Ising 2D Optimization - performance

I have implemented a MC-Simulation of the 2D Ising model in C99.
Compiling with gcc 4.8.2 on Scientific Linux 6.5.
When I scale up the grid the simulation time increases, as expected.
The implementation simply uses the Metropolis–Hastings algorithm.
I tried to find out a way to speed up the algorithm, but I haven't any good idea ?
Are there some tricks to do so ?

As jimifiki wrote, try to do a profiling session.
In order to improve on the algorithmic side only, you could try the following:
Lookup Table:
When calculating the energy difference for the Metropolis criteria you need to evaluate the exponential exp[-K / T * dE ] where K is your scaling constant (in units of Boltzmann's constant) and dE the energy-difference between the original state and the one after a spin-flip.
Calculating exponentials is expensive
So you simply build a table beforehand where to look up the possible values for the dE. There will be (four choose one plus four choose two plus four choose three plus four choose four) possible combinations for a nearest-neightbour interaction, exploit the problem's symmetry and you get five values fordE: 8, 4, 0, -4, -8. Instead of using the exp-function, use the precalculated table.
Parallelization:
As mentioned before, it is possible to parallelize the algorithm. To preserve the physical correctness, you have to use a so-called checkerboard concept. Consider the two-dimensional grid as a checkerboard and compute only the white cells parallel at once, then the black ones. That should be clear, considering the nearest-neightbour interaction which introduces dependencies of the values.
Use GPGPU:
You can also implement the simulation on a GPGPU, e.g. using CUDA, if you're already working on C99.
Some tips:
- Don't forget to align C99-structs properly.
- Use linear Arrays, not that nested ones. Aligned memory is normally faster to access, if done properly.
- Try to let the compiler do loop-unrolling, etc. (gcc special options, not default on O2)
Some more information:
If you look for an efficient method to calculate the critical point of the system, the method of choice would be finite-size scaling where you simulate at different system-sizes and different temperature, then calculate a value which is system-size independet at the critical point, therefore an intersection point of the corresponding curves (please see the theory to get a detailed explaination)
I hope I was helpful.
Cheers...

It's normal that your simulation times scale at least with the square of the size. Isn't it?
Here some subjestions:
If you are concerned with thermalization issues, try to use parallel tempering. It can be of help.
The Metropolis-Hastings algorithm can be made parallel. You could try to do it.
Check you are not pessimizing the code.
Are your spin arrays of ints? You could put many spins on the same int. It's a lot of work.
Moreover, remember what Donald taught us:
premature optimisation is the root of all evil
Before optimising you should first understand where your program is slow. This is called profiling.

Related

Mathematica's NDSolve is finding a stiff system very quickly trying to solve a large set of differential equations

I'm a physics PhD student solving lubrication equations (non-linear PDEs) related to the evaporation of binary droplets in a cylindrical pixel in order to simulate the shape evolution. So I split the system into N ODEs, each representing the height evolution (dh/dt) at point i, write as finite differences, and solve simultaneously using NDSolve. For single-liquid droplets this works perfectly, the droplet evaporates cleanly.
However for binary droplets I include N additional ODEs for the composition fraction evolution (dX/dt) at each point. This also adds a new term (marangoni stress) to the dh/dt equations. Immediately NDSolve says:
At t == 0.00029140763302667777`, step size is effectively zero;
singularity or stiff system suspected.
I plot the droplet height at this t-value and it shows a narrow spike at the origin (clearly exploding, hence the stiffness); plotting the composition shows a narrow plummet at the origin (also exploding, just negative. Also, the physics obviously shouldn't permit the composition fraction to be below 0).
Finally, both sets of equations have terms depending on dX/dr, the composition gradient. If this is set to zero and I also set the evaporation interaction to zero (meaning the two liquids evaporate at the same rate and there can be no X gradient) there should be no change in X anywhere and it should reduce to the single liquid case (dX/dt = 0 and dh/dt no longer depends on X). However, the procedure is introducing some small gradient in X nonetheless, which explodes and causes the same numerical instability.
My question is this: is there anything about NDSolve that might be causing this? I've been over the equations and discretisation a hundred times and am sure it's correct. I've also looked into the documentation of NDSolve, but didn't find anything that helps me. Could it be introducing a small numerical error in the composition gradient?
I can post an MRE code below, but it's pretty dense and obviously written in mathematica code (doesn't transfer to the real world well...) so I don't know how much it'd help. Anyway thank you for reading this!

How does choosing between pre and post zero padding of sequences impact results

I'm working on an NLP sequence labelling problem. My data consists of variable length sequences (w_1, w_2, ..., w_k) with corresponding labels (l_1, l_2, ..., l_k) (in this case the task is named entity extraction).
I intend to solve the problem using Recurrent Neural Networks. As the sequences are of variable length I need to pad them (I want batch size >1). I have the option of either pre zero padding them, or post zero padding them. I.e. either I make every sequence (0, 0, ..., w_1, w_2, ..., w_k) or (w_1, w_2, ..., w_k, 0, 0, ..., 0) such that the lenght of each sequence is the same.
How does the choice between pre- and post padding impact results?
It seems like pre padding is more common, but I can't find an explanation of why it would be better. Due to the nature of RNNs it feels like an arbitrary choice for me, since they share weights across time steps.
Commonly in RNN's, we take the final output or hidden state and use this to make a prediction (or do whatever task we are trying to do).
If we send a bunch of 0's to the RNN before taking the final output (i.e. 'post' padding as you describe), then the hidden state of the network at the final word in the sentence would likely get 'flushed out' to some extent by all the zero inputs that come after this word.
So intuitively, this might be why pre-padding is more popular/effective.
This paper (https://arxiv.org/pdf/1903.07288.pdf) studied the effect of padding types on LSTM and CNN. They found that post-padding achieved substantially lower accuracy (nearly half) compared to pre-padding in LSTMs, although there wasn't a significant difference for CNNs (post-padding was only slightly worse).
A simple/intuitive explanation for RNNs is that, post-padding seems to add noise to what has been learned from the sequence through time, and there aren't more timesteps for the RNN to recover from this noise. With pre-padding, however, the RNN is better able to adjust to the added noise of zeros at the beginning as it learns from the sequence through time.
I think more thorough experiments are needed in the community for more detailed mechanistic explanations on how padding affects performance.
I always recommend using pre-padding over post-padding, even for CNNs, unless the problem specifically requires post-padding.

Modelica events and hybrid modelling

I would like to understand the general idea behind hybrid modelling (in particular state events) from a numerical point of view (although I am not a mathematician :)). Given the following Modelica model:
model BouncingBall
constant Real g=9.81
Real h(start=1);
Real v(start=0);
equation
der(h)=v;
der(v)=-g;
algorithm
when h < 0 then
reinit(v,-pre(v));
end when;
end BouncingBall;
I understand the concept of when and reinit.
The equation in the when statement are only active when the condition become true right?
Let's assume that the ball would hit the floor at exactly 2sec. Since I am using multi-step solver does that mean that the solver "goes beyond 2 seconds", recognizes that h<0 (lets assume at simulation time = 2.5sec , h = -0.7). What does this mean "The time for the event is searched using a crossing function? Is there a simple explanation(example)?
Is the solver now going back? Taking a smaller step-size?
What does the pre() operation mean in that context?
noEvent(): "Expressions are taken literally instead of generating crossing functions. Since there is no crossing function, there is no requirement tat the expression can be evaluated beyond the event limit": What does that mean? Given the same example with the bouncing ball: The solver detects at time 2.5 that h = 0.7. Whats the difference between with and without noEvent()?
Yes, the body of when is only executed at events.
Simple view: The solver takes steps, and then uses a continuous extension to generate a (smooth) interpolation formula for the previous step. That interpolation formula can be used to generate a plot, and also for finding the first point where h has crossed zero (likely 2.000000001). An event iteration is then done at that interpolated point - and afterwards the solver is restarted.
I wouldn't say that the solver goes back. It takes a partial step and then continues forward. Some solvers need to reduce the step-size a lot after the event - others don't.
pre(x) is set to the value of x before the event.
noEvent(h<0) basically means evaluate the expression as written without all the bells-and-whistles of crossing functions. You cannot use when noEvent(h<0) then
There are many additional point:
If you are familiar with Sturm-sequences or control theory you might realize that it is not necessary to interpolate a formula to determine if it crossed zero or not in an interval (and some tools use that). The fact that the function is not necessarily smooth makes it a bit more complicated, and also means that derivative-tests cannot be used.
How much the solver is reset depends on the kind of solver. One-step solvers (Runge-Kutta) can be restarted directly as if virtually nothing happened, whereas multi-step solvers (BDF/Adams - such as dassl/lsodar/cvode) need to start with lower order and smaller step-size.

Can we convert every Algorithm in fixed point?

I have developed a Algorithm in MATLAB using floating point variable. In my algortihm I am doing eigen value decomposition ,rotation, transformation of matrices, inverse of matrices, division , addition and multipications of matrices several times.(So it is kind of processing of the the signal). I tried to convert it into the fixed point but I am unable to do because my variables and matrices changes it values every time. So for me it is very difficult to handle the overflow problem as I can not make any routine to handle the overflow. Can any one tell me how to handle this problem or is it not possible to convert the algorithm into fixed point.
I need a concerte reason to justify that I can not convert my Algorithm into fixed point(As it is my master thesis!)
P.S:- This algorithm is developed for the controller of the Analog to digital converter, which utilizes the Statistics of the signal and gives the effective decision threshold. I have just written the mathemetical operations.
the answer is YES and NO. it depends on the processed data dynamic range
if you are processing numbers/signal in specified range then YES
but if the numbers/signal has very high dynamic range then NO
you should use more fixed point formats for different stage of signal processing
for example ADC gives you values in exact defined range
so you have to use fixed format such that does not loss precision and have not many unused bits
after that you apply some filter or what ever the range changes
so you need to get bound of possible number ranges per stage and use the best suited fixed point format you have at disposal
This means you need some number of fixed point formats
and also the operations between them
you can have fixed number of bits and just change the position of decimal point...
To be more specific then you need add the block diagram of your processing pipeline
with the number ranges included
and list of used operations
matrix operations and integrals/sums are tricky because they can change the dynamic range considerably
The real question always stays if such implementation is faster then floating point ...
because sometimes the transition between different fixed point stages can be slower then direct floating point implementation ...

Hiding communication in Matrix Vector Product with MPI

I have to solve a huge linear equation for multiple right sides (Let's say 20 to 200). The Matrix is stored in a sparse format and distributed over multiple MPI nodes (Let's say 16 to 64). I run a CG solver on the rank 0 node. It's not possible to solve the linear equation directly, because the system matrix would be dense (Sys = A^T * S * A).
The basic Matrix-Vector multiplication is implemented as:
broadcast x
y = A_part * x
reduce y
While the collective operations are reasonably fast (OpenMPI seems to use a binary tree like communication pattern + Infiniband), it still accounts for a quite large part of the runtime. For performance reasons we already calculate 8 right sides per iteration (Basicly SpM * DenseMatrix, just to be complete).
I'm trying to come up with a good scheme to hide the communication latency, but I did not have a good idea yet. I also try to refrain from doing 1:n communication, although I did not yet measure if scaling would be a problem.
Any suggestions are welcome!
If your matrix is already distributed, would it be possible to use a distributed sparse linear solver instead of running it only on rank 0 and then broadcasting the result (if I'm reading your description correctly..). There's plenty of libraries for that, e.g. SuperLU_DIST, MUMPS, PARDISO, Aztec(OO), etc.
The "multiple rhs" optimization is supported by at least SuperLU and MUMPS (haven't checked the others, but I'd be VERY surprised if they didn't support it!), since they solve AX=B where X and B are matrices with potentially > 1 column. That is, each "rhs" is stored as a column vector in B.
If you don't need to have the results of an old right-hand-side before starting the next run you could try to use non-blocking communication (ISend, IRecv) and communicate the result while calculating the next right-hand-side already.
But make sure you call MPI_Wait before reading the content of the communicated array, in order to be sure you're not reading "old" data.
If the matrices are big enough (i.e. it takes long enough to calculate the matrix-product) you don't have any communication delay at all with this approach.

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