How to tell when heroku preboot is live - heroku

We're using herokus preboot lab to minimize downtime in our app, but it takes a few minutes for the new code to become live. Usually that doesn't matter, but sometimes we'd like to know when the new code is actually live to verify our fixes. Is there a way to tell if the new code is live besides just waiting for 10 minutes?

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Will Heroku dyno automatic restarts kill running processing on my application?

I have an application that is hosted on Heroku. The application has a process that is run on the server, that the user has the ability to start and stop. Once the user clicks 'Start', the process is supposed to stay running until the user presses 'Stop'. The functionality of the app should allow that the process can be run for extended periods of times (6 months or so) continuously.
I have deployed my app on a Heroku free dyno. While reading the Heroku documentation, I came across this page that states that Heroku Dynos are restarted automatically every 24 hours. Here is the relevant passage:
Dynos are also restarted (cycled) at least once per day to help maintain the health of applications running on Heroku. Any changes to the local filesystem will be deleted. The cycling happens once every 24 hours (plus up to 216 random minutes, to prevent every dyno for an application from restarting at the same time). Manual restarts (heroku ps:restart) and releases (deploys or changing config vars) will reset this 24 hour period. Cycling happens for all dynos, including one-off dynos, so dynos will run for a maximum of 24 hours + 216 minutes. If you have multiple dynos, they should cycle at different times based on the random 0 to 216 minutes difference. If you continually make changes to your application without a 24 hour gap, you won’t see cycling at all.
Does this mean that the user process that he/she has started will automatically be stopped when the dyno restarts? If yes, does it automatically resume the user process where it left off?
If not, I will have to find a different hosting solution since the process may need to be run 24x7x365.
Does this mean that the user process that he/she has started will automatically be stopped when the dyno restarts?
Yes it does. As it will when you change config variables, or deploy updates, or add / remove addons.
If yes, does it automatically resume the user process where it left off?
No it doesn't. Any safe-and-resume behaviour you have to implement in your application. When stopping processes, Heroku will send them a SIGTERM signal and give them 30 seconds to safe their work.
If not, I will have to find a different hosting solution since the process may need to be run 24x7x365.
I doubt that there is any hosting solution that will give you what you want. In a cloud environment restarts are a thing that happens all the time, at least for you updating your application, bugfixes, security fixes. Every hosting provider or platform that provides you with 24x7x365 uptime will also restart and replace your dynos all the time.

Inconsistent crashes on Heroku app: where to look?

Disclaimer: Please tell me if the question is too broad, and I will do my best to narrow it down.
We have an Heroku app which is running 2 web 1X dynos. This infrastructure has been running for the last 9 months.
However, in the last few weeks, we had several episodes where the app would see its response times skyrocketing for about an hour, before returning to normal without us doing anything about it.
On the pictures below, you can find an extract of Heroku Metrics during one of these "episodes", which happened yesterday afternoon.
As you can see, response time is going up and eventually, almost any request made to the server gets a timeout. During the event, it was barely possible to even load the home page of our website, hosted on this app. Most of the times, we would get the "Application Error" Heroku page.
What I see is:
The amount of requests to the server (failed or not) was not crazily high (less than 1000 every 10 minutes). For this reason, I think a DDOS attack is out of the picture.
Everything that is shown by Heroku Logs is that the failed request get a 503 (Service Unavailable) error, which would make me think about an overload.
The dynos do not seem overloaded. The memory usage is low, and the dyno load is reasonable, nothing unusual.
Heroku reported no issue during our crash event, as https://status.heroku.com/ states (last incident was on the 1st of July).
Restarting the dynos through several methods (from the interface, a command line or triggering an automatic deployment via our Gitlab repository) had no effect.
I am quite unsure as to how to interpretate these metrics, and what would be the solution to ensure this kind of episode does not happen again.
So my question is: where should I look? Is there some kind of documentation about how to investigate crashes on Heroku apps?

Is it dangerous to run git push heroku master too many times in a short period

I have been testing some viewport issues for mobile and probably ran
git push heroku master
about 50 times in the last 3 hours. I am now seeing from the google speed tests that:
Reduce server response time In our test, your server responded in 8.9
seconds. There are many factors that can slow down your server
response time. Please read our recommendations to learn how you can
monitor and measure where your server is spending the most time. Hide
details
This wasn't popping up earlier this morning and was under .5 seconds. Did I damage one of my dynos on the heroku servers?= My site isn't really getting any traffic yet so I haven't been doing any stage testing.
What is the best way to test production?
I was reading through this but was wondering if there is a better way to test production quickly.
https://devcenter.heroku.com/articles/multiple-environments
Thanks,
Jeff
There's nothing wrong with pushing many times in a row, but every time you push, your dynos will cycle. This takes something like 5 to 15 seconds depending on the size of your slug.
Generally this means that the first query sent to your app at the moment your dynos are cycling might hang for about that long. If Google checked your server's speed at that time, then that explains the response time. However, there shouldn't be any lasting effects after you finish pushing repeatedly.
If I recall correctly there is a Heroku labs option to cycle dynos to eliminate this pause, basically taking down some of your dynos and then cycling them while the other ones are still up, but I do not recommend using it as it makes code pushes very unpredictable and can result in two versions of your app being live at the same time.

Purposefully exiting process for a dyno restart on heroku

I've got a phantomjs app (http://css.benjaminbenben.com) running on heroku - it works well for some time but then I have to run heroku restart because it requests start timing out.
I'm looking for a stop-gap solution (I've gone from around 6 to 4500 daily visitors over the last week), and I was considering exiting the process after it had served a set number of requests to fire a restart.
Will this work? And would this be considered bad practice?
(in case you're interested, the app source is here - https://github.com/benfoxall/wtcss)
It'd work, as long as you don't crash within I think 10 minutes of the last crash. If it's too frequent the process will stay down.
It's not bad practice, but it's not great practice. You should figure out what is causing your server to hang, of course.

Why are my basic Heroku apps taking two seconds to load?

I created two very simple Heroku apps to test out the service, but it's often taking several seconds to load the page when I first visit them:
Cropify - Basic Sinatra App (on github)
Textile2HTML - Even more basic Sinatra App (on github)
All I did was create a simple Sinatra app and deploy it. I haven't done anything to mess with or test the Heroku servers. What can I do to improve response time? It's very slow right now and I'm not sure where to start. The code for the projects are on github if that helps.
If your application is unused for a while it gets unloaded (from the server memory).
On the first hit it gets loaded and stays loaded until some time passes without anyone accessing it.
This is done to save server resources. If no one uses your app why keep resources busy and not let someone who really needs use them ?
If your app has a lot of continous traffic it will never be unloaded.
There is an official note about this.
You might also want to investigate the caching options you have on Heroku w/ Varnish and Memcached. These are persisted independent of the dynos.
For example, if you have an unchanging homepage, you can cache that for extended periods in Varnish by adding Cache-Control headers to the response. Then your users won't experience the load hit until they want to "do something" rather than when they arrive.
You should check out Tom Robinson's answer to "Scalability: How Does Heroku Work?" on Quora: http://www.quora.com/Scalability/How-does-Heroku-work
Heroku divides up server resources among many different customers/applications. Your app is allotted blocks of computing power. Heroku partitions based on resource demand. When you have a popular application that demands more power, you can pay for more 'dynos' (application containers) and then get a larger chunk of the pie in return.
In your case though, you are running a free app that few people--if any outside of you--are visiting/using. Therefore, Heroku cuts down on the resources you're getting by unloading your app--putting it in hibernation essentially--until there is a request made to your address. When that happens, and your app has been idling for a long time, it takes time to reload.
Add 1 extra dyno to keep your app from falling asleep, if that reload time is important.
I am having the same problem. I deployed a Rails 3 (1.9.2) app last night and it's slow. I know that 1.9.2/Rails 3 is in BETA on Heroku but the support ticket said it should be fine using some instructions they sent me.
I understand that the first request after a long time takes the longest. Makes sense. But simply loading pages that don't even connect to a DB taking 10 seconds sometimes is pretty bad.
Anyway, you might want to try what I'm going to do. That is profile my app and see how long it takes locally. If it's taking 400ms then something is wrong. But if I get 50ms locally and it still takes 10 seconds on Heroku then something is definitely wrong.
Obviously, caching helps but you only get 5MB for free and once again, with ONE person using the site, it shouldn't be that slow.
I had the same problem with every app I have put on via heroku's free account. Now there are options of adding dynos so that your app does not get offloaded while it is not being used for a while, you can also try using redis or memcached for caching. But I used a hacky solution for my small scale project, I basically built web scraper put it inside an infinite loop with sleep and tada the website actually had much better response times(I guess it was not getting offloaded because of the script).

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