Image/form to Pascal/Delphi code converter? - image

Does anyone knows about any editor allowing to visually design a form (by form I do not mean DFM or Delphi form, but a "paper form", like those pre-printed forms that you fill with some info) and that generates pascal commands to draw that form in a Printer (or Image) canvas?
What I want is an easy way to draw/design this form visually, composed just by lines and text, and a way to convert this to Pascal commands that when run, will draw that form in a Canvas (Image or Printer), respecting the original layout and scale, doesn't matter the Canvas DPI where it is being drawn.
Update: Maybe I wasn't clear enough about what I need and why I need it. I developed an Open Source component called TFreeBoleto (freeboleto.sf.net). It is used to generate and print bank billets (a common method for billing people in Brazil). Right now, the component uses a TBitmap image containing the "billet" mask, and TextOut methods for the dynamic areas (ie: billet number, customer name, etc). It is fine when looked in the screen, but some people complains that the quality of the printed image is not good. The component uses a BltTBitmapAsDib procedure to maximize the quality of printing, but some people still think it is not good enough. So, my idea was to avoid using a bitmap image as the form layout, and draw everything direct in the canvas (both form and printer). Check here for a sample of what a bank billet looks like.
Of course ReportBuilder and/or FastReport could solve the problem, but they are not free, so I cannot include it in the component. I need "native" solution that any standard Delphi install would be able to compile.

You might get what you want out of the Fast Reports Report Designer which is a commercial reporting system for Delphi. Remember that a report is just a page. That page can be shown on the screen or printed on the printer.
You also might find that something like TRichView helps you.
Whether using TRichView in particular or not, I would look into using HTML to do what you want. I would use HTML+CSS to do both a screen and printer layout, that can also be viewed on the web. For simple text layout plus text boxes I think even bare HTML and HTML tables might be sufficient. To visually design simple text pages, using a Delphi application, I would use TRichView.
In both cases, you would be creating documents, not code. To create code that creates a page, without using any document system, would be very difficult indeed, and I am not sure what you would really do with that code, since you would need a compiler or interpreter to convert that code into something that you could use. Please clarify what you mean by "creating code", and what syntax you would want that code to be using. If HTML is code in your definition of "code" then maybe HTML is the best kind of "code" for your problem.

I do my form-work with WPTools. It is also a commercial product. The core is a very good wordprocessor and form-designer. The engine can render text and forms to any canvas (screen, printer, also create pdf) and is highly flexible. Output is mainly rtf and html.
I also see no advantage in creating pascal code to redraw the form. What you need, i think, is a good WYSIWYG-editor which creates a document that fits your needs.

Check out ReportBuilder # http://www.digital-metaphors.com/
It is a commercial reporting tool for Delphi - around a long time, very high quality, with all native Delphi source code packaged with it. I am using it for an important commercial project right now and I recommend it highly (I'm not working for them.) I've used MANY Delphi reporting tools over the years and this one is the best IMO.
RBuilder also has extensive support for paper form emulation see:
http://www.digital-metaphors.com/products/report_design/form_emulation.html
I haven't worked with that feature, but you can download a full-featured demo and try it.

Yoy can use Adobe Acrobat (full version) to create forms.
Then you can use free Acrobat Reader to display and print forms or other COM object in your application.
I think it is best solution for you.
PS
All tools for reports that are included in Delphi are free for you to design form and are free to distribute if user only preview and print already designed reports.
The same is valid for Adobe Acrobat (you may distribute forms) but you have added that you need to print form and some text over form. Maybe it is easier if you use reports but it is possible to do the same using PDF.
Most report engines are not open source but are free to distribute. There is many components for creating PDF - paid (one time), free, as well as open source.
PPS
I have read your updete for second time. Since you are using TBitmap and you can to TextOut so: You can use TMetafile. There is many editors for metafiles and it is free to distribute metafiles.

Related

Is it possible to programatically create labels in AutoCad?

Our engineering department wastes a great amount of time reviewing drawings for errors. The majority of these problems involve human errors in labeling (ie. two rooms have the name 01-01-00-RM). Our IT department has come up with a partial solution by automation the room names. However, the engineers still have to type this into AutoCAD.
Is there any way to create labels in AutoCAD based on another file (ie. an Excel/CSV document)? Ideally, one would create a group in a layer and enforce that all elements be unique, then have them retrieve their values from a document.
EDIT
Some screenshots of the labels. Note, for company reasons, I can't put full PDF screenshots up.
First image showing compact label next to a camera. This was on a floor plan overlay.
Second image showing the full lable next to a camera. This was in the block diagram
Yes it's possible, there some different paths:
Lisp: very common on AutoCAD environment and allow some basic (and not so basic) automations.
VBA/COM: can be used from inside AutoCAD or by external process, just need to CreateObject("Application.AutoCAD") and program the steps
.NET or C++: in-process automation that allow powerful customization, up to a major remodeling of AutoCAD.
So, depending on your expertise, you may choose different approaches. It may also combine with batch processing via AutoCAD Console.
Find more at http://www.autodesk.com/developautocad and at the blog http://adndevblog.typepad.com/autocad
If the labels were blocks with attributes then you could use the ATTOUT and ATTIN commands in Express tools to export / import them in to/out of Excel. Watch for cell formatting in Excel - eg. numbers like 1/2 turn into dates if you leave the formatting as "General".
Programmatically this is reasonably trivial if the data is structured. An AutoCAD drawing is actually a hierarchical object database so everything in it is addressable, finding it is often the hardest part. If you have an AutoCAD installation handy, have a look into a drawing with MGDDBG to get an idea of the database structure.

CMS WYSIWYG Editors - What techniques do you use to client-proof these types of pages?

This is a topic that may be considered something not necessarily "programming related"; however, I feel it is since I'm asking for specific techniques.
Essentially, as a web developer, I work with a variety of platforms that include a WYSIWYG editor in the backend (TinyMCE, WYGWAM, etc) and one of the selling points of such systems is that it becomes easier to manage your own content because of these tools.
In theory, sounds great, in practice, not so much.
It can be way too easy for a client to break a layout by using many of the advanced features of a WYSIWYG editor. They can start floating things, setting too much margin/padding, etc.
Generally, I have tried to build any of these types of pages with only some sensible default styles applied to a few of the most common tags, such as setting a font size, colors, some margins, and some text decorations.
I would like to know if anyone has used anything more advanced to essentially turn the output of:
$cms->getContent();
...or equivalent into something that is effectively sandboxed and operates entirely agnostic of any other style/layout elements being used.
As often as possible, I express to clients that they should purchase an HTML/CSS book for Dummies and read it so that they aren't deer in headlights when they click "code view" in a WYSIWYG. But I know they don't do this, nor do they hire anyone who has experience, and it ends up allowing a client more control than they should responsibly have.
Plus, it sucks when you are using their sites as work samples to show others knowing they have the ability to take your beautiful design and development and make it look like crap.
A few things:
I have a standard WYGWAM config that I reuse on new sites by importing the exp_wygwam_configs table.
I keep options very limited in the editors
Areas of the page delineated for images should use a File field, with an image resizer like CE Image used to insure proper size
Client training. Make videos with Camtasia or similar tool if you have to.
Use a custom stylesheet for WYGWAM that has a small subset of styles, so they can choose h2...h4, for example, but not h1 or h5.
After encountering a lot of issues with WYSIWYG editors (which, by the way, never reflect accurately what you "get" in the end), I now prefer to leave only the most basic formatting features in the editor's configuration. For example, take a look at stackoverflow's editor.
It's got the following features: bold, italic, link, quote, pictures, lists, and alignments. The only special feature here are code sample and html, which are targeted to this site's audience. Most of your client don't need them.
I think it's the best approach, because if you give your clients the feeling that they can do whatever they want in the page, but in the end, this content is filtered when the page is rendered, they are going to be really frustrated. Not to mention the fact that the site will be slowed by the filtering process and the need to put the filtered content in cache.
Sometimes the client indeed wants to have a special layout in a page, but I think that can be best done by customizing the CMS so that it fits the client need.

Document creation and editing online

What language or technology would I need to be able to create documents online? I want to be able to add text and images and move them into position, resize etc, similar to this.
And then when complete, create a PDF from them.
Sorry if this is a bit vague, I just need to know where to start researching.
You need to decide on your basic technology: Flash, Silverlight, Canvas, client-side SVG, server-side SVG or server-side bitmap. There are also commercial solutions that work with Adobe InDesign documents (and probably a host of other proprietary formats) but I'd expect those not to be cheap.
Flash/Silverlight require plugins, and are considered by some to be a dying technology - though I am sure that is disputed. Canvas is 'very HTML5' and is essentially a bitmap built/rendered on the client, but if you are ultimated rendering to PDF it may not provide the resolution you need. The same limitation affects building an image server-side too - you should probably be dealing with vector elements plus bitmaps, rather than rendering everything to pixels as you go.
That leaves SVG in my list, either on the client (see RaphaelJS) or on the server (see Inkscape). I'm doing some work with server-side SVG rendering at the moment, and it is promising; although subject to more scalability issues than client-side, it doesn't suffer from browser-compatibility issues or the limitations of browser rendering.
The biggest issue in browser SVG rendering is flowed paragraph text and text in/on a path - I am not sure how well these are implemented in modern browsers, or how much agreement there is between them. This is especially the case given that some of these require SVG1.2, and browsers (afaik) are only just settling on SVG1.1, after many years. But, if you just want to do standard blocks of text, bitmaps and vector elements, browser-based SVG should suit you fine.
The example you've given uses a server-side technology (SVG, or perhaps a commercial format) and renders to low-res PNG on the client.
In your case, once you've considered how to 'do the editing', you'll need to consider how to render to PDF, which will be done on the server. You could go low-level and use something like FPDF, use a report renderer like Jasper, or use a graphics system like GhostScript, Inkscape, Scribus, ps2pdf, svg2pdf etc.
Aside: I normally don't answer questions without obvious prior research. But, since you've indicated that you will indeed undertake this, I'm happy to help get you started.

Qt, CEGUI or wxWidgets for a text game GUI?

I tried to sign up, but I was unable; perhaps a problem from my side. Hopefully I'll get an answer as anonymous.
I apologize for the grammar/syntax, but English isn't my native language.
Recently I lost my job, so I have enough spare time to try something fun. I decided to create a simple text RPG game for me and some friends. It will very close to the board games like Talisman, Dungeon Run, and HeroQuest, using dice and a simple attribute/skill system. So no 3d graphics. The only 2d element, if I decide to include it, will be a map
that will allow the hero to move between locations. Currently I'm using Windows XP SP3, for the game I use wxDev-C++, and although cross platform would be cool, I don't really care.
I have some experience in C++ (currently using wxDev-C++), but I'm far from being called an expert or even a great programmer. I was about to start writing parts of the code, but I decided to check if creating a GUI for the game is possible. In some forums, many suggested I use Qt, CEGUI or wxWidgets, but most examples I saw are grey boxes that are
indifferent at best, when I want something that fits better in a fantasy setting. I don't claim I would do better, but I want a GUI that is more fantasy related.
What I want from the GUI:
1. A "cool" Gui with decent graphics. I could even create an image to serve as a mask in Photoshop, but the GUI builder will have to support imported images.
2. A relatively large textbox in the middle (with a scrollbar) that will display die rolls, damage and options.
3. The ability to display dynamically values (like the change in the health after each action without requiring to refresh manually)
4. Display an icon or a small image of the character in the area where I display stats/abilities.
5. Open new windows created with tha same GUI builder to allocate points, buy/sell things and open a map.
About the map in the game: I decided to create a map in photoshop. When the hero decides to move to another location, a new window will open showing the map. I thought of 2 possible ways to move between locations: 1) Create hotspots on the image and select one by clicking on the name of the location.(I dare not think about the complexity of this so we
move to idea #2) and 2) Have the image as a backgroung to a grid with vertical and horizontal coordinates. When the hero selects a new area to visit, he clicks on the area, but what he really does is click on the grid, which returns the two values (x,y) of the location and informs the game about the area the hero wants to visit.
Yeah, yeah, I know it's too much, so what I'm most interested in are the 1-3. I know that even if they are possible, it will propably take forever, but as I said I have spare time, and I like learning new things. I apologize for the size of the post, but I decided to post as many info as possible so you know what I want.
If any of you has used Qt, CEGUI or wxWidgets could you tell which covers most of my criteria? I saw some great stuff build with CEGUI, but I don't know if it is too hard to learn?
Thank in advance.
I know my answer comes pretty late, I only recently started using stackoverflow fairly recently, but maybe this response will help anybody.
CEGUI fully supports skinning widgets using XML. Our CEED editor (WYSIWYG) fully supports layout editing, but the skinning editor (LNF editor) is not finished as of now (11.11.2014), the development version supports exchanging images however and changing sizes and proportions, but more advanced adjustments have to be done in XML.
CEGUI has an imageset editor, fully supported by the CEED editor. Creating imagesets (sets of named subimages, with position and dimension inside a big texture atlas) is supported there. Additionally there is a way to create imagesets from just a bunch of jpg/png/... files using a tool. You would have to ask for specifics in the forum though because it is not integrated into CEED yet.
So basically with CEGUI you are free to make whatever fantasy GUI you want. Skinning simple elements like buttons and progress bars isn't much work in XML anyways. Without the finished editor, some more advanced widgets are more work to skin, but many skins have already been created done this way and some of them are even publically available in the forum and in the CEGUI stock files.
StaticText widgets supports what you want, you can even use images in there or change fonts and colours in the text if you want. Scrollbars are supported too.
I am not sure what you mean by this. You have to specify this.
A simple "Generic/Image" widget is available in CEGUI for this purpose. You can use precreated images or even RTT textures.
You can create and destroy windows in CEGUI without issues.
Regarding the map: I m not sure what you mean, but getting the position of a click in respect to an image (representing the map) is possible in CEGUI.
CEGUI is not particularly hard to learn. There is always the forums and the chat if you got questions. For an Open Source project it is quite well documented so if you read all of the API docu, and look at the supplied samples in the sample browser, you should already get quite far. And for everything additional there is the forum (search), the IRC chat and a community wiki (mind the targeted versions of an article there though)
For a project like yours, CEGUI seems perfectly suited (this is what it was created for in the first place). Qt is not really optimal for games for numerous reasons. wxWidgets I have never used.

Extract text from X11 GUIs?

I have a point-of-sale application written in Perl/Tk. I use X11::GUITest to do automated testing of it, driving the app via hot-keys bound to the buttons and other widgets (it's normally touch-screen driven). However, X11::GUITest doesn't have a way to "read" text back from the screen, so I resort to augmenting the app to write temp files as well as putting data on the screen. The test scripts then look at the temp files, not the GUI. But I'd love to extend X11::GUITest or make a new CPAN module that can scrape text strings from X11 GUIs. I'm not after graphics-to-text conversion; it's my (faint) understanding that somewhere in the depths of the X window system, label text and such are stored as text strings and rendered to bitmap form late in the pipeline (?).
Anyone have guidance on how to do this, or pointers on where to start?
Yeah, I know I should've adhered to better MVC separation and not actually test at the GUI level, but just below it; however reality got in the way and it is what it is!
The best way to do this is to make your program work with an accessibility framework like ATK (used in GTK applications) and then use that to query for the strings as a screen reader would have to for text-to-speech translation. This is the approach taken by the Linux Desktop Testing Project and dogtail testing frameworks. You get the bonus of using existing, well tested code and making your application more usable by disabled users (as may be required by laws such as the Americans with Disabilities Act in the US and similar laws in many other countries).
If your application is using modern font frameworks, like libXft2, this may be your only choice, as those strings are only in the client application, not the X server, and the character to pixmap conversion is done in the client. (If your text is antialiased, it must be using these instead of the legacy X11 API's.)
Even with the legacy X11 API's though, the X server doesn't store the strings once the text to bitmap conversion is done, so there's no good way to query them short of intercepting them in that case.
The program listres lists resources in widgets, including label texts and I think the contents of text entry boxes. You may be able to use its output directly, extracting what you need, or you may need to look at the source and see how it's done.

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