How to Rename App name on TestFlight? - testflight

Is it possible to rename an iOS app on TestFlight? The only way I see that's possible is to remove the app (and all its associated builds) and add a new one.

This is an old question, but this requirement came up today for one of our apps and thought to leave the solution for anybody who wants it.
You just need to change the Application Name in your app and upload a new build and the new name will reflect in TestFlight.

Recently I had a requirement on this. I have changed the AppName in App Information section.

Wonder if Test-flight would allows to rename the uploaded API as they have to maintain incremental build versions.
Researched a lot on this, yet Test-flight have not documented it anywhere!

Related

How can I include an Apple Help Book when building my app for OSX

I have developed a Firemonkey app for Windows and OSX. I have also developed an Apple Help Book containing the help for my application when it is run on OSX. (I have a different help system when running in Windows.) Apple's recommended location for the help bundle is in the app's Contents/Resources folder. I can copy the help bundle there manually but it gets deleted every time I run my app in the IDE or deploy my app.
I thought about trying to use the deployment manager but this only allows files to be deployed, not bundles. The help bundle contains a large number of files spread amongst various folders and it would be tedious to set each file up individually in the deployment manager. Moreover, I would have to change the setup every time I added or deleted a page from help since each page is a separate HTML file in the bundle.
So for now, I am manually pasting the help bundle into Contents/Resources. Does anyone know of a more efficient method to incorporate the help bundle?
After much research, I came to the conclusion that the only reasonable way to incorporate an Apple helpbook is to paste its bundle into the app bundle at the location Contents/Resources. I thought about locating it elsewhere but Contents/Resources is where Apple recommends it should go. This is inconvenient because it gets erased whenever I redeploy the app or run it from the IDE. But until Firemonkey is enhanced to make provision for helpbooks, this seems to be the only acceptable way to do it. The program 'Packages' http://s.sudre.free.fr/Software/Packages/about.html is then a great way to package the app for issue to customers.

Is threre any way to convert xcarchive to xcodeworkspace?

my xcode project after one month developing unexpectedly has been removed ,because of a silly mistake ,unfortunately i don't have any backup!
everything i have is an archived file : myprojectname.xcarchive
is there any way to de-compile it extract some of classes or codes?
any help would be greatly appreciated!
Normally this is not possible because the archive does not contain your app's source code. You can look inside a xcarchive simply by control-clicking it in the Finder and choosing “Show Package Contents”.
Not sure if this is going to help, but I am going to give a try!!
Please correct me if I am wrong, since I am new to iOS development.
You can first generate IPA out of the xcarchive using a developer profile and install it in a device. Then you can run the safari simulator to check the resource files used in the application. Though you cannot import all the resource files from there, this may help you avoid the unnecessary need to write everything from the scratch. (It will save you a lot of pain).

How to upload an existing .ipa-file with In-App-Purchases to ituneconnect without XCode

For some speficic reasons I do not want to explain here, I want to upload an existing .ipa-file with In-App-Purchases to ituneconnect without XCode.
Is this possible? If yes, how? Or how can I upload an existing .ipa-file using XCode 7.x.x?
Note: I understand that a tool called 'Application Loader' exists. Hovever I believe that In-App-Purchases need to be added manually this way, which is not needed in my case...
I don't think it is possible. Is it your Application with your own code? Because you need to sign your applications with your own profile. Each application has it own set of certificates to make uploading to iTunes connect possible.

how can modify the package name in admob?

Maybe this place is Unallocated to the non-technical subject but I hope help me solve my problem
My developer account has been deleted on Google Play ..
I want to re-Publish my applications at the new developer account in the new Google Play
The problem is: I want to modify the publisher ID in Admob
Can I add new applications to Admob and ignore the legacy applications deleted?
Or is there a way I can modify the package name of the old application to be linked to new apps url instead of linking the old apps url ?
Thank you very much to all help me
Can I add new applications to Admob and ignore the legacy applications deleted?
Yes you can.

Some generic and working Xcode project settings which lead to successful Mac App store submission?

I built a simple app that I'd like to submit to the Apple store, but I am not sure whether my project Release settings are set correctly. I adjust a few things, based on what I could find online, but I might've created more problems than I solved.
I would very much appreciate if somebody could provide a copy of working Release settings which would sure work for my project. I don't store/read any files, the application just runs a few commands. Basically, I just need it to run and install in that /Applications folder so the user could trigger a launch.
Basically use default settings, move your source code to a new project, read up the guidelines and see if anything is told to change, otherwise it's just fine. Cheers.

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