I've been trying to figure out how to implement Core Audio development kit into the current version of Xcode but have had no luck. I can't find where to download the SDK or where it would be located inside Xcode. The tutorial that apple offers only brings you to their website which doesn't have it, they have audio tools and examples but no SDK. Am I missing something? I have been searching my computer to see where any of the source files would be but have had no luck.
You don't need to download anything actually, it comes with XCode.
Import the CoreAudio header where you need it with
#import <CoreAudio/CoreAudio.h>
Then head over to your targets build phases to section "Link Binary With Libraries".
There you need to add CoreAudio and you are done with it.
In case you are new to CoreAudio I can highly recommend the book "Learning Core Audio". It helped me a ton.
Related
I apologize but I am new to tvOS development, an programming in general.
IDE: Xcode 7.2.1
language: Swift 2
platform: tvOS
I am currently trying to integrate the AppLovin SDK for my tvOS app.
I have followed the documentation and have everything set up for Swift.
However, there is one glaring problem. when downloading the SDK the static library File: libAppLovinTVOS.a does not populate as a library.But rather a generic Document file.
I have downloaded it a couple times to see if it was just an error in downloading. Even tried to go to their gitHub to no avail. Any help will be deeply appreciated.
(sorry for breaking up the text it helps with my dyslexia)
when downloading the SDK the static library File: libAppLovinTVOS.a does not populate as a library.But rather a generic Document file.
There's nothing wrong. The file is a static library, not a framework, and it's completely normal for those to appear as plain old document files. I've got several similar libraries in my iOS project right now and they have exactly the same generic icon.
Can someone please let me know the proper steps for installing Gstreamer SDK on Mac. I followed the steps on the following
website:http://docs.gstreamer.com/display/GstSDK/Installing+on+Mac+OS+X
After installing the Runtime and development files I cannot find: Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials. Cannot see the Current folder.
New to GStreamer as well as Mac.
First of all, gstreamer.com ist not part of the official GStreamer project. The project's URL is http://gstreamer.freedesktop.org/.
The SDK available on gstreamer.com is based upon the GStreamer 0.10.x release. These versions have not been maintained by the GStreamer project for a couple of years already. The current stable version is 1.4.x.
I strongly suggest getting the SDK from the official GStreamer project page and start reading the documentation found there.
Returning to your original question. Apple decided to hide your personal Library folder. You can reach it as described in this KB:
https://support.apple.com/kb/PH18928
The Library folder is hidden. If you need to open it for some reason,
click the desktop to make sure you’re in the Finder, hold down the
Option key, then choose Go > Library.
In older versions of Xcode they have been in the developer folder, just wondering where they are available now, do I have to download them from somewhere?
If you find the name of the project you want from the Documentation tab in Organiser you can simple choose "Open Project" and it will be downloaded to a folder of your choice.
Make sure you have downloaded the documentation first via xCode/Preferences/Downloads/Documentation/Check & Install Now.
There a lot of sample codes. Just a simple search in google.
Here:
raywenderlich iPhone Tutorials with source code
Github - search for repos
Apple's own sample codes
The Open Source iPhone Apps List in maniac dev
Cocos2d samples
https://stackoverflow.com/questions/1353130/where-can-i-find-sample-iphone-code
I bet this is a good start.
Hope this helps. Have fun.
I'm discovering XCode and iOS development.
Delving into the iOS documentation, I've tried to download and run some of the programming examples.
As an example, I'll use AccelerometerGraph.
If I download the code and try to compile, i get an error message, and I realize that the Navigation panel tells me : Base SDK Missing.
After fiddling around (the existing answers on stackoverflow refer to the Xcode 3.2 answer, which doesn't work) I figured I should go to "Editor > Validate Settings…" and accept the changes.
It "seems" to work, (as in the "Missing SDK" message disappears, and I can compile) but I'm wondering if i'm missing something more fundamental.
Also, I thought if there is such a fundamental change, it would be useful to have it up there in one of the questions.
Thx
P.
Go to the project settings and choose "Latest SDK" for the SDK option and that should fix your projects.
And if you want to be super helpful, file a bug with Apple (at http://bugreporter.apple.com) and tell them to update these outdated sample projects to use the latest SDK's if possible.
Not missing something more fundamental. Apple's sample projects have a variety of vintages. Mostly they compile and link under the current versions of Xcode and friends. Some need to be brought up to date. What you found was one that was originally set up for an obsolete version of the SDK and it compiles and links fine with one that was automagically found on your system when you updated it.
Does anyone know of a sample Xcode project that demonstrates how to provide user help and which closely follows the guidelines of the "Apple Help Programming Guide"?
The guide's revision history shows that one of the more recent new guidelines is to organize help books in a bundle. I'm experiencing some trouble following this guideline. Unfortunately AFAIK the guide does not make any mention of a downloadable sample Xcode project; and I cannot find any application installed on my 10.5 system with a help book organized into a bundle.
Does anyone know of a sample project or at least an open-source project which follows this "help book in a bundle" guideline?
This link provides a step-by-step guide:
http://www.codefreeze.net/documentation/step-implement-an-htmlbased-apple-help-bundle-for-snow-leopard.html
It's written for XCode3 but it worked for me using XCode4 (project's info.plist no longer displayed). The guide is bit wordy but 3 pages cover the whole process.
Apple Help Bundles can be found in
/Library/Documentation/Help
as with all bundles you have to Ctrl-Click -> Show Package Contents to see directory structure.
Many of Apple's own applications use the old Apple Help but Mail uses the new (10.6) bundle help. Look in this directory:
/Applications/Mail.app/Contents/Resources/Mail.help
Hope this helps.