Clipping NSWindow - cocoa

I am quite new to Cocoa MacOSX development and I am facing the following challenge:
There is an app that I have not written and I need to do scissoring of the main window. Said another way, I need to 'hide', let's say the half bottom of the window or any other sides of the window (dynamically). I don't want that the content of the window (views & sub-views) to be resized!
I tried things like playing with the layer.masksToBounds of the window's content view. Also played with the NSView.setBounds. No luck till now :(
Also going this way: Is it possible to clip a child NSWindow to its parent? could also be a solution but the question does not have any answer :-/
Any help of a direction to look for would be highly appreciated !

Related

NSTextView doesn’t work when placed near the top of an NSWindow

Context
I have a window with a fullSizeContentView and a transparent titlebar and hidden titlebar.
I don’t even want the titlebar, but I had to enable it to get rounded corners on the NSWindow.
Problem
An NSTextView, when placed near the top edge, doesn’t react to any clicks. It doesn‘t let me select any text, and doesn’t let me click links I added via NSAttributedString.
This issue disappears when I disable the titlebar altogether.
Any Help would be greatly appreciated. Thanks!
Big Context
I’m trying to implement little “in-app notifications” that show peripheral status updates. I considered using NSAlert but I don’t want to prevent the user from interacting with the rest of the interface while the notifications are showing, so I decided to implement it myself.
The notifications are little, non-movable windows without a titlebar. They are basically just grey rectangles with rounded corners and a shadow that draw inside the main application window and contain one or a few lines of text. The first line of text is almost entirely behind the invisible titlebar which is why I’m having issues.
The only thing I need the notifications to do besides display text is link to webpages that contain more info about a notification’s message.
I feel like I might be approaching this wrong. If you have any suggestions or ideas on how to solve the problem, I’m eager to hear them. Thanks!
I finally figured it out!
I nailed it down to the contentInsets of the NSScrollView. (which your are for some reason forced to have around your NSTextView when creating it in Interface Builder)
The contentInsets were automatically being set to account for the invisible titlebar, even though the docs say that NSScrollView - automaticallyAdjustsContentInsets (which is set to YES by default and which I assume was causing this) doesn't do automatic insets for transparent titlebars.
After programmatically setting the scrollView's contentInsets to 0, everything works great!
In Objective C, you can set your scrollView's contentInsets to 0 like this:
NSScrollView *scrollView = (NSScrollView *)self.textView.superview.superview;
scrollView.automaticallyAdjustsContentInsets = NO; // Doesn't remove insets // Probably calling this too late
scrollView.contentInsets = NSEdgeInsetsMake(0, 0, 0, 0);
Here's a working example.
Hope this helps!

How do I place text fields correctly within an animated UIView?

I am having problems with animating an UIView.
Everything is actually pretty basic:
My storyboard, because it easier to show a pic than to explain everything.
As you can see, there is a white UIView in the middle ( behind the gray label that says "Navi ein" ). It has to TextFields and one button in the right bottom corner.
I now added an animation to this UIView, so when the user clicks the button "Navi" (placed in the navi.-bar, top left), the UIView flys in from the top to the center (centerY-constraint and alpha animation, very simple).
The animation works for the UIView, but the TextFields and the button are not shown after it. My question is: why? I would really appreciate your help! :-)
Please let me know if you need some code extracts, but it shoudn't be necessary.
EDIT: I now found the text fields and the button in my View Debugger, I just forgot to uncheck "Only show displayed views". But how to figure out what makes them disappear (or not even appear) when the app launches?
View Debugger
I am so sorry! I just saw that I set all three items to hidden in my code.
I've never thought about that so far, I just looked in my storyboard.
So the problem is solved, I just deleted the lines "streetTextField.isHidden = true" and so on.
Nevertheless, I think it is good to hear and to see that some problems that seem to be hard are very easy to solve.

Origami fold effect for UIView and NavigationController Bar

I need to implement the functionality that this library provides: XYOrigami. The main issue, is I must implement it to fold on the center view when the left view is revealed rather fold the side views. Unfortunately, this has become quite a task (and I'm currently looking at manipulating the library below to do so). The left tray should be just a tray with a width of 100 to 200. When it comes out, the center view should have a cringle origami effect and fold until the tray is hidden again. Is anyone aware of a library that does this or a way to accomplish this effect.
I think you will get the sample code in mpospese / EnterTheMatrix
repository.
Just have a look at the second last tab,"The Fold Animation" & then click view.
I think this view can be taken as the center view for your case & XYOrigami as the side menu.
You many need to tweak the EnterTheMatrix to fold-unfold horizontally unlikely as it fold-unfold vertically by default.
I hope you can make a new custom component hybridized from the above two Custom controls.
Happy Coding.
Hope that Helps.

Aligning NSImageView so that it fills in bottom side of NSWindow

I'm a total absolute NOOB in Mac Apps so be gentle ;). Read some documentations, and jumped right in. Still continue to read but I can't figure out how to align/resize the NSImageView to the NSWindow it is in (after user resize the window).
For example, this is default run state (the NSImageView is the big rect with a border at the bottom):
Then, if I resize the window, the NSImageView's height kinda stays as before,
but the width kinda follows the window (but I don't know how I accomplished that).
See here:
Thanks for reading. Please help.
I found out the solution - which is a simple AutoResizing mask.

CAAnimation on a UIButton

I have been trying to create a simple swipe transition. However buttons seem immune to any CAAnimation that crops.
I am trying to get it so that a bar moves across the screen and as it goes over the button it removes the part it has just gone over.
I have tried bounds.width, size.x and many other key-value paths to achieve the affect but I haven't got what I wanted. It just relocates the text which always remains entirely visible
I have also tried changing the UIButton to a UIImage but the text does not seem to print on a UIImage.
I tried using masks too but I have heard they should be used as infrequently as possible as they consume the phones resources. I didn't really get very far with this either anyway as I hadn't used them much before.
I also tried placing it in a container view and then change the dimensions of that but again all of the text remained entirely visible.
I know I could have a view hide the button but I am trying to reveal the view behind as the bar swipes.
Does anyone have any suggestions of how to achieve a swipe transition on a UIButton?
Help would be much appreciated.
Thanks
I think what you're looking for really is a mask. See the tutorial here:
http://iosdevelopertips.com/cocoa/how-to-mask-an-image.html
What I'd do in your situation is create a custom UIButton class, and add a mask as in the tutorial, then animate the position of the mask. Slide the mask of, nothing shows. Slide it on, part shows until the whole thing is visible.
Edit: I haven't really heard anything about hogging resources, especially since it appears to be simple core graphics.

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