Powershell statement to enter debugger - debugging

There doesn't appear to be easy way to halt execution and enter the ISE debugger from a Powershell script. Currently I do the following:
Set-PSBreakPoint -command BreakIntoDebug | Out-Null # at start of script.
function BreakIntoDebug {} # elsewhere in code.
BreakIntoDebug # wherever I want to go into debugger.
However, this is awkward. At the breakpoint, I need to hit F10 two times to see where it was called from. Then I need to use "exit" to continue running the program. Is there a better way? I know someone will tell me that this is a bad way to debug. However there are times when this is the best way to find a very rare bug that only appears in a specific code path. (I indented 4 spaces to format as code, but it keeps displaying it inline.)

Your way is pretty clever. :-) Take a look at the help on the Set-PSDebug command as another way of tracing/debugging the execution of your script.

Related

How to properly write an interactive shell program which can exploit bash's autocompletion mechanism

(Please, help me adjust title and tags.)
When I run connmanctl I get a different prompt,
enrico:~$ connmanctl
connmanctl>
and different commands are available, like services, technologies, connect, ...
I'd like to know how this thing works.
I know that, in general, changing the prompt can be just a matter of changing the variable PS1. However this thing alone (read "the command connmanctl changes PS1 and returns) wouldn't have any effect at all on the functionalities of the commands line (I would still be in the same bash process).
Indeed, the fact that the available commands are changed, looks to me like the proof that connmanctl is running all the time the prompt is connmanctl>, and that, upon running connmanctl, a while loop is entered with a read statement in it, followed by a bunch of commands which process the the input.
In this latter scenario that I imagine, there's not even need to change PS1, as the connmanctl> line could simply be obtained by echo -n "connmanctl> ".
The reason behind this curiosity is that I'm trying to write a wrapper to connmanctl. I've already written it, and it works as intended, except that I don't know how to properly setup the autocompletion feature, and I think that in order to do so I first need to understand what is the right way to write an interactive shell script.

are there any benefits of ending a bash script with exit

I encountered a bash script ending with the exit line. Would anything changes (save scaring users who 'source' rather than calling straight when the terminal closes )?
Note that I am not particularly interested in difference between exit and return. Here I am only interested in differences between having exit without parameters in the end of a bash script (one being closing console or process which sources the script rather than calling).
Could it be to address some less known shell dialects?
There are generally no benefits to doing this. There are only downsides, specifically the inability to source scripts like you say.
You can construct scenarios where it matters, such as having a sourceing script rely on it for termination on errors, or having a self-extracting archive header avoid executing its payload, but these unusual cases should not be the basis for a general guideline.
The one significant advantage is that it gives you explicit control over the return code.
Otherwise the return code of the script is going to be the return code of whatever the last command it executed happened to be. Which may or may not be indicative of the actual success or failure of the script as a whole.
A slightly less significant advantage is that if the last command's exit code is significant, and you follow it up with "exit $?" that tells the maintenance programmer coming along later that yes, you did consider what the exit code of the program should be and he shouldn't monkey with it without understanding why.
Conversely, of course, I wouldn't recommend ending a bash script with an explicit call to exit unless you really mean "ignore all previous exit codes and use this one". Because that's what anyone else looking at your code is going to assume you wanted and they're going to be annoyed that you wasted their time trying to figure out why if you did it just by rote and not for a reason.

how to do 'run to cursor' in gdb command line

Most debuggers with GUI have a useful function run to cursor. Is there any similar way of doing this in gdb?
I'm talking about assembly mode debugging (without source code).
For example, it currently break at: 0x400000, I'd like to run to 0x400100, there're lots of instructions between them. To do this, I have to:
set breakpoint at 0x400100 with b *0x400100,
continue with c
delete breakpoint with d ...
It is lots of typing, and I need to do this frequently. Any simpler way of doing this?
You are looking for either "until" or "advance" command.
Details in GDB manual chapter Continuing and Stepping.
If stopping on frame exit is problematic, you can still use tbreak, which sets temporary breakpoint, which is automatically deleted once it is hit.

powershell bash loops are randomly stuck waiting for keyboard input

I have bash script I am running from powershell in windows that does a for loop. Every once in a while, one of the loop iteration hangs until I hit enter on the keyboard.
This doesn't happen all the time, in fact, it happens pretty rarely, but it still does.
The interesting thing is that my loop innards is basically time _command_ and so after I hit enter, it'll tell me how long the command took to run. The command actually takes way less time to execute than the loop iteration takes - because it's waiting for keyboard input for some odd reason.
It's pretty annoying to leave a script running overnight and come back in the morning to see that it didn't get very far.
Does someone knows WHY this happens and WHAT to do to get around it?
Thanks,
jbu
I have encountered the same problem several times. Now I guess I have found the reason!
If you ever press the mouse within the powershell, it might get stuck and need user to press "enter" to continue. So the get-around-way is to make sure that you didn't accidentally press your mouse within the shell window while you are already running some program...
Goto the powershell properties and unselect 'Quick Edit'/'Insert' check boxes. If these are selected, the console pauses output and resumes only when an Enter key is pressed ( You can identify this by monitoring the console title bar- it will switch from "Administrator:Windows PowerShell" to "Select Administrator:Windows Powershell"
Until you post the script, there's little we can do to help.
However, in general, one of your commands probably returns a null once in a while as input to stdin of another command which, upon seeing null looks to the terminal as stdin. Or something along those lines.

How can I force VB6 to enter the debugger from the execution of a program without a break point?

I'm trying to watch the execution of a VB6 app and I'm running into an issue because once I enter the debugger and then hit Continue, it no longer lets me step through the code until I hit another break point. I want to be able to execute a program without stepping through something until I hit a point where I want to watch it execute. Ideally this would be something to the effect of holding a key down while I pressed a button to 'step into' that function.
Thanks in advance!
[EDIT]: I'm aware that I can use break points to stop the execution. To be more clear, the problem is that I don't know where the execution is going to, so I can't set the break point there (because I don't know where there is). That's why I essentially want to be able to say, 'after this next thing that I do, break, no matter what'. It sounds like this functionality does not exist, but I'm still keeping my fingers crossed.
While the code is running, press ctrl+break (or the 'VCR pause' button in the IDE) then press F8 (or choose 'Step Into'from the Debug menu in the IDE) to continue running the app. The next action will cause execution to break.
Note that the which causes the break will not always be the one you hoped it would be. Particularly annoying is the _MouseOver event which prevents you from doing a mouse down or a timer firing quckier than you can perform your action. Some breaks may even be fatal as regards running your app e.g. where Windows messages have been hooked (subclassing). Also consider there may not be an event handler in code (yet) for your action where it can break. But usually this technique identifies where you should be setting your breakpoint.
There is a Stop statement available for use in VB6 that will drop to the debugger when the statement is executed from code running through the IDE. (Just be sure to remove the all of the Stop statements from the code when compiling a release build.)
There are several techniques you can use.
These two have been mentioned
Using F8 and Shift-F8 to step through the program
Adding Stops (and later removing)
Others
Use a global variable to create a collection. Use it as a stack and have the subroutines you are interested in push and and pop strings. Conversely don't pop anything and you will get a trace.
Use Watches to monitor and break at selection conditions. You can setup just about any condition to break.
Make a Global String and have your procedures set when you enter them. Monitor it through a Watch.
Use Debug.Print in your code. Also Unlike Stop you can leave these in without effecting the production code.
Use the File System Object to create a text file to act as a log.
Sometimes problem only occurs in the Complied version then you need to use MsgBox or log to a text file. MsgBox can alter the behavior of complex user interactions with forms.
These are all techniques I used in debugging an application. If I had to monitor an application I would use Debug.Print. If that doesn't do the trick compile then log to a text file.
If you have something really complex going on then I recommend moving all your code out of the events into classes implementing a Command Pattern. Your commands classes should interact with the form through and interface.
In the Execute method of the command classes you will something like
<save the current state>
<Do your original code>
<save the modified state>
<push the command onto a stack>
What will happen is that you wind up with a list of all the commands you have executed (even things like mouseover) with the state they encountered and the modified state. You can then examine each object in turn to see what is happening. This is nearly the equivalent of creating Undo/Redo
Note however things like MouseOver can push a lot of classes on the command stack so you will have to structure your tests carefully or be overloaded with information. Remember you can always skip pushing the command onto the stack.
The downside of using commands is that you gone beyond debugging into redesigning. You will to decide whether the problem is worth doing this.
You can press the F8 key to step through the code line by line. Alternatively, you can press SHIFT-F8 to step through line by line.
F8 will step you in to a function, where SHIFT-F8 will step you over the function. If you click on the DEBUG menu in the VB IDE, you will see other options too.
EDIT:
You can also put a permanent break point in your code by using:
Debug.Assert False
By doing it this way, the 'breakpoint' is saved in your code. When you compile the app, debug code is ignored.

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