How might I implement a complex ListItem for SWT/JFace? - user-interface

The more modern UI frameworks offer some kind of support for complex ListItems. For example, a picture and 3 lines of text.
How can I do this in an eclipse RCP application? Are there any open source frameworks for this?

You could use a TableViewer and use an OwnerDrawLabelProvider. This label provider gives you complete control over what is drawn in the table rows. The disadvantage is that you do have to draw the rows yourself using GC based operations (not too hard for images and text).

Related

Jetpack Compose: most performant way to show a grid of many icons to select from

I'm allowing users to select an icon from the full list of FontAwesome icons (using a List<ImageVector>). I'm going to open a dialog, and show the icons as IconButtons arranged in the list. There are ~1600 icons.
I implemented it using a LazyVerticalGrid, with a fixed number of columns. It works, but there's some lag loading the icons, and lag when scrolling the icons.
I'm converting this from a React Native project where I did the same thing (with a larger set of icons, actually) and scrolling that was pretty snappy, so I'm assuming it's possible to do performantly on native. Perhaps ImageVectors are heavier than the SVGs I was using in React Native?
I'm planning to provide a search box in the dialog where users can filter the list down by doing a fuzzy search on icon names, so the grid will change over time.
What sort of patterns should I be looking at here? Is LazyVerticalGrid the way to go, or should I be using a different approach entirely?
On Laziness
For an overview of use cases and appliable patterns you might be interested in the Android Dev Docs' page on Lists and Grids, încluding the topics Large data-sets (Paging) and the Tips on using Lazy layout.
This might wake your interest on the Android Jetpack Paging Library androidx.paging, which is designed for loading and displaying pages from large datasets, basically uniting the concepts of Laziness and Caching.
Currently you're only using Laziness. As Bartek Lipinski commented, that should usually be fine when the graphics to display are static. However, when they have to be loaded asynchronously, Paging will probably improve your performance.
Some Rules of Thumb
Scrolling
Pattern
No
Column or Row will be enough
Some
Column or Row with modifiers verticalScroll and horizontalScroll
More, static content
LazyColumn or LazyRow, resp. for gridding LazyVerticalGrid or LazyHorizontalGrid
More to mass, dynamic content
LazyColumn or one of its relatives with LazyPagingItems, so using the Paging Library androidx.paging
Also, as the docs say, consider adding contentType
. However, as Bartek Lipinski remarked, one usually benefits of contentType when there are scrollable elements of various types -- not only SVGs as maybe in your case. Still, giving hints to the system doesn't hurt, at least.
On Vector Graphics
As discussed in the comments, esp. by Subfly and Bartek Lipinski, though Laziness should be the main thing here, another bottleneck could be the loading of vector graphics during runtime.
If the graphics used are of static nature, then consider the usage of vector graphic assets. Those are supported for SVG and PSD since Android 5.0 (API level 21). Take also a look on the recommendations and some aspects of support and restrictions on SVG.
Summary
The basic formula is Laziness + Vector Assets with focus on the first. One might spice that with contentType and Paging.

Optimize UI layers in a listview (+screenshots)

I'm analyzing my approach with Gmail's android developer's team approach in order to optimize drawing times and generally create more efficient apps.
My approach:
Below is the hierarchy inside a listview. It's quite straightforward. ExpandableListContentItem extends a Relative layout which has 3 Views:
Gmail app:
The following screenshot is how the listview in Gmail app works (SwipableListView). It's interesting to see that there is only one View (I guess aY extends ConvertationItemView) which in reality is quite more complicated than mine (I see 3 texts, 1 photo, 1 icon/button).
Question:
I would assume that this is a more lightweight approach to get rendered, is it so? Even if it takes me more time to code an optimal single customview per listview item it is worth the performance that it offers?
Finally the only way I know so far is to inflate an existing view inside another which is basically the first approach. I guess now my challenge would be to combine that relativeLayout with the 3 nested views into one. Is that correct?
PS:examples, open source code are welcome.
I would assume that this is a more lightweight approach to get rendered, is it so?
Yes it is. When you consider hierarchy, every parent measures their dimensions and passes it to child views from top to bottom. Reducing layers and having more flat view will save time.
Even if it takes me more time to code an optimal single customview per listview item it is worth the performance that it offers?
Depends on application you are developing. Depends on number of items in a list and how you get them. When you scroll through the list, if you think it is slow you might want to try that approach. I tried it on my previous applications and I could see the difference.
I guess now my challenge would be to combine that relativeLayout with the 3 nested views into one.
I don't know what you mean by combining them but the way Gmail does it that they have their Custom View. You can create your custom view.
Besides that, another thing to consider is overdraw. It is as important as having flat views. If you activate GPU Overdraw from developer tools and look at Gmail app row, you will see 0 overdraw. Make sure your code has no overdraw.
For further reading I would recommend you to check these blogs :
Performance Tuning On Android
Android Performance Case Study

Windows 8 Metro Style Horizontal design

I would like to ask which controls can be used to create a design similar to the built-in Weather app - that means different sets of data (tables, lists, etc.) that stretch horizontally and can be scrolled and can use the semantic zoom (which just shows the names of individual sections). I was trying to find some ways, but I have always found only examples using a list of same-type items, that are grouped somehow and shown in a GridView, but nothing similar to those built-in apps.
Thank you very, very much
You can achieve your goal using ItemTemplateSelector.
See here for more information: http://msdn.microsoft.com/en-us/library/system.windows.controls.itemscontrol.itemtemplateselector.aspx

Image/form to Pascal/Delphi code converter?

Does anyone knows about any editor allowing to visually design a form (by form I do not mean DFM or Delphi form, but a "paper form", like those pre-printed forms that you fill with some info) and that generates pascal commands to draw that form in a Printer (or Image) canvas?
What I want is an easy way to draw/design this form visually, composed just by lines and text, and a way to convert this to Pascal commands that when run, will draw that form in a Canvas (Image or Printer), respecting the original layout and scale, doesn't matter the Canvas DPI where it is being drawn.
Update: Maybe I wasn't clear enough about what I need and why I need it. I developed an Open Source component called TFreeBoleto (freeboleto.sf.net). It is used to generate and print bank billets (a common method for billing people in Brazil). Right now, the component uses a TBitmap image containing the "billet" mask, and TextOut methods for the dynamic areas (ie: billet number, customer name, etc). It is fine when looked in the screen, but some people complains that the quality of the printed image is not good. The component uses a BltTBitmapAsDib procedure to maximize the quality of printing, but some people still think it is not good enough. So, my idea was to avoid using a bitmap image as the form layout, and draw everything direct in the canvas (both form and printer). Check here for a sample of what a bank billet looks like.
Of course ReportBuilder and/or FastReport could solve the problem, but they are not free, so I cannot include it in the component. I need "native" solution that any standard Delphi install would be able to compile.
You might get what you want out of the Fast Reports Report Designer which is a commercial reporting system for Delphi. Remember that a report is just a page. That page can be shown on the screen or printed on the printer.
You also might find that something like TRichView helps you.
Whether using TRichView in particular or not, I would look into using HTML to do what you want. I would use HTML+CSS to do both a screen and printer layout, that can also be viewed on the web. For simple text layout plus text boxes I think even bare HTML and HTML tables might be sufficient. To visually design simple text pages, using a Delphi application, I would use TRichView.
In both cases, you would be creating documents, not code. To create code that creates a page, without using any document system, would be very difficult indeed, and I am not sure what you would really do with that code, since you would need a compiler or interpreter to convert that code into something that you could use. Please clarify what you mean by "creating code", and what syntax you would want that code to be using. If HTML is code in your definition of "code" then maybe HTML is the best kind of "code" for your problem.
I do my form-work with WPTools. It is also a commercial product. The core is a very good wordprocessor and form-designer. The engine can render text and forms to any canvas (screen, printer, also create pdf) and is highly flexible. Output is mainly rtf and html.
I also see no advantage in creating pascal code to redraw the form. What you need, i think, is a good WYSIWYG-editor which creates a document that fits your needs.
Check out ReportBuilder # http://www.digital-metaphors.com/
It is a commercial reporting tool for Delphi - around a long time, very high quality, with all native Delphi source code packaged with it. I am using it for an important commercial project right now and I recommend it highly (I'm not working for them.) I've used MANY Delphi reporting tools over the years and this one is the best IMO.
RBuilder also has extensive support for paper form emulation see:
http://www.digital-metaphors.com/products/report_design/form_emulation.html
I haven't worked with that feature, but you can download a full-featured demo and try it.
Yoy can use Adobe Acrobat (full version) to create forms.
Then you can use free Acrobat Reader to display and print forms or other COM object in your application.
I think it is best solution for you.
PS
All tools for reports that are included in Delphi are free for you to design form and are free to distribute if user only preview and print already designed reports.
The same is valid for Adobe Acrobat (you may distribute forms) but you have added that you need to print form and some text over form. Maybe it is easier if you use reports but it is possible to do the same using PDF.
Most report engines are not open source but are free to distribute. There is many components for creating PDF - paid (one time), free, as well as open source.
PPS
I have read your updete for second time. Since you are using TBitmap and you can to TextOut so: You can use TMetafile. There is many editors for metafiles and it is free to distribute metafiles.

How to make my applications "skinnable"?

Is there some standard way to make my applications skinnable?
By "skinnable" I mean the ability of the application to support multiple skins.
I am not targeting any particular platform here. Just want to know if there are any general guidelines for making applications skinnable.
It looks like skinning web applications is relatively easy. What about desktop applications?
Skins are just Yet Another Level Of Abstraction (YALOA!).
If you read up on the MVC design pattern then you'll understand many of the principles needed.
The presentation layer (or skin) only has to do a few things:
Show the interface
When certain actions are taken (clicking, entering text in a box, etc) then it triggers actions
It has to receive notices from the model and controller when it needs to change
In a normal program this abstraction is done by having code which connects the text boxes to the methods and objects they are related to, and having code which changes the display based on the program commands.
If you want to add skinning you need to take that ability and make it so that can be done without compiling the code again.
Check out, for instance, XUL and see how it's done there. You'll find a lot of skinning projects use XML to describe the various 'faces' of the skin (it playing music, or organizing the library for an MP3 player skin), and then where each control is located and what data and methods it should be attached to in the program.
It can seem hard until you do it, then you realize it's just like any other level of abstraction you've dealt with before (from a program with gotos, to control structures, to functions, to structures, to classes and objects, to JIT compilers, etc).
The initial learning curve isn't trivial, but do a few projects and you'll find it's not hard.
-Adam
Keep all your styles in a separate CSS file(s)
Stay away from any inline styling
It really depends on how "skinnable" you want your apps to be. Letting the user configure colors and images is going to be a lot easier than letting them hide/remove components or even write their own components.
For most cases, you can probably get away with writing some kind of Resource Provider that serves up colors and images instead of hardcoding them in your source file. So, this:
Color backgroundColor = Color.BLUE;
Would become something like:
Color backgroundColor = ResourceManager.getColor("form.background");
Then, all you have to do is change the mappings in your ResourceManager class and all clients will be consistent. If you want to do this in real-time, changing any of the ResourceManager's mappings will probably send out an event to its clients and notify them that something has changed. Then the clients can redraw their components if they want to.
Implementation varies by platform, but here are a few general cross-platform considerations:
It is good to have an established overall layout into which visual elements can be "plugged." It's harder (but still possible) to support completely different general layouts through skinning.
Develop a well-documented naming convention for the assets (images, HTML fragments, etc.) that comprise a skin.
Design a clean way to "discover" existing skins and add new ones. For example: Winamp uses a ZIP file format to store all the images for its skins. All the skin files reside in a well-known folder off the application folder.
Be aware of scaling issues. Not everyone uses the same screen resolution.
Are you going to allow third-party skin development? This will affect your design.
Architecturally, the Model-View-Controller pattern lends itself to skinning.
These are just a few things to be aware of. Your implementation will vary between web and fat client, and by your feature requirements. HTH.
The basic principle is that used by CSS in web pages.
Rather than ever specifying the formatting (colour / font / layout[to some extent]) of your content, you simply describe what kind of content it is.
To give a web example, in the content for a blog page you might mark different sections as being an:
Title
Blog Entry
Archive Pane
etc.
The Entry might be made of severl subsections such as "heading", "body" and "timestamp".
Then, elsewhere you have a stylesheet which specifies all the properties of each kind of element, size, alignment, colour, background, font etc. When rendering the page or srawing / initialising the componatns in your UI you always consult the current stylesheet to look up these properties.
Then, skinning, and indeed editing your design, becomes MUCH easier. You simple create a different stylesheet and tweak the values to your heat's content.
Edit:
One key point to remember is the distinction between a general style (like classes in CSS) and a specific style (like ID's in CSS). You want to be able to uniquely identify some items in your layout, such as the heading, as being a single identifiable item that you can apply a unique style to, whereas other items (such as an entry in a blog, or a field in a database view) will all want to have the same style.
It's different for each platform/technology.
For WPF, take a look at what Josh Smith calls structural skinning: http://www.codeproject.com/KB/WPF/podder2.aspx
This should be relatively easy, follow these steps:
Strip out all styling for your entire web application or website
Use css to change the way your app looks.
For more information visit css zen garden for ideas.
You shouldn't. Or at least you should ask yourself if it's really the right decision.
Skinning breaks the UI design guidelines. It "jars" the user because your skinned app operates and looks totally different from all the other apps their using. Things like command shortcut keys won't be consistent and they'll lose productivity. It will be less handicapped accessible because screen readers will have a harder time understanding it.
There are a ton of reasons NOT to skin. If you just want to make your application visually distinct, that's a poor reason in my opinion. You will make your app harder to use and less likely that people will ever go beyond the trial period.
Having said all that, there are some classes of apps where skinning is basically expected, such as media players and imersive full screen games. But if your app isn't in a class where skinning is largely mandated, I would seriously consider finding other ways to make your app better than your competition.
Depending on how deep you wish to dig, you can opt to use a 'formatting' framework (e.g. Java's PLAF, the web's CSS), or an entirely decoupled multiple tier architecture.
If you want to define a pluggable skin, you need to consider that from the very beginning. The presentation layer knows nothing about the business logic but it's API and vice versa.
It seems most of the people here refer to CSS, as if its the only skinning option.
Windows Media Player (and Winamp, AFAIR) use XML as well as images (if neccesary) to define a skin.
The XML references hooks, events, etc. and handles how things look and react. I'm not sure about how they handle the back end, but loading a given skin is really as simply as locating the appropriate XML file, loading the images then placing them where they need to go.
XML also gives you far more control over what you can do (i.e. create new components, change component sizes, etc.).
XML combined with CSS could give wonderful results for a skinning engine of a desktop or web application.

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