Problems Submitting Mac App To Mac App Store - macos

I'm trying to submit a new app to the Mac App Store but I'm getting this error every time I try to validate my bundle.
"The bundle is invalid" Apple is not currently accepting applications built with this version of the OS."
I'm using Xcode 5.0.1 on a brand new MacBook Pro which came with Mavericks preinstalled.
What's going on? Surely this error message can't be right.

I haven't got a fix for this yet but I do have a work around..... use another Mac.
Oh wait; you haven't got another mac. Well this is what I had to do to get around it on the one it wasn't working on.
The problem seems to be that Apple don't like my particular ProductBuildVersion, which is 13A3017. I've got one of the brand new MacBook Pro 15" Retinas released Oct 2013. I'm not sure if that build version is just for these, or just for retina ones or what.
But anyway,
Use this command in terminal
sudo nano /System/Library/CoreServices/SystemVersion.plist
change the ProductBuildVersion from 13A3017 to 13A603 (which is another Mavericks buildVersion)
Archive the app again, (I also restarted Xcode), and resubmit it.
When you're done switch the version straight back to what it was before or anything could happen.
I've submitted a bug report to Apple so hopefully this should be fixed soon.

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macOS Android Studio for M1 chip crashing immediately

All I've done is unpack the zip, and when I try to open Android Studio, it crashes immediately. I see the icon in the dock for two seconds tops, before it crashes.
I also tried using the latest Canary build and have the same results.
I checked and apparently JDK comes bundled with it, so I don't need that installed in advance.
Am definitely using the M1 / ARM build for macOS running macOS Monterey Beta.
The traceback error is incredibly long and I am unable to pin where the issue lies, and I'm not sure that I should really post the entire thing. Where I am confused is that this is a relatively new Macbook Air on the M1 chip with hardly anything installed on it, so I don't understand what the conflict is or where to begin here...
Fixed by upgrading to the latest beta.

Xcode 7.3.1 update stuck? is it downloading?

Trying to download Xcode 7.3.1 but download process is stuck for atleast 1 - 1/2 hour, is it stuck, is it going to complete? I have latest Mac OS installed
Tried solution provided on this link but non worked
XCode 7.3.1 Update Not Installing
It always happens to me (Well, not always but it happens, and also with another apps). What I do is to delete the Xcode app, and then install it again from the App Store or from the Developer's site.

Apple mail is hung up in Mac os Mavericks

I have recently upgraded my mac system from MacMini to MacBook Pro. Previously everything is working fine but after upgrading Apple Mail is hanging up and stops working.
Here is the step that I have done for backup my mails:
I have copied the V2 folder from my old MacMini and pasted in the new MacBook Pro V2 folder.
Please help me to solve this issue I am in trouble now.
Thanks.
See the attached screenshot.
From what I am reading it is NOT the fact of the computer change (Mini to Pro) but rather the OS X change to Yosemite (you are not running mavericks based on the style of the mail window). So my best guess is that the mail database you are coping is formatted differently between the mail systems.
SOLUTION: All (that I know) Email systems store their email data on their servers so if you delete or remove (or just move to the desktop) the 'V2' folder your provider should send all the past data to your computer. If you don't want to use this solution you can also just check your mail in your browser.
EX: johnappleseed#gmail.com
Every email john has ever sent or received has been processed by gmail.com.
So if he has any problems he can visit mail.google.com and log in to directly use and manage his account.
I have struggled with apple's iMail (on my MacBook Pro late 2009 running OS X Mavericks, soon to be Yosemite) in the past and I personally thing they did a poor job and revert to just using the website or using their iOS version.

growl framework osx and sandboxing

I was going to build a new project based on an old one. So when i tried to run the old one i got this message from XCode:
But the application started normally and the growl notification worked as expected:
The old project(sandboxed) succeeded the app store review and is in selling status since Oct 23, 2012.
Do you think there is something wrong here or i should just ignore the XCode message and use the old code on my new project? Also did someone else had the same issue and how did you manage it?
I use osx 10.7 and XCode 4.5.2

Xcode 4.4 - There was an internal API error

Hi I just upgraded to Mountain Lion. I created an empty Single View Application and run it. The first time it runs fine but the next runs will give me the "There was an internal API error" pop-up warning TWICE. It's the same with my other projects. They run okay once but gets this error the next runs. There was no warning or any specific warning message of any kind.
Any idea how to solve this?
Would really appreciate your help.
I have it working on iOS6 Beta 4!! This is what I did but other variations may also work:-
Install XCode 4.5 Developer Preview 4
Delete your app from the device
Run your app from Dev Preview 4
Delete your app again (not sure if you have to do this)
Return to XCode 4.4.1
Run your app, stop running, run again!!!
Of course you could continue developing in 4.5, but I prefer to wait.
Installing 4.5 Beta 4 installs updated device support. Once this is done once (possibly on any device) it should work fine. If you use the same device on a different machine you will have to again run it once from 4.5 Beta 4 before using your preferred version of Xcode (You do not need to delete the app from your device this time).
Edit: I am pretty sure that if you make a change to your core data you will need to run from 4.5 for the first time also.
Don't know if this helps, but I've deleted all files in ${HOME}/Library/Developer/Xcode/iOS DeviceSupport and it worked as a charm (Xcode 4.4.1, OSX 10.7)
I had this problem when I upgraded my device to Preview4 but had my MBP still running Xcode Preview3. Updating to Xcode Preview4 made the problem go away for me, no restarts necessary.
Deleting the app manually from the device/simulator will allow you to build and run successfully. A long term solution is to not use a Beta Xcode :)
Sounds crazy but you can also not use the Beta version of XCode 4.
However, you must keep it in your left hand to authorize your iPhone to compile with the non Beta version (don't ask me why, it works).
If you run your app with XCode 4.5 preview & IOS6 Beta 4, the second time you run your app on the device, you'll get the internal API error.
In theory, you cannot use XCode 4.4 to compile on your iOS6 Beta 4 iPhone.
But...
It seems that, if you launch XCode 4.5 Preview, connect your iPhone (so it is recognized), run the application on it (even if you get the error), quit XCode 4.5, launch XCode 4.4 and .. tadaaaa... your iPhone is now recognized as an authorized device to compile on...
And of course, XCode 4.4 doesn't generate the api error...
I have Xcode 5.0.2 and iPhone with iOS 7.0.6.
Every time when I launched my project on iPhone, I saw "There was an internal API error". And it was launched on simulator without any problems.
I did all the stuff that usually helps (like remove an app, clean, restart Xcode, restart a mac, etc.).
This problem went away only after I restored the iPhone. Sad but true.
I don't know so far, why it appeared.

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