Build Macros in Visual Studio - visual-studio-2010

I am having a look at Macros for building projects in Visual Studio. I am using a library nodejs that comes in various versions. It has a lot of dependencies. So every time i change the version of library, i have to manually change it everywhere from include headers to library paths.
Is there a way to add my own macro like NODE_VER=0.10.0 ?

Related

How do i include RVO2 library in Visual Studio?

I have been writing a code which uses SDL to render particles in Visual Studio. However, there does not seem to be any way to include RVO2 library:
http://gamma.cs.unc.edu/RVO2/downloads/ to Visual Studio. I have been able to include header files, but library file seems to be libRVO.a which Visual Studio is maybe not accepting. Also, there is no .dll file as was with SDL2 download.
So, I wanted to ask is there any way in which I can use RVO library in Visual Studio.
If not, I have another similar question...
I am using wsl(Windows Subsystem for Linux) and found that SDL cannot be run in it. I am able include RVO in wsl. So, can you suggest me a way where I can use both the libraries RVO and SDL2 simultaneously...

Compiling the opus-codec API library

First, going to be honest. I'm a c#/java-language-level dweller. So I have no idea about how to compile native-C projects such as opus.
I've tried doing it myself, and I've tried googling it. I simply need help compiling the opus-codec API (on Windows).
Once I have the library compiled, I'll build a wrapper for it's API.
While my searches have indeed found opus wrappers targeting my current project's language (c#), I can't find an up-to-date one. I don't know if it matters, but I need it for it's VoIP capabilities.
Sorry for my stupidity in the matter.
[UPDATE]
After compiling with Visual Studio 2010: Ultimate, I have a .lib library file. I need a .dll. I don't know what I'm doing. Help?
In a C project there is going to be some way to drive a build of all the object files, libraries, etc. Basically the same thing as maven build in Java, just with different tools. You will have to have the right tools if you don't.
On unix systems it's usually Makefile driven, running command line programs that compile and link the program or library that is being built. In GUI environments like XCode or Visual Studio, there are ways to run the build directly from the UI.
Looking at the source tree, there's a directory with a number of Visual Studio 2010 projects in it - https://git.xiph.org/?p=opus.git;a=tree;f=win32/VS2010
If you're using Visual Studio, loading that up and trying a build to see if it still works is where I'd start. Or perhaps have a look at Any way to do Visual Studio "project only" build from command line? or other questions that reference msbuild.

Visual Studio 2015 C++ solution/project setup for interchangeable dependency use case

Since Visual Studio 2010 the option to specify C++ project dependencies in the solution is deprecated (What does the “Link Library Dependency” linker option actually do in Visual Studio 2010?).
However hard-linking a library dependency in the project file is not always convenient. I would like to keep the dependency interchangeable.
For example I have a project defining unittests for a set of libraries.
I want to execute the unittests for different versions of the library (each defined in its own vcxproj).
Pre-VS-2010 one solution file could be created for each library dependency, requiring only a single project file for the unittests.
Now the "preferred" way to do it would be to duplicate the unittest project files for each library dependency, which is undesired.
The .lib output of the dependency could be manually added to the "Additional Dependencies" in the linker options, but this feels like a hack.
What is the best practice for modeling these kind of dependencies in Visual Studio 2015?

How to build MFC library from source with Visual Studio 2010

Visual Studio has historically always included the MFC library as source so you can build it yourself with the supplied makefile. But in Visual Studio 2010 there is no makefile for MFC. So, how can you rebuild it?
There is documentation on MS implying the makefile should be there:
http://msdn.microsoft.com/en-us/library/bs046sh0.aspx
.. so perhaps its an oversight, or perhaps they migrated it to msbuild but forgot to include the mfc msbuild project file.
If anyone has succesfully built a custom MFC based on that in VS2010 how did you build it?
Can the makefile from VS2008 be used with minimal tweaks? Or does anyone have an msbuild script for it?
I'm only interested in a statically linked library to be used with a specific app.
since in the end MFC is a library as any other, you can just create a new project in visual studio and add all MFC source files to it. Set the options to create a static library, set compilation/linker options as desired (eventually based on the 2008 makefile) and you're ready to go.

Using MinGW/GCC built DLL in a Visual Studio 2010 C++/CLI project

I have a communication library built on top of Qt and Google Protocol Buffers. It's currently being built with MinGW/GCC on Windows. My goal is to use the same library in C# on .NET, with the help of a thin wrapper on top using C++/CLI (bridging the unmanaged code with managed code).
I tried using the MinGW produced DLL directly in my C++/CLI project, but I keep getting linker errors (cant remember the error codes right now, but something about missing tokens and functions/signatures).
First question is: Should I be able to use the MinGW-produced DLL with the Visual Studio compiler/linker? Or do I need to compile the library again, using only VS compiler for all projects?
If I should be able to use the MinGW-produced DLL directly, how do I reference it in Visual Studio 2010? In project settings it seems to look for *.lib files, but I can't find any .lib files in the output of MinGW/GCC. It does produce *.a files, but it seems like Visual Studio don't handle this kind of file..
I should also mention that both Qt and protobuf are also compiled with MinGW. But I can of course recompile all the parts in VS 2010 if necessary.. Would have been nice to save the recompile time though, since our buildserver already has a working setup using MinGW.
The easiest way to use it would be by recompiling it with Visual Studio. This is when I am assuming C++ types and classes used in the interface you intend to use.
In case you have a C interface to this library you could dynamically load the library via LoadLibrary and use GetProcAddress to access those functions.
However it depends completly on the way how you intend to use the library.

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