How to pass a file using Xcode in arguments - xcode

Sorry about my poor English, I hope you can understand what I'm describing
I know how to pass arguments, like -v, -c, etc
Edit Scheme > Run xxx > Arguments
In Termimal.app, when I type the following, it shows the correct result, as expected.
./C_Product < main.c
How should I do this in Xcode?
I tried to add argument < main.c, but it did not affect.
I already copied main.c file to
C_Productxxxxx -> Build -> Products -> Debug
with C_Product at the same place

I don't know of a way to get Xcode to pipe the contents of a file to std in automatically. However, you do have some other options. You could modify your program to take the filename as an argument, and then pass in the filename as an argument as you have above. So you could make -i <foo> be the name of the input file. (Or better yet, -input-file <foo>.)
Alternatively, you could modify your application to read from a file whose path is in an environment variable. So your app could call getenv("MY_INPUT_FILE"); and you could tell Xcode to set the value of "MY_INPUT_FILE" environment variable to the path of the input file in the scheme.

Related

How can I refer to the first file in an .xcfilelist within an Xcode build script?

How can I refer to the first file in an .xcfilelist within an Xcode build script?
If I list the files separately (instead of using an .xcfilelist) then I can use SCRIPT_OUTPUT_FILE_0 of course. However if I use a .xcfilelist instead, then how can I reference that first output file?
The only reason we want to use the .xcfilelist in the first place is so Xcode doesn't re-run the script and rebuild the module every single time we run a compile. However that's exactly what it's doing... it seems to be ignoring what's specified in the output file list's .xcfilelist and always regenerating those files and then recompiling them even when nothing has changed.
Seems like an Xcode bug but figured maybe we could compare the modification times at the beginning of the script by referencing the first file in the file list, but I cannot seem to find a way to do that.
If you want to iterate over all lines in all xcfilelists then this simplistic script can do it:
for index in $(seq $SCRIPT_INPUT_FILE_LIST_COUNT); do
# 1 => `SCRIPT_INPUT_FILE_LIST_0`
filelist=SCRIPT_INPUT_FILE_LIST_$((index-1))
# `SCRIPT_INPUT_FILE_LIST_0` => value in $SCRIPT_INPUT_FILE_LIST_0
filelist_path=${!filelist}
while read -r file_path; do
echo "${file_path}"
done <$filelist_path
done
It will dynamically construct the SCRIPT_INPUT_FILE_LIST_0, SCRIPT_INPUT_FILE_LIST_1, etc. values and access them from the environment vars passed to the script by Xcode.

PhpStorm File Watcher change output

I'm trying to output the compiled CSS to a different directory.
/project/scss/ to /project/css/
I've tried this, but get the error below:
Error: error No such file or directory - /Applications/MAMP/htdocs/project/public/css/style.scss
What are the Arguments and Output paths to refresh exactly for?
I got it working now with the following settings:
The only difference now is the Output paths to refresh field. It's the default now.
$FileParentDir$ contains the path of the parent SCSS file. So in our case it will be /project/scss. In order to make it work like you need, it is necessary to use $ProjectFileDir$ variable or (if you insist to use $FileParentDir$) $FileParentDir$/../ so it would go to an upper level directory.
If you will open any file in Editor and then go to Preferences | Tools | File Watchers > edit your file watcher settings > press Insert Macro button, you will see the list of all the variables with previews for currently opened file so you can see the values and build the arguments accordingly.
Note that Output paths to refresh also should be modified according to the Arguments path.

How to input a parameter in a custom target with cmake

I have a custom target:
add_custom_target(
create-po
COMMAND ${MSGINIT} --no-translator -i "${PROJECT_SOURCE_DIR}/data/${PACKAGE}.pot" - "${PROJECT_SOURCE_DIR}/po/es.po" -l es_MX.utf8
)
so, is invoked like this:
# make create-po
my idea is to change it to something like this:
# make create-po "es"
so, any user can create a custom localed po file. I don't know the word exactly for this, but I'd like to add a parameter in the target name..is it posible with cmake? Thanks
After so long time I found this question for the same reason: Can I use CMake to initialize a .po file if I want to add a new translation? I expect to use it only once in a while for my project, so make the build system do it seems more comfortable to me than find out all the required options and paths every time.
I ended up with the following CMake snippet:
set(INIT_LANG CACHE STRING "give a locale here to create a target which initializes a related .po file")
IF(INIT_LANG)
add_custom_target(
create-po-${INIT_LANG}
... # integrate INIT_LANG in your command
)
ENDIF(INIT_LANG)
Then, if you want to initialize a new translation file, call (assuming your build dir in under the project root):
# cmake -DINIT_LANG=es_MX.utf8 ..
... and you should get a corresponding make target:
# make create-po-es_MX.utf8
Yes, it's not as straight-forward as the OP's idea/expectation (and mine as well), but users can create new .po files by themselves (of course, this will be documented properly for them in the project ;) ).

Using CMake, how can I concat files and install them

I'm new to CMake and I have a problem that I can not figure out a solution to. I'm using CMake to compile a project with a bunch of optional sub-dirs and it builds shared library files as expected. That part seems to be working fine. Each of these sub-dirs contains a sql file. I need to concat all the selected sql files to one sql header file and install the result. So one file like:
sql_header.sql
sub_dir_A.sql
sub_dir_C.sql
sub_dir_D.sql
If I did this directly in a make file I might do something like the following only smarter to deal with only the selected sub-dirs:
cat sql_header.sql > "${INSTALL_PATH}/somefile.sql"
cat sub_dir_A.sql >> "${INSTALL_PATH}/somefile.sql"
cat sub_dir_C.sql >> "${INSTALL_PATH}/somefile.sql"
cat sub_dir_D.sql >> "${INSTALL_PATH}/somefile.sql"
I have sort of figured out pieces of this, like I can use:
LIST(APPEND PACKAGE_SQL_FILES "some_file.sql")
which I assume I can place in each of the sub-dirs CMakeLists.txt files to collect the file names. And I can create a macro like:
CAT(IN "${PACKAGE_SQL_FILES}" OUT "${INSTALL_PATH}/somefile.sql")
But I am lost between when the CMake initially runs and when it runs from the make install. Maybe there is a better way to do this. I need this to work on both Windows and Linux.
I would be happy with some hints to point me in the right direction.
You can create the concatenated file mainly using CMake's file and function commands.
First, create a cat function:
function(cat IN_FILE OUT_FILE)
file(READ ${IN_FILE} CONTENTS)
file(APPEND ${OUT_FILE} "${CONTENTS}")
endfunction()
Assuming you have the list of input files in the variable PACKAGE_SQL_FILES, you can use the function like this:
# Prepare a temporary file to "cat" to:
file(WRITE somefile.sql.in "")
# Call the "cat" function for each input file
foreach(PACKAGE_SQL_FILE ${PACKAGE_SQL_FILES})
cat(${PACKAGE_SQL_FILE} somefile.sql.in)
endforeach()
# Copy the temporary file to the final location
configure_file(somefile.sql.in somefile.sql COPYONLY)
The reason for writing to a temporary is so the real target file only gets updated if its content has changed. See this answer for why this is a good thing.
You should note that if you're including the subdirectories via the add_subdirectory command, the subdirs all have their own scope as far as CMake variables are concerned. In the subdirs, using list will only affect variables in the scope of that subdir.
If you want to create a list available in the parent scope, you'll need to use set(... PARENT_SCOPE), e.g.
set(PACKAGE_SQL_FILES
${PACKAGE_SQL_FILES}
${CMAKE_CURRENT_SOURCE_DIR}/some_file.sql
PARENT_SCOPE)
All this so far has simply created the concatenated file in the root of your build tree. To install it, you probably want to use the install(FILES ...) command:
install(FILES ${CMAKE_BINARY_DIR}/somefile.sql
DESTINATION ${INSTALL_PATH})
So, whenever CMake runs (either because you manually invoke it or because it detects changes when you do "make"), it will update the concatenated file in the build tree. Only once you run "make install" will the file finally be copied from the build root to the install location.
As of CMake 3.18, the CMake command line tool can concatenate files using cat. So, assuming a variable PACKAGE_SQL_FILES containing the list of files, you can run the cat command using execute_process:
# Concatenate the sql files into a variable 'FINAL_FILE'.
execute_process(COMMAND ${CMAKE_COMMAND} -E cat ${PACKAGE_SQL_FILES}
OUTPUT_VARIABLE FINAL_FILE
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
)
# Write out the concatenated contents to 'final.sql.in'.
file(WRITE final.sql.in ${FINAL_FILE})
The rest of the solution is similar to Fraser's response. You can use configure_file so the resultant file is only updated when necessary.
configure_file(final.sql.in final.sql COPYONLY)
You can still use install in the same way to install the file:
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/final.sql
DESTINATION ${INSTALL_PATH})

How can I set up an Xcode build rule with a variable output file list?

Build Rules are documented in the Xcode Build System Guide
They are well adapted to the common case where one input file is transformed into a fixed number (usually one) of output files.
The output files must be described in the "Output Files" area of the build rule definition; one line per output file. Typically the output files have the same name as the input file but have different extensions.
In my case, one single input file is transformed into a variable number of files with the same extensions. The number and the names of the output files depend on the content of the input file and are not known in advance.
The output files will have to be further processed later on (they are in this case C files to be compiled).
How can I set up a build rule for such a case?
Any suggestions welcome.
(I asked the same question on the Apple developer forum, but I figured it'd be a good idea to ask here too).
I dealt with this by, instead of generating multiple C files, just concatenating them all together into one file (e.g. "AUTOGENERATED.c"), and specifying that as the output file.
So long as your output files don't contain anything that will conflict (static functions with the same name, conflicting #defines etc.) this works well.
See this article on Cocoa With Love:
http://cocoawithlove.com/2010/02/custom-build-rules-generated-tables-and.html
This has an example of generating custom C code and using that as input to the normal build process. He's using ${} variable syntax in the output
The best way I found to add any number of files to my xcode project (and make some processing) is to write a little php script. The script can simply copy files into the bundle. The tricky part is the integration with xcode. It took me some time to find a clean way. (You can use the script language you like with this method).
First, use "Add Run Script" instead of "Add Copy File"
Shell parameter:
/bin/sh
Command parameter:
${SRCROOT}/your_script.php -s ${SRCROOT} -o ${CONFIGURATION_BUILD_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}
exit $?
(screenshot in xcode)
${SRCROOT} is your project directory.
${CONFIGURATION(...) is the bundle directory. Exactly what you need :)
This way, your script return code can stop xcode build (use die(0) for success and die(1) for failures) and the output of script will be visible in xcode's build log.
Your script will look like that: (don't forget chmod +x on it)
#!/usr/bin/php
<?php
error_reporting(E_ALL);
$options = getopt("s:o:");
$src_dir = $options["s"]."/";
$output_dir = $options["o"]."/";
// process_files (...)
die(0);
?>
BONUS: here my 'add_file' function.
Note the special treatment for PNG (use apple's png compression)
Note the filemtime/touch usage to prevent copy files each times.
l
define("COPY_PNG", "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/copypng -compress");
function add_file_to_bundle($output_dir, $filepath) {
// split path
$path_info = pathinfo($filepath);
$output_filepath = $output_dir.$path_info['basename'];
// get file's dates of input and output
$input_date = filemtime($filepath);
$output_date = #filemtime($output_filepath);
if ($input_date === FALSE) { echo "can't get input file's modification date"; die(1); }
// skip unchanged files
if ($output_date === $input_date) {
//message("skip ".$path_info['basename']);
return 0;
}
// special copy for png with apple's png compression tool
if (strcasecmp($path_info['extension'], "png") == 0) {
//message($path_info['basename']." is a png");
passthru(COPY_PNG." ".escapeshellarg($filepath)." ".escapeshellarg($output_filepath), $return_var);
if ($return_var != 0) die($return_var);
}
// classic copy
else {
//message("copy ".$path_info['basename']);
passthru("cp ".escapeshellarg($filepath)." ".escapeshellarg($output_filepath), $return_var);
if ($return_var != 0) die($return_var);
}
// important: set output file date with input file date
touch($output_filepath, $input_date, $input_date);
return 1;
}

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