fileC" to the file. However, it does not say where to put the file. Do I put it in the maven directory? Or do I put it in the Fortify directory? Any help on this would be appreciated.
Unfortunately, my reputation isn't high enough yet for me to ask you what version of Fortify SCA you're using, so that I can try and better help you. But I'll try taking a stab with this.
I'm not sure about the *.exclusions file you're talking about, but perhaps you can add something on the command line when you call maven to build and scan your app using the "-Dfortify.sca.exclude" property option. See the example command below:
mvn com.fortify.sca.plugins.maven:sca-maven-plugin: <ver> :translate -Dfortify.sca.source.version=1.8 -Dfortify.sca.exclude="fileA;fileB;fileC;
I have a GEF application and want to run it in RAP runtime. I have set the target definition adding the GEF dependencies. But, somehow the IDE didn't manage to found GEF library. I used the plug-in this link provide http://download.eclipse.org/rt/rap/incubator/nightly/gef/ .
Am I missing something?
One more thing,
what I have understood so far is that I only need to set the target platform into RAP runtime. Please correct me if I'm wrong.
Thanks,
Andrei Dharma
I somehow managed to find this hidden example in RAP GEF Incubator site. Here's the link: https://github.com/eclipse/rap.incubator.gef/tree/master/bundles/org.eclipse.rap.gef.demo
Big thanks to Austin Riddle for creating the only example I can find on the internet.
I wanted to know the installation procedure for GEF3D on eclipse. I searched through the internet but couldn't find an appropriate way to do so. Please give me the link of any site which explains the procedure and also have links to the required files.
See http://wiki.eclipse.org/GEF3D_Installation, if you still have trouble, post your question to the GEF3D Eclipse forum.
The installation details are listed in the GEF3D wiki on Eclipse: http://wiki.eclipse.org/GEF3D_Installation
There is no update site yet, but the project set contains every source needed.