I am developing an app that uses GPS. In the simulator I always used the location simulation feature of Xcode which always worked for me.
I selected the Debug - Location - Freeway Drive option in Xcode 10.
Whenever I select some preset to simulate, Xcode shows the following error:
[Client] #Spi, Interrupted
GPS is enabled on the simulated device and the app has permission to access the GPS. I already tried to restart the simulator multiple times, selected another device, but no device works. Does anyone have a solution to this?
Regards
Xcode 10 is broken with respect to Location Services in my experience. I've had to go back to 9.4 to develop and debug apps, but even then I have had problems with running apps originally modified with Xcode 10 running in iOS 12.
Apple is having serious, SERIOUS quality control issues and legacy issues with each new release of Xcode and iOS. I'm very frustrated and annoyed.
I was having this issue and reseting the simulators seems to have fixed it for now:
$ xcrun simctl erase all
Simply click City Bicycle Run and then City Run in Debug -> Location in the Simulator over and over again until it works. At least it worked for me that way
I'm suffering the same issue with Xcode 10.1 and iOS 12. Several restarts of the App and toggling between different locations (None, Apple, City Bicycle Ride) make it work again.
Quite annoying
This worked intermittently as a workaround for me:
On the simulator debug menu, select location and freeway drive (or whatever you want) several times until it starts to track the location.
It also helps to build the app on the simulator again
Good luck!
Looks like the location simulator has not been fixed in Xcode 10.1 update.
In the simulator, go into device settings / Privacy / Location Services. Toggle Location Services off and then back on.
I submitted my game to the app store and it got rejected because it didn't comply to iPad sizing, were I specified on iPhone on Xcode.
Yet apple thought otherwise.
Am I missing something? Where else do I specify only iPhone? iTunes Connect?
Check that you have
Scene.scaleMode = .aspectFit
added in the ViewController.swift file.
I had it set to aspectFill and it messed up the iPad view. When I changed it to .aspectFit, it worked great.
You just need to adjust that is is a iPhone only app not a ipodtouch/iPhone. Then you should pass.
In the application's Build Settings change the Targeted Device Family to iPhone, instead of iPhone/iPad or to 1 instead of 1,2.
I added a screenshot but my app is universal so i have both 1,2 set.
I built an app using MGWT and GwtPhonegap which is running good in ios6. I updated my Xcode to make it compatible to ios7. And I also updated my iPhone OS from 6 to ios7. I installed the same app through the updated Xcode into my device. In each screen of my app,the device showing
service indication(left), time (center) and charging indication(right). Is there any possibility
to remove these with the Xcode configuration or is there any other approach to do this?
thanks in advance
In your project's config.xml there is a preference called "fullscreen". Set it to "true".
(assuming you're using Phonegap 3+)
In older versions: add a key called UIStatusBarHidden to your [appname]-info.plist and set it to true. In raw XML that would be
<key>UIStatusBarHidden</key>
<true />
Using Xcode 5 GM, anytime I switch to the 5.1, 6.0 or 6.1 simulators to test, I get the error "iOS Simulator failed to install application." When I reset the simulator it works, but this is getting very tiring.
Anybody have a permanent fix or workaround?
Looks like this is a known issue. From the Xcode 5 release notes:
After switching the minimum deployment target of an application from
iOS 7.0 to a release prior to iOS 7.0, building and running the
application may fail with the message “iOS Simulator failed to install
the application.”
Go to the iOS home screen, click and hold the application icon, then tap the hovering “X” button to delete the application. 13917023
Another release note:
iOS Simulator
If an iOS app is detached, relaunching the same app from Xcode will
result in a black screen in the Simulator even though the new app is
launched. Terminate the app in the Simulator or relaunch it for the
second time. 14648784
Delete the old version app in your simulator (usually iOS 6.x).
Alternatively, header over to iOS Simulator - Reset Content and Settings.
This can be easier when you have a lot of apps on the simulator and can't remember which one you're currently working on.
You need to do this for every iOS Simulator version that causes the problem.
None of the other suggestions worked for me. However, after comparing my existing app settings to a new vanilla project, I noticed that the "Build" field for my Target was blank. Once I put something in that field, the app installed just fine!
if you have already developed project and you used xib to develop views then
X-Code > Inspector Selector Bar > Interface Builder Document > opens in > and change from Xcode Default(5.o) to Xcode 4.6 .
Build and Run your app it will run successfully, if it won't run again then, header over to iOS Simulator - Reset Content and Settings. delete old app from simulator then Run again.
i got the same problem but solved by following way....
Launch the iOS Simulator
Go and click "iOS Simulator" menu
Click "Reset content and settings"
Close simulator and rebuild your app.
Above screen shot is showing the way how you can do this...
I think this works for you...!!!
Deleting the app in the simulator works for me.
just wanted to add that this happen only if I open xib that created in xcode 4.6
If it's other files, this not happen
try this ....
in my case nothing have worked for me , after resetting the content simulator also , i am not able to install the app on simulator . after that i just changed my project location . i just moved the project to other location . then it installed successfully.
None of the above things worked for me. I just reinstalled xcode and it worked.
Ran into this issue today. Found it was an empty Reference Folder (blue folder) causing this. Removed the folder from Resources in Build Phase... cleaned build folder for the heck of it, and it went away.
/Users/YOURUSERNAME/Library/Developer/Xcode/ --> remove all contents of this folder, then simply launch the app from Xcode.
To check your Executable file settng ex.$(EXECUTABLE_NAME)
(Project setting - info property page)
I have different issue when getting error message “iOS Simulator failed to install application”, the reason is because I have added a property in App-Info.plist without any value. For instance, [Application Category] with no value. Thus the error will show up as well.
When I got this error, the image of the phone actually appeared, but the image of the app I wanted to test did not. Instead, I was on the main page of the phone that shows the apps you have. I fixed this problem by deleting the many icons that appeared on the start screens - about 30 of them. These had been created when I testing apps over the months. So, not saying its a solution, but it started working after I deleted the old app images.
For me it was -framework XCTest.
It made the app die with iOS Simulator failed to install application
and on the device Could not inspect the application package.
Removed it and now works.
You are using Xcode GM which is under beta stage. Use latest Xcode 5.1.1 available.
Also, these error occur while switching between simulator (32 bit and 64 bit).
Quit the simulator and re-build the application. OR
Reset simulator from "iOS simulator" -> "Reset content and settings.."
I changed my app name and bundle id midway. I happened to delete the Executable File name in my plist. I changed it back to "${EXECUTABLE_NAME}" (no quotes) and I'm back in business.
I installed iOS 4.2 on my 2nd-generation iPod Touch last week. I tried running my application on the device through Xcode, but it didn't work (because Xcode didn't yet support iOS 4). To solve that, I installed Xcode 3.2.5 and the iOS SDK 4.2. Now I can get the app to run in the iPhone/iPad Simulator just fine.
However, I can no longer select "Device" from the menu at the top of the screen. It's a choice, but when I try to click on it, it never actually gets a check mark.
Because of this, I can no longer run the app on my iPod. The other (related) problem is that I can't choose "Build and Archive" from the Build menu anymore because the target is not a device.
Why is this happening? Do I need to change some settings in my project, or something with my device itself?
EDIT: Upon closer investigation, it appears that I can't select anything but the iPhone Simulator 4.0. Maybe there's something wrong with the project file.
Check that the base SDK is set to Latest iOS (currently set to iOS 4.2) for your Xcode project and your target's product, then perform a rebuild and see if your iPod is recognized.
Also try visiting the Xcode Organizer and see if it's asking for anything from your iPod. Typically Xcode will want to collect some data from devices whose OS receive updates, so it can update itself and install your apps on the updated OS properly.