Download and run dmg file from unidentified uploader - macos

I have made a dmg file for my uploader desktop application. This dmg is ported on my website from where i download the same using the Safari Browser. However, when i try to execute it from the downloads folder, the system does not execute it and throws a message stating its from an unidentified developer. Hence, in Security & Privacy settings, i opted to allow download. I cannot expect all the users to do this setting. What modifications do i need to do inorder to make the dmg to run without any such errors/warnings. I am a novice at this, kindly requesting for some help.
Thanks.

You can install an unverified app on mac by right-clicking the DMG and selecting open, this will pop up a warning but as opposed to doubled clicking, there is an option to continue.
See this article for screenshots - http://osxdaily.com/2012/07/27/app-cant-be-opened-because-it-is-from-an-unidentified-developer/
The only other option is to pay Apple to become a verified developer, and then have your app reviewed and added to the Mac app store.

Related

Installing MagicDraw “libjvm.dylib” cannot be opened because the developer cannot be verified on mac M2 pro

I installed MagicDraw 190_sp3 on my mac but it couldn't be opened. When I try to open it shows the error that the developer couldn't be verified. Can anyone help me in this regard, please?
Is your macOS showing an error alert like below?
If so, your app is not signed and notarized.
If you’re certain that an app you want to install is from a trustworthy source and hasn’t been tampered with, you can temporarily override your Mac security settings to open it.
If you still want to open an app for which the developer cannot be verified, open System Preferences. Go to Security & Privacy. Make sure Allowed apps downloaded from is set to App Store and identified developers. Click the Open Anyway button in the General pane to confirm your intent to open or install the app.
The warning prompt reappears, and if you're absolutely sure you want to open the app anyway, you can click Open.
The app is now saved as an exception to your security settings, and you can open it in the future by double-clicking it, just as you can any authorized app.
See this KB from apple for details
Thanks for your answer kakaiikaka.
I did all of those steps but it was still showing the problem, then I found out the problem was with my JDK version on my JVM. So, I installed JDK version 8 and again tried to open this and it worked as a charm!

Wireless Distribution of AD-HOC Builds in XCODE

Currently i use TestFariy for beta app distribution, which works some of the time.
Reading its apparently possible to build own .ipa file place it on a web server and using safari to download it onto devices.
I have been having a play but don't seem to be able to get it working.
We have a standard developer license.
I archived app and included the manifest file.
I placed both files onto the webserver along with a html file that basically provides an event to download the file
Install App
Now in safari on devices when i hit the button on the link i get the popup asking if i like to install, i select yes and i then just get a new icon with 'Waiting' and it hangs here, no error messages just stays on 'Waiting'.
Anyone any ideas?
Thanks

XCode 6.0 does not open on OS X 10.9.4

I just downloaded XCode_6_beta_6.dmg from the official apple website. However, when prompted to drag the installation to the application folder, it just unarchived the installation but does not install XCode_6_beta_6. When i try to open xcode_6_beta_6 from the applications folder, the new xcode6 beta icon just keeps popping in the application dock and does nothing. How do i overcome this situation so that the new xcode6 beta is installed on my machine?
For some weird reason, apple does not trust this installation and hence does not continue.
Please follow the below instructions to continue with the installation.
Open System Preferences
Open Security and Privacy
Unlock the settings screen if it is not already unlocked.
select "Anywhere" from the "Allow apps downloaded from:" section.
lock and close the preferences screen.
Your installation shall start in a moment!!
Also happened to me. Used Deepak's fix but had an additional strange problem where the Icon would still stay bouncing in the dock. Be patient & wait (for me it took a good 10 minutes!) for a dialogue box to eventually appear saying 'This is an application downloaded from the internet, do you want to open?' Obviously click 'Open'. Odd, considering it's Apple's own app.

Permission Denied when running Mac app after upgrading to XCode 4.4

I had a working Mac application until I updated to XCode 4.4 and Mountain Lion. Now the application still compiles, but when I try to run it I get an error message.
error: failed to launch '/Users/username/James/mac/Browser/trunk/Browser/DerivedData/Browser/Build/Products/Debug/Browser.app/Contents/MacOS/Browser' -- Permission denied*
Can anybody explain why I might be getting this?
I found this on an iPhone 5 (iOS 6.0) newly set up for development. I had to manually launch the app on the phone, and it said "Are you sure you want to launch this app signed by this devloper?" Once I approved that, the "permission denied" went away and it now launches from Xcode.
Unlock the Device
Try simply unlocking your device before running on it. I was stumped by this very same issue. Upon building and running with no changes to OS, environment, code, etc., I was receiving the error.
Similar questions have been asked here and here, but were not helpful in this situation.
This is caused by an entitlement (and, presumably, having the wrong kind of certificate for it).
If you have the sandbox enabled, and try to sign with a Developer ID certificate, your application will crash on launch (as of Lion—I haven't tried this on Mountain Lion).
If you have iCloud enabled, and try to sign with a Developer ID certificate, your application will not launch at all—in Xcode, you'll get the error message in the question, and in Finder, the application will launch ever so briefly and then get SIGKILLed.
Presumably, there is a right kind of certificate with which one can sign an app in order to be able to test with a sandbox and maybe even iCloud that you can obtain if you have a Mac Developer Program membership. A Developer ID certificate is not that kind of cert.
(That solves my problem, anyway. Dennis, what kind of cert were you trying to sign with?)
Open the organizer and make sure you're mac is in developer mode.
Also check your gatekeeper settings.
The device is seeing the app as an "unauthorized app downloaded from the web" for lack of a better description. Go into Settings > Security & Privacy, and at the bottom, allow applications downloaded from Anywhere.
Throwing a few thoughts on the wall:
Are you perhaps building on an external disk? Some drives get special permissions (like the "ignore permissions" checkbox), or maybe have ACLs set in a weird way. Tried building on internal startup disk?
Are you code signing? Have you tried just turning that off, to see if there's a bug in code signing or entitlements? Not the first time a new codesign tool has a bug.
Have you tried using xcode-select and updating any command line tools that are installed to make sure they all match the version of Xcode used?
Do you have any shell script build phases or the likes that might be editing the application after it's been signed, thus breaking the signature?
Have you checked if your hard disk is full or there's a (broken?) symlink somewhere in a path, or a volume name that has been unmounted?
i am sure this is long been figured out, but I have been getting the Permission denied and it turned out I had to add my laptop to the provisioning profile. I had recently reimaged my machine and in doing so the provisioning profile was no longer valid for that machine. It worked fine until i enabled iCloud. That's when the permission denied started.
Check the organizer in XCODE, click on the devices tab and click on your machine on the left. Check to see that the UDID it shows is listed in the devices section in your mac developer portal.
The short answer is when you get this error message, there is no valid development provisioning profile in the built application.
That alone won't solve your problem! There are a number of common causes of this:
You've moved to a new machine and haven't installed the provisioning profile in Xcode. Also see below
You've moved to a new machine and it's not in developer mode OR not added to the provisioning profile
For both of these, let Xcode regenerate it, or do it yourself in the Member centre... You can validate the causes is something to do with your provisioning profile by running Console and filtering on taskgated where you can see which provisioning profile it is trying to use (it will pull the one embedded in the application first, then try to pull from any installed on the Mac).
Make sure you check in your build settings that the right one is being used for Debug builds. Simple steps that normally resolve (XCode 5)
Go to member centre and create a new development profile
Select the app and certificate
Validate that the machine you are using is in the list of machines to be included in the profile, tick the box
Generate the certificate
Download it, and drag it over the Xcode icon in the doc
Go to the Build Settings tab in your target and set the provisioning profile to the one you've just downloaded
You haven't configured your iCloud/APN/GameCenter entitlements correctly.

Sharing iPhone Apps for the Simulator

iPhone Apps built for the simulator are stored here:
/Users/<username>/Library/Application Support/iPhone Simulator/User/Applications
Is it possible to copy the <GUID>.sb and <GUID> directory and install them on a different computer (with Development tools installed)?
This would be very useful for testing/demoing with out having to buy iPhones for all the managers and external clients.
I found a way that requires just a little more setup, but is much easier for non-developers:
Instructions for your users/testers:
Install Xcode following Apple's instructions
Double-click the attached application - the iPhone simulator will launch, install the app and start it automatically.
How to set it up:
Download and unzip (to a folder on your desktop or wherever) 'Simulator Bundler' from: http://github.com/landonf/simlaunch/downloads
Set your XCode build target to the required Simulator configuration (iPad/iPhone/which iOS version)
Do a 'Build and archive'
Find it: select 'Archived applications' in the Organizer, right click the relevant build, select "Reveal archived application in Finder"
Drag the application (yourAppName, no extension) onto the Simulator Bundler app
Done. This will create a self-contained Mac OS X yourAppDisplayName.app file in the same folder (with your app's icon as the icon) that you can stick up on an FTP server or email to your users/testers.
--
I think it's much neater/slicker than having to explain where to copy files, how to launch the simulator and so on.. And if anything gets messed up they can just uninstall via the familiar tap-and-hold + (x) gesture in the simulator UI, then double-click the app you sent them again.
You can also produce several of these packages changing the bundle identifier between builds, allowing them to be installed side by side in your testers' simulators; say for getting some user feedback on different UI designs, or configure one for Production and one for Staging/QA servers, so your content editors can check their changes before they go live or whatever..
The ability to reinstall the app from a desktop icon is also very convenient for localisation testing: launch the simulator, uninstall the app if present, set the required region format and language, double click the icon on your desktop, test; repeat for each required locale. (guarantees a fresh install each time, I've found that switching language with the app installed can result in all sorts of strange behaviour)
Yes, if you send those files to another person, and they put them into that directory, they can test the applications in the iPhone Simulator as well :)

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