How to build MFC library from source with Visual Studio 2010 - visual-studio

Visual Studio has historically always included the MFC library as source so you can build it yourself with the supplied makefile. But in Visual Studio 2010 there is no makefile for MFC. So, how can you rebuild it?
There is documentation on MS implying the makefile should be there:
http://msdn.microsoft.com/en-us/library/bs046sh0.aspx
.. so perhaps its an oversight, or perhaps they migrated it to msbuild but forgot to include the mfc msbuild project file.
If anyone has succesfully built a custom MFC based on that in VS2010 how did you build it?
Can the makefile from VS2008 be used with minimal tweaks? Or does anyone have an msbuild script for it?
I'm only interested in a statically linked library to be used with a specific app.

since in the end MFC is a library as any other, you can just create a new project in visual studio and add all MFC source files to it. Set the options to create a static library, set compilation/linker options as desired (eventually based on the 2008 makefile) and you're ready to go.

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missing dll errors after creating installer for my project in Visual Studio 2010

I have a fairly large project in Visual Studio 2010
I can build the project in both Debug and Release mode, copy the generated exe file along with a custom dll I need for a function in the program to another computer, and the exe file works without any problems
I am trying to make an installer for this project in Visual Studio 2010, following the instructions here: https://www.technical-recipes.com/2011/how-to-create-an-installer-in-microsoft-visual-studio/
I do not get any errors while building the installer, and I get a setup.exe and an msi file as a result, but if I install my program in another computer (not by development machine), when I try to run my program after installation I get a missing api-ms-win-crt-runtime-l1-1-0.dll error
How do I debug this problem? Since I can simply copy my Release or Debug build to the computer and make it work, doesn't it mean all the dll files my program is dependent on already exists in the other computer? And if this already works, why isn't the installer version working? How do I make sure that everything I need for this program is included in the installer?
My project in MFC dialog based and uses one third party library, for which I have both .lib and .dll file available. I need to do this in Visual Studio 2010. My development machine is Windows 10 64 bit Home edition version 1909. The installer I currently create installs my program in Program Files (x86) folder.
Static Linking MFC: It appears this issue was solved by making sure to statically link to MFC libraries. In the VC++ project: enable the setting: "include MFC in a static library". This enables static linking of MFC components, eliminating the dependency on shared dlls.
This is a common "missing runtime error" - there are generic check lists below which include this as one source for application launch problems.
Warning: Generally static linking should be avoided in order to benefit from security updates to shared dll files via other update mechanisms.
Short Version: In Visual Studio Installer Projects, check if the Visual C++ Runtime is available in the Prerequisites list.
See this answer, here is a quick screen shot:
Tools: If your project is large you might want to consider another MSI tool. There are many limitations with Visual Studio Installer Projects.
Merge Modules: There are merge modules to install the Visual Studio C++ Runtime, but it is recommended to use the setup.exe for these reasons.
Visual C/C++ Runtime: You are probably just missing the Visual Studio C/C++ Runtime. It needs to be deployed with your application, it is not on there by default (unless you link statically, in which case it should not be needed). Skim this list quickly for other ideas.
You can download the VC++ redistributables at ("The latest supported Visual C++ downloads"):
https://support.microsoft.com/en-us/kb/2977003
More Information:
More on the Visual C/C++ Runtime
Secondary Links:
Detecting presence of Visual C/C++ runtime on box
Missing Dependencies and check lists
Scan for application dependencies
Installing VC++ Runtime with merge modules

Linkage error with glui32.lib and libcd.lib on Visual Studio

I am trying to port a (very) old project of mine from Visual Studio 6 to Visual Studio 2010.
The project is an OpenGL application, and as such, it uses the following libraries (amongst others):
glu32.lib
glui32.lib
glut32.lib
opengl32.lib
The glui32.lib library links the libcd.lib library, which is not supported on Visual Studio 2010.
So I need to find a version of the glui32.lib library, which links the libcmtd.lib library instead.
My questions are:
Is there any such version of the glui32.lib library?
If yes - where can I download it?
If no - can I use the libcd.lib library on Visual Studio 2010?
If yes - where can I download it?
If no - is there any other way for me to solve this linkage error?
UPDATE
I'm leaving the answer below as the accepted one, but here is a workaround for porting an OpenGL project from Visual Studio 6 to Visual Studio 2010 (after creating the project in Visual Studio 2010):
Right click the project and choose Properties.
Open Configuration Properties --> C/C++ --> Preprocessor.
In the Preprocessor Definitions entry, add GLUT_BUILDING_LIB.
In the Runtime Library entry, choose Multi-threaded (/MT) or Multi-threaded Debug (/MTd).
Open Configuration Properties --> Linker -->Input.
In the Additional Dependencies entry, add glu32.lib;glui32.lib;glut32.lib;opengl32.lib.
In the Ignore Specific Default Libraries entry, add libcd.lib.
You can rebuild GLUI. The MSVS project they ship converts without issue to VS2010.
You will have to point it at your GLUT build though.

MakeFile to Visual Studio project

Currently i am using makefile to build the project but i want to convert it into visual studio 2010 project? After some research i can not find a single tutorial or guide to do this. Can any one help me by pointing to any of the relevant resource or step by step guide for it.
P.S: I have only elementary knowledge of makefile
I'd suggest to use CMake for creating VS projects. You just define your project structure, i.e. sources, headers, resources and CMake creates appropriate project/solution files for your target IDE: makefiles, Visual Studio etc.
After installation CMake provides a GUI, where you can choose your target IDE.
I know, this is not a direct answer to your question, but it is a way to make your projects more portable.

Where on Earth are the Visual Studio 2010 MFC build scripts?

Does anyone know where the Visual Studio 2010 (Service Pack 1 to be specific) build scripts are (I assume they're .vcxprojs these days, but can find neither these of .mak's).
I urgently need to build a instrumented set of release mode MFC DLLs that use the same coupling as the standard parts (i.e. these need to be extention DLLs - just pulling the MFC sources directly into the project is not going to hack it).
Any help pointers to the build scripts would be super helpful.
I don't understand your need. Maybe you simply need to use MFC in a static lib configuration?
Try 'Use MFC in a Static Library' on project settings.
If you are writing a dll maybe this help:
Regular DLLs Statically Linked to MFC

Creating a custom project type for Visual Studio to build Borland C++ Builder projects into Visual Studio

I want to start the develop of a custom project type for Visual Studio that builds a BPR project with Visual Studio.
I need some hints to beginning with this project. Where can I find a template for this type of projects?
My target is to remove the Borland C++Builder's ugly and unstable interface from the development process and work enterely from Visual Studio.
Edit: Oops, I didn't really see that you're about to create a new project type for C++ Builder files. In that case, you have to build a language package. The Visual Studio Extensibility site should get you started. Also have a look at this more specific link.
I'll leave my old answer here for reference, because it might help people who just want to build C++Builder projects without creating a whole new project type :)
You didn't specify the version of Visual Studio, but I'll assume a recent one. In Visual Studio 8 and 9, most project files (all popular ones except Visual C++) are actually MSBuild files and can therefore be built by MSBuild. You can add a simple command line task (Exec) to build your bpr on the command line, or you can create a custom task for this (if you don't find one already available - the search terms should be MSBuild and custom task). This way, both Visual Studio and MSBuild can build anything you like. If you don't have an MSBuild file to start with or want to dive into developing a task, the MSBuild project template for Visual Studio will help you.
Oh, and other than that, if you don't actually need C++Builder things, you might as well export the BPR as a solution (or create a new solution and add the files).
Integrating C++Builder projects into a build process should be a lot easier with C++Builder 2007 or 2009 as both use MSBuild as build system. But then, I think that upgrading to a recent version of C++Builder solves your problem the other way :)

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