I want to access the file generated by Xtext to compile it automatically. So I need its absolute path. It's enough to get the absolute path of the current project at run-time. Any idea how I can get it?
I am working inside the "MyDslGenerator" Class. I tried to get it from the "resource" in
override void doGenerate(Resource resource, IFileSystemAccess fsa)
but couldn't find it.
Help is highly appreciated.
I ended up using this code:
var uri = (fsa as IFileSystemAccessExtension2).getURI(fileName)
maybe you can use the Interface org.eclipse.xtext.generator.IFileSystemAccessExtension2. the passed IFileSystemAccess may implement this interface too.
Related
in my simulation there is a mobile node composed by the following components from the inet framework:
Now I am working on the UdpApp which is UDPVideoStreamCli.cc which is also given by inet framework as one of example udp application.
Now as you can see from the image I had to access to the lisp module (which is an instance of LispRouting.cc) because I have to read some values or call some public methods of that class...how can I do that? All I know is that I have to start from
getParentModule()->getSubmodule();
but then I don't know how to go on...can you help?
(LispRouting *)getParentModule()->getSubmodule("lisp")
will do the trick. Be sure to check if the returned pointer is not null.
Generally this is bad design as it hard-codes the name and the relative position of the LispRouting module. Any change in naming/architecture will cause crashes.
A proper design would be to create a parameter that specifies the name/path of the lisp submodule (with default value) and then use
#include "inet/common/ModuleAccess.h"
...
LispRouting *lr = getModuleFromPar<LispRouting>(par("lispModule"), this);
and then add a parameter to the module's NED file:
string lispModule = default("^.lisp");
meaning the default place where you can find the lisp module is: go one level up and then find the submodule named "lisp". This is a much better pattern, because the user can later reconfigure the name/placement of the lisp module without breaking the code.
I'm currently using MvvmCross DownloadCache -- and it's working alright -- especially nice when I just need to drop in an Image URL and it automagically downloads / caches the image and serves up a UIImage.
I was hoping to leverage the code for one other use case -- which is I'd like to grab source images from URL's and cache the files on the local file system, but what I really want for this other use case is the image path on the local file system instead of the UIImage itself.
What would help me most if I could get an example of how I might accomplish that. Is it possible to make that happen in a PCL, or does it need to go into the platform specific code?
Thanks -- that works, but just in case anyone else is following along, I wanted to document how I got the Mvx.Resolve<IMvxFileDownloadCache>() to work. In my setup.cs (in the touch project), I had:
protected override void InitializeLastChance ()
{
Cirrious.MvvmCross.Plugins.DownloadCache.PluginLoader.Instance.EnsureLoaded();
Cirrious.MvvmCross.Plugins.File.PluginLoader.Instance.EnsureLoaded();
Cirrious.MvvmCross.Plugins.Json.PluginLoader.Instance.EnsureLoaded();
...
}
But that wasn't enough, because nothing actually registers IMvxFileDownloadCache inside the DownloadCache plugin (which I was expecting, but it's just not the case).
So then I tried adding this line here:
Mvx.LazyConstructAndRegisterSingleton<IMvxFileDownloadCache, MvxFileDownloadCache>();
But that failed because MvxFileDownloadCache constructor takes a few arguments. So I ended up with this:
protected override void InitializeLastChance ()
{
...
var configuration = MvxDownloadCacheConfiguration.Default;
var fileDownloadCache = new MvxFileDownloadCache(
configuration.CacheName,
configuration.CacheFolderPath,
configuration.MaxFiles,
configuration.MaxFileAge);
Mvx.RegisterSingleton<IMvxFileDownloadCache>(fileDownloadCache);
...
}
And the resolve works okay now.
Question:
I do wonder what happens if two MvxFileDownloadCache objects that are configured in exactly the same way will cause issues by stepping on each other. I could avoid that question by changing the cache name on the one I'm constructing by hand, but I do want it to be a single cache (the assets will be the same).
If you look at the source for the plugin, you'll find https://github.com/MvvmCross/MvvmCross/blob/3.2/Plugins/Cirrious/DownloadCache/Cirrious.MvvmCross.Plugins.DownloadCache/IMvxFileDownloadCache.cs - that will give you a local file path for a cached file:
public interface IMvxFileDownloadCache
{
void RequestLocalFilePath(string httpSource, Action<string> success, Action<Exception> error);
}
You can get hold of a service implementing this interface using Mvx.Resolve<IMvxFileDownloadCache>()
To then convert that into a system-wide file path, try NativePath in https://github.com/MvvmCross/MvvmCross/blob/3.2/Plugins/Cirrious/File/Cirrious.MvvmCross.Plugins.File/IMvxFileStore.cs#L27
I am trying to implement multiple language support for my web project. I am new to it.
I am not able to get the resource file value by using ResourceManager.GetString() function. I am passing the name and current CuluralInfo. The resource file present in my App_GlobalResources are Sample.resx, Sample.en-us.resx, Sample.zh-cn.resx and Sample.ar-sa.resx. I am having a name field named "Heading1" and its value in all the resource files
My code is like
string Heading1= Resources.Global.ResourceManager.GetString(("Heading1", Thread.CurrentThread.CurrentCulture);
But it is always returning null value. Please help me to get the solution for this problem
Thanks
San
I found the problem
The code should be like
string Heading1= Resources.Sample.ResourceManager.GetString(name, culture_object);
I need to get the absolute output path of the project's assembly via DTE. I tried doing this using this method, where I would access the OutputPath property, combining it with the assembly name, however this produces the relative path, such as:
..\..\Output\AnyCPU\Debug\MyAssembly.dll
Using Path.GetFullPath is not good for me, because my project might be executing from another location.
I noticed that the $(TargetPath) macro (in Build Events tab in project properties) contains the full path of the assembly. How can I access this value programmatically from the DTE?
Actual question is - how do I get the absolute output path of the project?
I don't know how to programmatically access the "$(TargetPath)", I agree that that could've been the best solution.
However, the approach you mentioned should still be workable,since the OutputPath property is relative to the folder in which the project file resides. (Please let me know if I'm missing some scenario where this is not the case?)
So you can do something similar to this:
private static string GetProjectExecutable(Project startupProject, Configuration config)
{
string projectFolder = Path.GetDirectoryName(startupProject.FileName);
string outputPath = (string)config.Properties.Item("OutputPath").Value;
string assemblyFileName = (string)startupProject.Properties.Item("AssemblyName").Value + ".exe";
return Path.Combine(new[] {
projectFolder,
outputPath,
assemblyFileName
});
}
(the overload of Path.Combine used here is only available in .NET 4.0 but you could always backport it)
I am working on an application where I have an images folder relative to my application root. I want to be able to specify this relative path in the Properties -> Settings designer eg. "\Images\". The issue I am running into is in cases where the Environment.CurrentDirectory gets changed via an OpenFileDialog the relative path doesn't resolve to the right location. Is there a way to specifiy in the Settings file a path that will imply to always start from the application directory as opposed to the current directory? I know I can always dynamically concatenate the application path to the front of the relative path, but I would like my Settings property to be able to resolve itself.
As far as I know, there is no built-in functionality that will allow this type of path resolution. Your best option is to dynamically determine the applications executing directory and concatenate to it your images path. You don't want to use Environment.CurrentDirectory specifically for the reasons you mention - the current directory may not always be correct for this situation.
The safest code I've found to find the executing assembly location is this:
public string ExecutingAssemblyPath()
{
Assembly actualAssembly = Assembly.GetEntryAssembly();
if (this.actualAssembly == null)
{
actualAssembly = Assembly.GetCallingAssembly();
}
return actualAssembly.Location;
}
Are you looking for Application.ExecutablePath ? That should tell you where the application's executable is, remove the executable name, and then append your path to it.
2 options:
The code that uses the setting can resolve the setting against the directory of the current executing assembly.
You can create your own type that serializes as a string relative to the executing assembly, and has an accessor for the full path that will resolve against the directory of the current executing assembly.
Code sample:
string absolutePath = Settings.Default.ImagePath;
if(!Path.IsPathRooted(absolutePath))
{
string root = Assembly.GetEntryAssembly().Location;
root = Path.GetDirectoryName(root);
absolutePath = Path.Combine(root, absolutePath);
}
The nice thing about this code is that it allows a fully qualified path, or a relative path, in your settings. If you need the path to be relative to a different assembly, you can change which assembly's location you use - GetExecutingAssembly() will give you the location of the assembly with the code you're running, and GetCallingAssembly() would be good if you go with option 2.
This seem to work in both WinForms and ASP.NET (gives the path to the config file):
new System.IO.FileInfo(AppDomain.CurrentDomain.SetupInformation.ConfigurationFile).Directory;
For Windows and Console applications, the obvious way is by using:
Application.StartupPath
I suggest you to use Assembly.CodeBase, as shown below:
public static string RealAssemblyFilePath()
{
string dllPath=Assembly.GetExecutingAssembly().CodeBase.Substring(8);
return dllPath;
}
You can try Application.ExecutablePath. But you need to make reference to System.Windows.Forms. This may not be a good idea if you want your class library to steer clear of forms and UI stuff.
You can try the Assembly.GetExecutingAssembly().Location. But if, somehow, you do a "Shadow Copy" before you run your application (like the default NUnit behavior), then this property will return you the shadow copy location, not the real, physical location.
The best way is to implement a function that calls the CodeBase property of Assembly object and chop off the irrelevant portion of the string.
I use the following two methods to help with that:
public static IEnumerable<DirectoryInfo> ParentDirs(this DirectoryInfo dir) {
while (dir != null) {
yield return dir;
dir = dir.Parent;
}
}
public static DirectoryInfo FindDataDir(string relpath, Assembly assembly) {
return new FileInfo((assembly).Location)
.Directory.ParentDirs()
.Select(dir => Path.Combine(dir.FullName + #"\", relpath))
.Where(Directory.Exists)
.Select(path => new DirectoryInfo(path))
.FirstOrDefault();
}
The reason to look at parent dirs to to be easier in use during development when various build scripts end up sticking things in directories like bin\x64\Release\NonsensePath\.