how to do 'run to cursor' in gdb command line - debugging

Most debuggers with GUI have a useful function run to cursor. Is there any similar way of doing this in gdb?
I'm talking about assembly mode debugging (without source code).
For example, it currently break at: 0x400000, I'd like to run to 0x400100, there're lots of instructions between them. To do this, I have to:
set breakpoint at 0x400100 with b *0x400100,
continue with c
delete breakpoint with d ...
It is lots of typing, and I need to do this frequently. Any simpler way of doing this?

You are looking for either "until" or "advance" command.
Details in GDB manual chapter Continuing and Stepping.
If stopping on frame exit is problematic, you can still use tbreak, which sets temporary breakpoint, which is automatically deleted once it is hit.

Related

How to generate all backtraces of a function using gdb?

I have a function that I am trying to examine. I want to find all callers of this function, but there are a few issues:
I am doing this to understand the code because I did not write it, but I need to know exactly how it behaves
It runs through the STL beforehand, so I can't just use something like callgrind to get it's immediate callers
There is a stack trace of 10+ function calls until you get to actual code that is not in the STL that caused this function to be invoked. But those STL entry points vary, as it is a compare function and calls for is_equal go through a different sequence than those that go through not_equal, etc. I will need to do this for at least 10+ different functions, and I want to streamline this as much as possible.
I want a tool that can dump each unique, full backtrace each time the function is called. Does anybody know a tool that can do this?
I am using gdb and c++ on Ubuntu 14.04.
You can make gdb execute a series of commands each time a given breakpoint is executed, e.g.,
break someFunction
commands
bt
continue
end
The feature is mentioned in gdb scripting: execute commands at selected breakpoint, which has a link to the online documentation for gdb 5.1.7 Breakpoint Command Lists

Edit assembly language code in Visual Studio while stepping through each statement

In Visual Studio, is it possible to edit assembly language code while stepping through each statement (so that statements in the program can be modified while the program is running?) It would be useful to modify statements in a program while the program is running (for debugging purposes), but I'm not sure if this is possible yet.
You can modify the source code, but it doesn't get reassembled to produce a new binary during your debugging session. The debugger will tell you the "source no longer matches the code" but you can still step. Your display may be confusing because, well, the source code no longer matches the object code :-} I often add comments to instructions or in blank lines, which gets me the complaint, but you can still single-step and see the right source lines in this special case.
I think you can manually modify the memory containing the instruction you want to patch. I've not ever bothered to do this; its easier to set a breakpoint where I'm at, re-assemble, and then run till the breakpoint.
You can modify all the registers and data memory pretty easily (actually you have to use this to modify the code memory, I think!).
A really useful thing to do is "Set Next Statement" to set the PC back to a somewhat earlier place in the code; you can often then step forward to point of failure, if the registers and memory aren't changed. (put cursor in your source or disassembly window, click on a line, then right-click "Set Next Statement")

How to use netBeans debugger to run for an amount of time

I rarely used the netbeans debugger but I have this bug in my program which I'm trying to get to the bottom of. Basically my program searches a binary file (4.5gb) for a seqeunce of bytes and writes it to file. However, the programm always stalls at this specific point in the file when reading near halfway of the file (~2gb). They way I using the debugger if putting a breakpoint and keep "continuing" the debugger until it reaches that point in the file but it's going to take forever to reach the 2gb mark. I'm guessing there's a better way to use the debugger which I'm not aware of. Any suggestions?
Netbeans supports conditional breakpoints. If you add a breakpoint via the menu "Debug / New Breakpoint" (or just hit Ctrl+Shift+F8) you can specify a condition (either how often the breakpoint has to be hit until it execution is halted on this breakpoint or an expression).
You could keep a count of how much data you have processed, and add an if() block which checks whether you are up to the 2GB mark. Put a dummy command inside the if() block, and add a breakpoint on the dummy command; this will only be reached when you have processed sufficient data.

Emacs GDB ReRun Behaviour

I would like the command gdb on program X to instead switch to an existing debugging session of X if it already exists instead of signalling an error "This program is already being debugged" in gud-common-init.
I believe this is important as it makes the behaviour of gdb harmonize with the standard behaviour of most other Emacs interactions such as, find-file, switch-to-buffer etc, thus creating less confusion to the user.
So far I have modified the line containing
(error "This program is already being debugged"))
to instead do
(message "This program is already being debugged")
to at least prevent the error from arising. However, the function gdb does some extra initializations that should not be needed that causes some unnecessary delays. Is this a todo item or have I missed some gud/gdb-function that does this already?
Many thanks in advance,
Per Nordlöw
You can always rename-buffer. This is how I can run multiple gdb sessions on the same executable. It is not automatic but it is an effective work around.
For example if my executable is called pump, then upon running gdb, a buffer named *gud-pump* will be generated which represents the gdb session. From this buffer do meta-x rename-buffer *gud-pump1*
Then invoke gdb again and you will have two GUD sessions, one *gud-pump* and *gud-pump1*. The sessions are separate and should not interfere (although they can interact) with each other.

How can I force VB6 to enter the debugger from the execution of a program without a break point?

I'm trying to watch the execution of a VB6 app and I'm running into an issue because once I enter the debugger and then hit Continue, it no longer lets me step through the code until I hit another break point. I want to be able to execute a program without stepping through something until I hit a point where I want to watch it execute. Ideally this would be something to the effect of holding a key down while I pressed a button to 'step into' that function.
Thanks in advance!
[EDIT]: I'm aware that I can use break points to stop the execution. To be more clear, the problem is that I don't know where the execution is going to, so I can't set the break point there (because I don't know where there is). That's why I essentially want to be able to say, 'after this next thing that I do, break, no matter what'. It sounds like this functionality does not exist, but I'm still keeping my fingers crossed.
While the code is running, press ctrl+break (or the 'VCR pause' button in the IDE) then press F8 (or choose 'Step Into'from the Debug menu in the IDE) to continue running the app. The next action will cause execution to break.
Note that the which causes the break will not always be the one you hoped it would be. Particularly annoying is the _MouseOver event which prevents you from doing a mouse down or a timer firing quckier than you can perform your action. Some breaks may even be fatal as regards running your app e.g. where Windows messages have been hooked (subclassing). Also consider there may not be an event handler in code (yet) for your action where it can break. But usually this technique identifies where you should be setting your breakpoint.
There is a Stop statement available for use in VB6 that will drop to the debugger when the statement is executed from code running through the IDE. (Just be sure to remove the all of the Stop statements from the code when compiling a release build.)
There are several techniques you can use.
These two have been mentioned
Using F8 and Shift-F8 to step through the program
Adding Stops (and later removing)
Others
Use a global variable to create a collection. Use it as a stack and have the subroutines you are interested in push and and pop strings. Conversely don't pop anything and you will get a trace.
Use Watches to monitor and break at selection conditions. You can setup just about any condition to break.
Make a Global String and have your procedures set when you enter them. Monitor it through a Watch.
Use Debug.Print in your code. Also Unlike Stop you can leave these in without effecting the production code.
Use the File System Object to create a text file to act as a log.
Sometimes problem only occurs in the Complied version then you need to use MsgBox or log to a text file. MsgBox can alter the behavior of complex user interactions with forms.
These are all techniques I used in debugging an application. If I had to monitor an application I would use Debug.Print. If that doesn't do the trick compile then log to a text file.
If you have something really complex going on then I recommend moving all your code out of the events into classes implementing a Command Pattern. Your commands classes should interact with the form through and interface.
In the Execute method of the command classes you will something like
<save the current state>
<Do your original code>
<save the modified state>
<push the command onto a stack>
What will happen is that you wind up with a list of all the commands you have executed (even things like mouseover) with the state they encountered and the modified state. You can then examine each object in turn to see what is happening. This is nearly the equivalent of creating Undo/Redo
Note however things like MouseOver can push a lot of classes on the command stack so you will have to structure your tests carefully or be overloaded with information. Remember you can always skip pushing the command onto the stack.
The downside of using commands is that you gone beyond debugging into redesigning. You will to decide whether the problem is worth doing this.
You can press the F8 key to step through the code line by line. Alternatively, you can press SHIFT-F8 to step through line by line.
F8 will step you in to a function, where SHIFT-F8 will step you over the function. If you click on the DEBUG menu in the VB IDE, you will see other options too.
EDIT:
You can also put a permanent break point in your code by using:
Debug.Assert False
By doing it this way, the 'breakpoint' is saved in your code. When you compile the app, debug code is ignored.

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