Compiling the opus-codec API library - compilation

First, going to be honest. I'm a c#/java-language-level dweller. So I have no idea about how to compile native-C projects such as opus.
I've tried doing it myself, and I've tried googling it. I simply need help compiling the opus-codec API (on Windows).
Once I have the library compiled, I'll build a wrapper for it's API.
While my searches have indeed found opus wrappers targeting my current project's language (c#), I can't find an up-to-date one. I don't know if it matters, but I need it for it's VoIP capabilities.
Sorry for my stupidity in the matter.
[UPDATE]
After compiling with Visual Studio 2010: Ultimate, I have a .lib library file. I need a .dll. I don't know what I'm doing. Help?

In a C project there is going to be some way to drive a build of all the object files, libraries, etc. Basically the same thing as maven build in Java, just with different tools. You will have to have the right tools if you don't.
On unix systems it's usually Makefile driven, running command line programs that compile and link the program or library that is being built. In GUI environments like XCode or Visual Studio, there are ways to run the build directly from the UI.
Looking at the source tree, there's a directory with a number of Visual Studio 2010 projects in it - https://git.xiph.org/?p=opus.git;a=tree;f=win32/VS2010
If you're using Visual Studio, loading that up and trying a build to see if it still works is where I'd start. Or perhaps have a look at Any way to do Visual Studio "project only" build from command line? or other questions that reference msbuild.

Related

Visual Studio, CMake and Toolchain Files

before I explain my current problem with Visual Studio in combination with CMake, I try to explain what I want to accomplish as there might be a better solution.
At our company we have a huge code base mainly written in C for QNX. For development we are using the standard IDE QNX momentics. As this is based on a quite old eclipse version ... the whole IDE sucks.
I'm currently evaluating to use Visual Studio as a replacement. With a really simple HelloWorld-programm I was able to build and debug the project from within VS using CMake and a CMakeSettings.json.
As our code base is basically organized in a tree-like structure, I've created a typical hierarchy of CMakeLists.txt which allows me to build single/multiple projects.
As QNX delivers its own compiler I've created a toolchain file, this is running fine so far, the required toolchain is invoked once a build is triggered via cmake.
Now for the part that I'm struggling with:
How to use this CMake setup in order to develop/debug code from VS?
I had two ideas in mind which don't really work or I'm doing something wrong.
Use the CMake generator for VS 2019 and generate a complete solution. Problem: The toolchain file is not "used" as all projects will be setup with the internal VS compilers. Is there any way to get this working? I thought calling cmake -G "Visual Studio 16 2019" -DCMAKE_TOOLCHAIN_FILE=$FILE would do the job. Additionally: how would I incorporate the debugger configuration? With this solution the CMakeSettings.json seems to be ignored as VS solutions are used.
Use File->Open->CMake to open the root project. Shouldn't this show all "contained" projects which also include a CMakeLists.txt as projects? I can only see the folder tree in the Solution Explorer. Build a single project from the solution explorer is also not possible ... there is simply no option.
Anyone with experience on this topic?
Minor comment please limit questions to 1 question in the future. Multiple questions clutters questions and makes search results worse.
============================================================
I'll answer question #1 this part of question number 1.
"Use the CMake generator for VS 2019 and generate a complete solution. Problem: The toolchain file is not "used" as all projects will be setup with the internal VS compilers. Is there any way to get this working? I thought calling cmake -G "Visual Studio 16 2019" -DCMAKE_TOOLCHAIN_FILE=$FILE would do the job."
Instead of using Visual Studio as your generator try using "Ninja" instead. Ninja will work if your toolchain code is correct. Toolchains and visual studio are complicated to say the least. If you wanna go down that rabbit hole I can help but that's a separate question
Basically try switching to Ninja instead of Visual Studio as your generator for CMakeSettings.json. Ninja is very easy to write toolchains for.
======================================================================
"Additionally: how would I incorporate the debugger configuration?"
The MSDN articles are actually quite good. I figured it out this week. In my opinion the debugger configurations are more powerful with the CMake approach than vanilla visual studio.
Configure CMake debugging sessions
https://learn.microsoft.com/en-us/cpp/build/configure-cmake-debugging-sessions?view=msvc-160
"Tutorial: Debug a CMake project on a remote Windows machine"
https://learn.microsoft.com/en-us/cpp/build/cmake-remote-debugging?view=msvc-160
Trust me once it clicks you'll love it.

What is the benefit of building with CMake?

I am working on SFML and I am curious about the option that I can compile it myself. I found it in tutorials, but from the first line I became confused:
CMake is an open-source meta build system. Instead of building SFML, it builds what builds SFML: Visual Studio solutions ...
There is a build option in visual studio too, is there any difference between that build and CMake build?
What does it mean that it builds what builds SFML? It means library files?
Visual studio solutions? What does it mean? As far as i know, when i open a new project it is within a solution and i can add new projects to this solution (I am confused about why there must be more than one project in a solution too!).
What does it mean that CMake builds a solution? And what is it for?
There is sourcecode. People want to compile it. It is difficult and annoying to type the compile commands into a terminal.
People invent build systems, to make 1.) more easy. For example make files or what Visual Studio integrates and stores in its files, called solution.
There are projects, that are cross-platform. They could provide make files, solution files, files for Xcode, Eclipse and so on. This becomes difficult and annoying.
People invent systems, that creates build system to ease 3.). From a common set of files, several different build systems can be steered.
In your actual case: CMake creates the solution file, you can open the solution file and built SFML with that.
CMake is a wonderful tool for cross-platform development without the hassle of maintaining separate build utilities. On Windows, CMake can create a Visual Studio solution file based on its CMakeLists.txt file. On Linux, generally CMake outputs a makefile. CMake is compatible with many build tools, I recommend reading more of there documentation on their website to gain more information.
Edit: Just to be more clear. CMake literally builds what builds SFML since it creates the Visual Studio solution used to build SFML.
A build in VS for a solution is building the library itself. A CMake build generates the VS solution with which you would use to build the library.
See 1.
A VS solution is the full buildable setup containing 1 or more projects. Solutions can contain multiple projects since VS has a limitation on only 1 output per project. If you want multiple outputs (e.g. 4 dlls) each output needs it's own project.

How to use GCC with Microsoft Visual Studio?

I am creating a very large project (a few thousand lines) and so would rather not use Notepad++. An IDE would make it so much easier. I have experience with Microsoft Visual Studio and love it. Is there some easy way to use Cygwin's GCC from within Microsoft Visual Studio?
Alternately, are there any other good Windows IDEs for GCC besides NetBeans and Eclipse? (I hate both of them with a passion.)
There are several ways to go here:
Option 1: Create a Custom Build Tool
Visual Studio 2005 and newer will let you register custom build tools. They tell the IDE how to transform files of one form (e.g. a .cpp file) into another form (e.g. an .obj file).
So far as I know, no one has done this yet for GCC. And, doing it yourself requires writing COM code, which is probably too deep a pool to dive into just for a single project. You'd have to have a compelling reason to take this project on.
You then have to manually adjust each project to tell it to use the custom build tool instead of the default, since you're using a file name extension (.cpp, probably) that Visual C++ already knows about. You'll run into trouble if you try to mix the VC++ and g++ compilers for a single executable built from multiple modules.
On the plus side, if you were looking to start an open source project, this sounds like a good one to me. I expect you'd quickly gather a big user base.
Option 2: Makefile Project
Start Visual Studio and say File > New Project.
In the Visual C++ section, select Makefile Project
Fill out the Makefile Project Wizard:
Build command line: make
Clean commands: make clean
Rebuild command line: make clean all
You can leave the Output (for debugging) field alone if you've named your executable after the project name and it lands where Visual Studio expects to find it.
Leave the rest of the fields alone unless you know what they are and why you want to change them. As an example, you might choose to pass a -D flag on the Preprocessor definitions line to get separate debug and release outputs. If you know you want this, you know how to set it up, so I'm not going to make this long answer even longer in order to explain it.
You'll be asked the same set of questions for the Release build. If you want to bother with separate debug and release builds, you'd make any changes here.
Having done all this, you still have to create the Makefile, and add a make.exe to your PATH. As with the debug vs. release question, going into that level of detail would push this answer off topic.
As ugly as this looks, it's still easier than creating custom build tools. Plus, you say you need to port to Unix eventually, so you're going to need that Makefile anyway.
Option 3: Cross-Platform Development
You say you want to port this program to Unix at some point, but that doesn't mean you must use GCC on Windows now. It is quite possible to write your program so that it builds under Visual C++ on Windows and GCC/Makefiles on *ix systems.
There are several tools that make this easier. One very popular option is CMake, which is available as an installation time option in newer versions of Visual Studio. There are many alternatives such as SCons and Bakefile.
Clang
You can use the Clang compiler with Visual Studio to target Android, iOS, and Windows.
If you are targeting Android, you can use the Clang/LLVM compiler that ships with the Android NDK and toolchain to build your project. Likewise, Visual Studio can use Clang running on a Mac to build projects targeting iOS. Support for Android and iOS is included in the “Mobile Development with C++” workload. For more information about targeting Android or iOS check out our posts tagged with the keywords “Android” and “iOS”.
If you are targeting Windows, you have a few options:
Use Clang/LLVM; “Clang for Windows” includes instructions to install Clang/LLVM as a platform toolset in Visual Studio.
Use Clang to target Windows with Clang/C2 (Clang frontend with Microsoft Code Generation).
GCC
If your project targets Linux or Android, you can consider using GCC. Visual Studio’s C++ Android development natively supports building your projects with the GCC that ships with the Android NDK, just like it does for Clang. You can also target Linux – either remotely or locally with the Windows Subsystem for Linux – with GCC.
Check out our post on Visual C++ for Linux Development for much more info about how to use Visual Studio to target Linux with GCC. If you are specifically interested in targeting WSL locally, check out Targeting WSL from Visual Studio.
Source: https://devblogs.microsoft.com/cppblog/use-any-c-compiler-with-visual-studio/
I'm from the future.
I keep (poking at) a C/C++ toolchain using Visual Code on Win/Lin/Mac and MinGW installed from Choclatey.
(This was done for my sanity - install GDB and GCC however you want)
I've run it with GCC and GDB with IntelliSense using MS's own weird JSON makefiles.
Someday, someone (you?) will write a Gradle or Python script to generate these; for now the examples online in the docs seem to work.
It seems to require three types of JSON thing;
a single IntelliSense configuration for the whole workspace
a Debugging Configuration entry for each binary you want to debug
these can invoke the build tasks
a Build Task per-artifact
I don't think that there's a "require" or "dependency" thingie-mah-bob; sorry

Importing WinSCP source files into Microsoft Visual Studio 2008?

I am pretty new to programming. I would like to download an open source project and build it in my Microsoft Visual Studio 2008. In fact, I tried to import and build the application WinSCP:
https://sourceforge.net/projects/winscp/
But I didn’t work. Please can somebody help me and tell me which files do I have to download (from sourceforge) and how to import these into Microsoft Visual Studio in order to build the application. Thank you a lot. David
WinSCP seems to be written in Borland C++ Builder or whatever it's called today. It's not a standard C++ program and wouldn't compile in any other compiler because it uses special features only present in BCB. (It uses Delphi-style components, VCL and thus the __property keyword.)
Unfortunately, a lot of Open Source projects have very poor support for Microsoft's development tools. One project that comes to mind as being not too big and having workable MSVC project files is FreeType2, but that's a library and not an application, which probably makes it not very interesting for toying around with.
In support forum of winscp, they say, that you can't compile this project in Visual Studio.
Winscp appears to be a CPP project using a makefile instead of a sln file. VS uses SLN and *proj files to control builds and such. A good way to start would be to open VS, create a new console project (and solution) and go through some tutorials online.
If you really want to just see how a large project works in VS, grab something like IronRuby or IronPython or even something like the Witty twitter client.
In the general case, it is not possible to pour the C++ sources of a program into Visual Studio and expect it to work. C++ programming environments are far too different between operating systems for that. If you have a open-source program which builds and runs fine on Linux (for example), it may need several weeks (or months) or programming effort to make it run on Windows.

Build Visual Studio Projects from Jamfiles?

Anyone know of a way to create Visual Studio Projects from a build based on Jamfiles?
I'd settle for a jamfile -> XML-or-some-other-intermediate-format exporter tool, so I could write my own.
This jam distribution has a tool that does that:
http://redmine.jamplex.org/
See here:
http://redmine.jamplex.org/git/jamplus/docs/html/jamtoworkspace.html
Haven't used any of it myself yet, so I'm afraid I can't say anything about how well it works.
You might also consider CMake. CMake files are about as easy to write as Jamfiles, and CMake can generate projects for Visual Studio, Xcode, and Unix Makefiles automatically. I used to use Jam for all my Linux projects, but once I discovered CMake, I haven't gone back.
JamPlus has a built-in workspace generator that reads a project's Jamfiles and exports an IDE workspace.
http://jamplus.org/git/jamplus/docs/html/jamtoworkspace.html

Resources