I am using GWT and I want to upload an image and display its preview without interacting with the server, so the gwtupload lib does not look like a way to go.
After the image is uploaded and displayed, user can optionally save it. The idea is to send the image through GWT-RPC as a Base64 encoded String and finally store it in the DB as a CLOB.
Is there any easy way to do it either with GWT or using JSNI?
This document answers your question:
Reading files in JavaScript using the File APIs
/**
* This is a native JS method that utilizes FileReader in order to read an image from the local file system.
*
* #param event A native event from the FileUploader widget. It is needed in order to access FileUploader itself. *
* #return The result will contain the image data encoded as a data URL.
*
* #author Dušan Eremić
*/
private native String loadImage(NativeEvent event) /*-{
var image = event.target.files[0];
// Check if file is an image
if (image.type.match('image.*')) {
var reader = new FileReader();
reader.onload = function(e) {
// Call-back Java method when done
imageLoaded(e.target.result);
}
// Start reading the image
reader.readAsDataURL(image);
}
}-*/;
In the imageLoaded method you can do something like logoPreview.add(new Image(imageSrc)) where the imageSrc is the result of loadImage method.
The handler method for FileUpload widget looks something like this:
/**
* Handler for Logo image upload.
*/
#UiHandler("logoUpload")
void logoSelected(ChangeEvent e) {
if (logoUpload.getFilename() != null && !logoUpload.getFilename().isEmpty()) {
loadImage(e.getNativeEvent());
}
}
Let's say you have camera property which is an instance of FileUploader do the following:
camera.getElement().setAttribute("accept", "image/*");
camera.getElement().setAttribute("capture", "camera");
camera.getElement().setClassName("camera");
And have imgPreview an instance of Image, do the following.
imgPreview.getElement().setAttribute("id", "camera-preview");
imgPreview.getElement().setAttribute("src", "#");
imgPreview.getElement().setAttribute("alt", "#");
Now add a handler on camera object which calls a native method test1(NativeEvent)
camera.addChangeHandler( e-> {
test1(e.getNativeEvent());
});
public static native void test1(NativeEvent event) /*-{
var image = event.target.files[0];
var reader = new FileReader();
reader.onload = function(e) {
$wnd.$('#camera-preview').attr('src', e.target.result);
}
// Start reading the image
reader.readAsDataURL(image);
}-*/;
Related
In the end, my goal is to send a raw image data from the front-end, then split that image into however many pages, and lastly send that pdf back to the front-end for download.
But every time I use the theDoc.addImageFile(), it tells me that the "Image is not in a suitable format". I'm using this as reference: https://www.websupergoo.com/helppdfnet/source/5-abcpdf/doc/1-methods/addimagefile.htm
To troubleshoot, I thought that the image might not be rendering correctly, so I added a File.WriteAllBytes to view the rendered image and it was exactly what I wanted, but still not adding to the PDF. I also tried sending the actual path of a previously rendered image thinking that the new image might not have been fully created yet, but it also gave me the same error. Lastly, I thought PNGs might be problematic and changed to JPG but it did not work.
Here is the code:
[HttpPost]
public IActionResult PrintToPDF(string imageString)
{
// Converts dataUri to bytes
var base64Data = Regex.Match(imageString, #"data:image/(?<type>.+?),(?<data>.+)").Groups["data"].Value;
var binData = Convert.FromBase64String(base64Data);
/* Ultimately will be removed, but used for debugging image */
string path = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
string imgName= "Test.jpg";
string filename = Path.Combine(path, imgName);
System.IO.File.WriteAllBytes(filename, binData);
/***********************************************************/
using (Doc theDoc = new Doc())
{
// Using explicit path
theDoc.AddImageFile(#"C:\Users\User\Documents\Test.jpg", 1);
// Using variable
//theDoc.AddImageFile(filename, 1);
// What I really want
//theDoc.AddImageFile(binData , 1);
theDoc.Page = theDoc.AddPage();
theDoc.AddText("Thanks");
Response.Headers.Clear();
Response.Headers.Add("content-disposition", "attachment; filename=test.pdf");
return new FileStreamResult(theDoc.GetStream(), "application/pdf");
}
}
Try something like this (not tested, but cleaned up from my own code):
public int AddImageFile(Doc doc, byte[] data, int insertBeforePageID)
{
int pageid;
using (var img = new XImage())
{
img.SetData(data);
doc.Page = doc.AddPage(insertBeforePageID);
pageid = doc.Page;
doc.AddImage(img);
img.Clear();
}
return pageid;
}
To add a JPEG from a byte array you need Doc.AddImageData instead of Doc.AddImageFile. Note that AddImageFile / AddImageData do not support PNG - for that you would definitely need to use an XImage. The XImage.SetData documentation has the currently supported image formats.
I'm using the Microsoft Bot Framework with Cognitive Services to generate images from a source image that the user uploads via the bot. I'm using C#.
The Cognitive Services API returns a byte[] or a Stream representing the treated image.
How can I send that image directly to my user? All the docs and samples seem to point to me having to host the image as a publically addressable URL and send a link. I can do this but I'd rather not.
Does anyone know how to simple return the image, kind of like the Caption Bot does?
You should be able to use something like this:
var message = activity.CreateReply("");
message.Type = "message";
message.Attachments = new List<Attachment>();
var webClient = new WebClient();
byte[] imageBytes = webClient.DownloadData("https://placeholdit.imgix.net/~text?txtsize=35&txt=image-data&w=120&h=120");
string url = "data:image/png;base64," + Convert.ToBase64String(imageBytes)
message.Attachments.Add(new Attachment { ContentUrl = url, ContentType = "image/png" });
await _client.Conversations.ReplyToActivityAsync(message);
The image source of HTML image elements can be a data URI that contains the image directly rather than a URL for downloading the image. The following overloaded functions will take any valid image and encode it as a JPEG data URI string that may be provided directly to the src property of HTML elements to display the image. If you know ahead of time the format of the image returned, then you might be able to save some processing by not re-encoding the image as JPEG by just returning the image encoded as base 64 with the appropriate image data URI prefix.
public string ImageToBase64(System.IO.Stream stream)
{
// Create bitmap from stream
using (System.Drawing.Bitmap bitmap = System.Drawing.Bitmap.FromStream(stream) as System.Drawing.Bitmap)
{
// Save to memory stream as jpeg to set known format. Could also use PNG with changes to bitmap save
// and returned data prefix below
byte[] outputBytes = null;
using (System.IO.MemoryStream outputStream = new System.IO.MemoryStream())
{
bitmap.Save(outputStream, System.Drawing.Imaging.ImageFormat.Jpeg);
outputBytes = outputStream.ToArray();
}
// Encoded image byte array and prepend proper prefix for image data. Result can be used as HTML image source directly
string output = string.Format("data:image/jpeg;base64,{0}", Convert.ToBase64String(outputBytes));
return output;
}
}
public string ImageToBase64(byte[] bytes)
{
using (System.IO.MemoryStream inputStream = new System.IO.MemoryStream())
{
inputStream.Write(bytes, 0, bytes.Length);
return ImageToBase64(inputStream);
}
}
i tried the below code, and here is the output i get in emulator
message.Attachments.Add(new Attachment()
{
ContentUrl = $"data:image/jpeg;base64,xxxx"
});
There appears to be a max size for data uri images, however your initial code looks good to me and isn't throwing an explicit internal server error (as it would if the datauri is too large).
I've implemented something similar:
var reply = message.CreateReply("Here's a **datauri image attachment**");
reply.Attachments = new List<Attachment> {
new Attachment()
{
ContentUrl = "data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEAAQABAAD/2wBDAAMCAgICAgMCAgIDAwMDBAYEBAQEBAgGBgUGCQgKCgkICQkKDA8MCgsOCwkJDRENDg8QEBEQCgwSExIQEw8QEBD/2wBDAQMDAwQDBAgEBAgQCwkLEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBD/wAARCAAQABADAREAAhEBAxEB/8QAFgABAQEAAAAAAAAAAAAAAAAACAUH/8QAJhAAAQMDAwQCAwAAAAAAAAAAAQIDBQQGEQcIEgATISIUMRUjUf/EABYBAQEBAAAAAAAAAAAAAAAAAAMBBP/EAB8RAAICAQQDAAAAAAAAAAAAAAECAAMRBBITIiFB8P/aAAwDAQACEQMRAD8AubjdVbtj5cQFi3tX2lS/ka16Rko9pZqHHfklplgKAylJPNR/vEZPWyvTpUN7jMyK3M21fE03ZLuQ1Gmbyc0j1Dudq7o8RztXFzXEGtacZeQhxipKT7D9qcKUOQ+skfRWKrdqxj71HI4erHME97633Fc+pF10c64pIg7ll6CldoEcHEoTVL7fMZ9se2CPOekdkCiSjIYmLvYvMRdLQPXDG3FGSEzK1iKB4rYCnaan7oVwcCQCHVqGTkkeEefGOgbTtjccyW6sM4QAT//Z",
ContentType = "image/jpg",
Name = "datauri"
}
};
Which results in the emulator showing this image (I need more rep to embed images.. ugh..)
Update: a data uri version of a ~20kb image works just fine, however a data uri version of a ~140kb image fails with a "500 internalservererror" in the emulator. Guess there is a size limit after all..
As such, can you validate that he datauri you're using is a valid image? Can you create a simple html page with an img element, paste in the value in your ContentUrl and see the image in the html page? Or even just paste it into a browser address bar.
When you want to display images you can use markdowns.
var replyMessage = "[ImgName](" + ImagesUrl + ")";
return message.CreateReplyMessage(replyMessage);
Bot Framework Markdown Documentation
================= Convert Base64 string to Image ==========================
public void SaveImage(string base64)
{
using (MemoryStream ms = new MemoryStream(Convert.FromBase64String(base64)))
{
using (Bitmap bm2 = new Bitmap(ms))
{
bm2.Save("SavingPath" + "ImageName.jpg");
}
}
}
Then you can use the URL.
I have below HTML code:
<img title="hotelThumbImage" id="hotelThumbImage01" width="140px" height="129px"
src="/b2c/images/?url=FixedPkgB2c/FF-252-325"/>
It renders in IE as below:
It renders in all other browser like FireFox and Chrome as:
Related question : How to make a Servlet call form UI which returns the Content itself and place an img tag using Script in the output?
My project is suffering from this too, and it's because IE prevents download/display of files which have a different encoding than their extension. It has something to do with malicious code being able to be hidden as image files simply by changing the extension of the file.
Firefox and Chrome are smart enough to display it as an image so long as the encoding is that of an image, but IE takes no chances, it seems.
You'll have to add the extension that matches your image's encoding for it to display in IE.
Edit: It's also possible that your server is sending the file with a header denoting plain text. Again, Firefox and Chrome are smart enough to handle it, but IE isn't. See: https://stackoverflow.com/a/32988576/4793951
Welcome to IE world... :(
What i would do, in order to have better control of the situation is to modify the getter method, so in Holiday.getPkgCode():
public String getPkgCode() throws IOException {
if (!this.pkgCode.contains(".")) {
String ext = ImgUtil.determineFormat(this.pkgCode);
return this.pkgCode + ImgUtil.toExtension(ext);
} else {
return this.pkgCode;
}
}
To use it you will need to catch exceptions and this ImgUtil class adapted from here:
class ImgUtil {
public static String determineFormat(String name) throws IOException {
// get image format in a file
File file = new File(name);
// create an image input stream from the specified file
ImageInputStream iis = ImageIO.createImageInputStream(file);
// get all currently registered readers that recognize the image format
Iterator<ImageReader> iter = ImageIO.getImageReaders(iis);
if (!iter.hasNext()) {
throw new RuntimeException("No readers found!");
}
// get the first reader
ImageReader reader = iter.next();
String toReturn = reader.getFormatName();
// close stream
iis.close();
return toReturn;
}
public static String toExtension(String ext) {
switch (ext) {
case "JPEG": return ".jpg";
case "PNG": return ".png";
}
return null;
}
}
TEST IT:
NOTE: I placed an image (jpg) without extension placed in C:\tmp folder
public class Q37052184 {
String pkgCode = "C:\\tmp\\yorch";
public static void main(String[] args) throws IOException {
Q37052184 q = new Q37052184();
System.out.println(q.getPkgCode());
}
// the given getter!!!
}
OUTPUT:
C:\tmp\yorch.jpg
You have to set the Content Type property of responses' header in the servlet.
For example in spring 4 mvc,
#GetMapping(value = "/b2c/images/?url=FixedPkgB2c/FF-252-325")
public ResponseEntity<byte []> getImageThumbnail() {
HttpHeaders headers = new HttpHeaders();
headers.setContentType(media type));
byte [] content= ...;
return ResponseEntity.ok().headers(headers).body(content);
}
I am building up a firefox extension which allows users to drag and drop things. Now if a user closes the application or reloads the page, I want to restore the last activity he did.
Example : User moves a box from point X to Y.
There can be many more boxes as well.
Now after page reload or application startup, if user puts the addon ON, I want the box's position to be Y. So for this purpose should I be using the firefox preference thing or is there any other better way of doing it.
I wrote a Firefox extension for accessing bookmarks from a site a friend of mine developed. I store the bookmarks data locally as JSON in a text file in the user's extension profile directory in case the bookmark service is down.
My function for saving bookmarks JSON is:
/**
* Stores bookmarks JSON to local persistence asynchronously.
*
* #param bookmarksJson The JSON to store
* #param fnSuccess The function to call upon success
* #param fnError The function to call upon error
*/
RyeboxChrome.saveBookmarkJson = function(bookmarksJson, fnSuccess, fnError) {
var cu = Components.utils;
cu.import("resource://gre/modules/NetUtil.jsm");
cu.import("resource://gre/modules/FileUtils.jsm");
var bookmarksJsonFile = RyeboxChrome.getOrCreateStorageDirectory();
bookmarksJsonFile.append("bookmarks.txt");
// You can also optionally pass a flags parameter here. It defaults to
// FileUtils.MODE_WRONLY | FileUtils.MODE_CREATE | FileUtils.MODE_TRUNCATE;
var ostream = FileUtils.openSafeFileOutputStream(bookmarksJsonFile);
var converter = Components.classes["#mozilla.org/intl/scriptableunicodeconverter"].createInstance(Components.interfaces.nsIScriptableUnicodeConverter);
converter.charset = "UTF-8";
var istream = converter.convertToInputStream(bookmarksJson);
NetUtil.asyncCopy(istream, ostream, function(status) {
if ( !Components.isSuccessCode(status) && typeof(fnError) === 'function' ) {
fnError();
} else if ( typeof(fnSuccess) === 'function' ) {
fnSuccess();
}
return;
});
};
The function for reading the data is:
/**
* Reads bookmarks JSON from local persistence asynchronously.
*
* #param fnSuccess Function to call when successful. The bookmarks JSON will
* be passed to this function.
*
* #param fnError Function to call upon failure.
*/
RyeboxChrome.getBookmarksJson = function(fnSuccess, fnError) {
Components.utils.import("resource://gre/modules/NetUtil.jsm");
var bookmarksJsonFile = RyeboxChrome.getOrCreateStorageDirectory();
bookmarksJsonFile.append("bookmarks.txt");
NetUtil.asyncFetch(bookmarksJsonFile, function(inputStream, status) {
if (!Components.isSuccessCode(status) && typeof(fnError) === 'function' ) {
fnError();
} else if ( typeof(fnSuccess) === 'function' ){
var data = NetUtil.readInputStreamToString(inputStream, inputStream.available());
fnSuccess(data);
}
});
};
Finally, my getOrCreateStorageDirectory function is:
/**
* Storage of data is done in a Ryebox directory within the user's profile
* directory.
*/
RyeboxChrome.getOrCreateStorageDirectory = function() {
var ci = Components.interfaces;
let directoryService = Components.classes["#mozilla.org/file/directory_service;1"].getService(ci.nsIProperties);
// Reference to the user's profile directory
let localDir = directoryService.get("ProfD", ci.nsIFile);
localDir.append("Ryebox");
if (!localDir.exists() || !localDir.isDirectory()) {
localDir.create(ci.nsIFile.DIRECTORY_TYPE, 0774);
}
return localDir;
};
It was suggested to me by Nickolay Ponomarev that using the following can be a good option:
Annotation Service
SQLite DB
Right now I am planning to use database for the usage.