Redprob.ado file installation - panel

I’m trying to use the dynamic RE panel logit model.
I downloaded the redprob.ado, redprob.hlp, redpmod_ll.ado files from Prof. Mark Stewart's website and installed as follows.
Create ado and personal folder in my C: drive.
Save those 3 files in personal folder.
Typed net set ado c:\ado\personal
Typed adopath + "c:\ado\personal”
Type ssc install redprob
But the following message came out.
ssc install: "redprob" not found at SSC, type -findit redprob-
(To find all packages at SSC that start with r, type -ssc describe r-)”
What is the way to install and use redprob?

As you noted these files should be downloaded from Mark Stewart's site, namely http://www2.warwick.ac.uk/fac/soc/economics/staff/academic/stewart/stata
The third file is called redpmod_ll.ado, and not as you originally typed.
They are not on SSC, so the ssc command is completely irrelevant. What you did is like saying "fetch me this program from Warwick" and then "and now fetch me this program from Connecticut" when it is only at Warwick.
The StataCorp recommendation is to use c:\ado\plus, but what you did should have worked.
Try it with
which redprob
and Stata should be able to find the program and tell you where it is.

If you have manually downloaded the files, simply pasting them into c:\ado\personal should do the work. Stata will automatically load commands from this folder when it starts. Create the folder if it doesn't exist.

Related

What is "lrelease"?

I am trying to make a naoqi package with qipkg (I dont know if this problem is specific to aldebaran naoqi or if it is a general windows problem)
qipkg make-package Pepper-Demo.pml
but I get the folowing error:
NotInPath Could not find executable: lrelease
qipkg deploy-package is working as it should.
I solved it with the folowing steps:
Check if there is a .exe file called lrelease in the folder at:
C:\Program Files (x86)\Softbank Robotics\Choregraphe Suite 2.5\bin
If not, search for the file on your computer using search in file explorer.
The error message displayed in which folders it searched for.
Go to the first folder it searched in (or create it) and paste the lrelease file.

How to package a Kivy app with Pyinstaller

I have a lot of troubles following the instructions form the Kivy website, many steps aren't explained like what should I answer to the warning.
WARNING: The output directory "..." and ALL ITS CONTENTS will be REMOVED! Continue? (y/n)
Even if I choose y, the folder isn't removed.
Also should I always add these lines:
from kivy.deps import sdl2, glew
Tree('C:\\Users\\<username>\\Desktop\\MyApp\\'),
*[Tree(p) for p in (sdl2.dep_bins + glew.dep_bins)]
in the .spec file? Why are they necessary?
Not many info is available for Kivy.
Because I spent a lot of time understanding how I should package my app, here are some instructions that would have really helped me.
Some info are available at http://pythonhosted.org/PyInstaller/
Python 3.6 as of march 2017
Because packaging my app gave me the error IndexError: tuple index out of range, I had to install the developement version of PyInstaller:
pip install https://github.com/pyinstaller/pyinstaller/archive/develop.zip
Step 1:
I moved all the files of MyApp in a folder "C:\Users\<username>\Desktop\MyApp": the .py, the .kv and the images and I created an icon.ico.
I created another folder C:\Users\<username>\Desktop\MyPackagedApp. In this folder I press Shift+right click and select open command window here.
Then I pasted this:
python -m PyInstaller --name MyApp --icon "C:\Users\<username>\Desktop\MyApp\icon.ico" "C:\Users\<username>\Desktop\MyApp\myapp.py"
This creates two folders, build and dist, and a .spec file. In dist/MyApp, I can find a .exe. Apparently, if my app is really simple (just one label), the packaged app can works without the Step 2.
Step 2:
The second step involves editing the .spec file. Here is an exemple of mine.
(cf Step 3, for the explanations about my_hidden_modules)
I go back to the cmd, and enter
python -m MyApp myapp.spec
I then got this warning:
WARNING: The output directory "..." and ALL ITS CONTENTS will be REMOVED! Continue? (y/n)
I enter y and then press enter.
Because I choosed y, I was surpised that the folder build was still there and that the dist/MyApp was still containing many files. But this is normal. PyInstaller can output a single file .exe or a single folder which contains all the script’s dependencies and an executable file. But the default output is a single folder with multiple files.
Step 3: adding hidden modules
When I click on the myapp.exe in dist/MyApp, the app crashed. In the log C:\Users\.kivy\logs\ I could find 2 errors: ModuleNotFoundError: No module named 'win32timezone' and SystemError: <class '_frozen_importlib._ModuleLockManager'>.
Because of this I had to edit the .spec file and add these lines:
my_hidden_modules = [
( 'C:\\Users\\<username>\\AppData\\Local\\Programs\\Python\\Python36\\Lib\\site-packages\\win32\\lib\\win32timezone.py', '.' )
]
in a = Analysis I changed datas = [] to datas = my_hidden_modules,
Apparently this is because I used a FileChooser widget.
So, the line:
ALL ITS CONTENTS will be REMOVED!
yes, it will be removed AND replaced later with new files. Check the date. I think it prints permission denied if it can't do such a thin both for files and the whole folder, so you'd notice it. It's important though, because you need to add additional files into your folder.
Those additional files of two types:
kivy dependencies
application data
Dependencies are just binaries (+/- loaders, licenses, or so), you get them through the *[Tree(p) ...] piece of code, which is just a command for "get all files from that folder". Without them Kivy won't even start.
Similarly to that, the second Tree(<app folder>) does the same, but for your own files such as .py files, .kv files, images, music, databases, basically whatever you create.
Obviously if you remove the deps, app won't start and if you remove app data, you'll get some path errors and most likely crash. You don't want any of that :P
It also works if in the 'a = Analysis...' block in the spec file one substitutes
hiddenimports=[]
for
hiddenimports=['win32file', 'win32timezone']
for win32file, win32timezone or for whatever files are missing

"The selected directory is not valid home for Lua SDK"?

I'm new here so I apologize if this question is breaking some rule or something. But this is becoming a problem for me. I downloaded Intellij and downloaded the lua plugin for it. Well, now I'm trying to configure lua sdk but everytime I put in the location for it, it says "The selected directory is not valid home for Lua SDK"
What is the valid home? What am I doing wrong?
The problem might be that your lua.exe file is actually named luaXX.exe where XX is the version.
In my case it was lua53.exe. I renamed just the lua53.exe file to lua.exe; I didn't rename the rest.
So at first I had:
lua53.dll
lua53.exe
luac53.exe
wlua53.exe
After renaming the file I have:
lua53.dll
lua.exe
luac53.exe
wlua53.exe
With this changed, the Intellij plugin detected the folder as a valid home.

appledoc Exception: at least one directory

After wasting some time to figure out what goes wrong, I finally have to ask for help. I want to use appledocs from Gentle Bytes. I followed every step of the quick install guide, but I´m not able to compile the project.
Here is what I´ve done:
1. cloned it from git://github.com/tomaz/appledoc.git
2. installed the templates to ~/Library/Application Support/appledoc
3. tried to compile the project
Everytime I try to compile, I get following error:
ERROR: AppledocException: At least one directory or file name path is required, use 'appledoc --help'
What do I have to do now?
Sounds like you've compiled it just fine and are now running the program. If it's a command-line program try command-option-R in Xcode to provide some arguments (i.e. names of files that you want to process).
The error means you didn't give it source paths: after all switches, you must give it at least one path to your source files. Can be either file or directory. In later case it will recursively scan the dir. Here's example
appledoc <options> ~/MyProject
Above example will use ~/MyProject directory as a source. You can also add multiple source paths. Note that you need to give the tool few options, see this page for minimum command line and other usage examples.
You either have to copy appledoc executable to one of directories in your path, as suggested by Caleb, or use full path to it when invoking (for example: /path/to/appledoc)

converter-sample.c contains duplicate main

I'm trying to deploy an application on the mac app store.
I'm working through the process of adding the code to validate the recipts
In accordance to the documentation I've compleated the follwing steps
Installed asn1c using sudo port install asn1c
Created a file modlule.asn1 in a directory asn1c_dir from listing 1-1.
cd asn1c_dir
asn1c -fnative-types module.asn1
Then in Xcode "add existing files" and add the asn1c_dir directory
Try building, but I get ~900 errors
In the target build settings, I check the box next to "Always Search User Paths"
I now get a single error saying "Duplicate symbol _main in /foo/bar/ppc/converter-sample.o and /foo/bar/ppc/main.o
I've tracked this to the fact that it looks like the file converter-sample.c declares it's own int main() function which is bad right?
any help would be appreciated.
So for metric reasons, I'll answer this question.
converter-sample.c is an unnecessary file. Delete it. Go about your life a happy person.

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