I am attempting to build Doxygen using VS2013. I have downloaded the project from GitHub and I have installed Flex and Bison. When I attempt to build, it fails due to reference to Xapian header files that it cannot find/open. Xapian was not listed as a prereq for this so I don't know if I need to install something else of if it is already a part of the Doxygen package and I need to correct something in VS2013 to resolve the issue. Thanks.
Note that Xapian is only needed for the external search engine (doxysearch targets).
Next to building Xapian from source you can also download prebuild xapian libraries for Windows from here: http://ftp.stack.nl/pub/users/dimitri/xapian_doxygen_win.zip
Doxygen supports a range of search options, one of which depends on Xapian, but unfortunately this dependency doesn't seem to be documented in the installation notes. There are instructions for building Xapian on Windows, which also include pre-built binaries, although as I'm not a Windows user I can't tell you exactly which archives you'll need to get things working. xapian.h is in the xapian-core source code (it's the main Xapian header file, used when compiling any code that uses Xapian for search features).
If you run into problems building or installing Xapian on Windows, I'd suggest posting to the xapian-discuss mailing list. (The person who was maintaining the Windows build system is stepping down, but hopefully someone will be able to help out.)
Related
I am using Code::Blocks with wxwidgets and I have include and lib folders under Document\wxwidgets. I am very new to c++ libraries. In Code::Blocks project initialization, I entered the location for wxwidgets. Then in setting/global enviornment variables I entered in base the Document\wxwidgets again. Still, I am not able to run the app. It shows the error in the include/wx/platform.h file where it says
C:\Users\Programming coder\Documents\wxwidgets\include\wx\platform.h|148|fatal error: wx/setup.h: No such file or directory|
I am not able to solve this and would appreciate some help. Also I checked and the wx folder does not seem to be there in the location. I don't know if that is normal.
Also, I downloaded the headers(include) from the wxwidgets github repo download page, wxWidgets-3.1.1-headers.7z. Any help appreciated.
Also, I am aware some questions exist already, but their problems are in different because most are using linux. Also I am using Code::Blocks IDE.
You need to build wxWidgets itself before building the applications using it. Its build process will create the setup.h file which is currently missing.
Note that, in principle, you could also use precompiled binaries, but in this case you must use exactly the same compiler as was used for compiling them, i.e. TDM gcc.
I am relatively new to programming and have been tasked with writing an xml parser using Xerces. My project is in c++ on Microsoft Visual Studio 2015. Are there any good examples for Xerces being used on Windows? I have looked through Apache and it is horrible and has been talked down on by all my coworkers. Most of the help I've found has been for Linux command line or overly complicated examples for specific use cases. Is there anywhere to find a simple example of xerces being used to parse a simple, known xml file? Thank you for any and all help as it is much appreciated!
The official Xerces documentation provides a lot of examples using both DOM and SAX parsing technique. You can find it here: https://xerces.apache.org/xerces-c/samples-3.html.
In order to build the examples and use them as direct references for your code, you have to follow the build instructions in https://xerces.apache.org/xerces-c/build-3.html.
For my personal requirements I created a VS 2013 solution for both Xerces library generation and samples compilation. The command to invoke for generation of the VS solution should for you be something simliar like
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_INSTALL_PREFIX=D:\libs \path\to\xerces-c\source
where you can set the destination path of the output files via CMAKE_INSTALL_PREFIX , while \path\to\xerces-c\source should be the top level directory of the Xerces download, where the CMakeLists.txt file is located. Naturally you will need to install cmake on your Windows computer, which can be downloaded here: https://cmake.org/download/
Finally in order to start the examples, just use the generated VS solution or open a command prompt and start the desired program. For example use the "DOMPrint" application by calling .\DOMPrint.exe xxx.xml. The location of the binaries is in ${CMAKE_INSTALL_PREFIX}/bin.
Please be aware that you will have to compile or provide the Xerces .dll files to be able to start any programm related with the library. It also can be built using the generated VS solution out of cmake.
Please don't hesitate to ask further questions, if the issue is still up-to-date!
I'm having difficulties trying to compile an opensource framework (EmulationStation) in VS2015 on Windows. I've never used any of the tools before, apart from Visual Studio - so please forgive me if these are some obvious mistakes.
The guide says i need to do like this:
Boost (you'll need to compile yourself or get the pre-compiled binaries)
Eigen3 (header-only library)
FreeImage
FreeType2 (you'll need to compile)
SDL2
cURL (you'll need to compile or get the pre-compiled DLL version)
(Remember to copy necessary .DLLs into the same folder as the executable: probably FreeImage.dll, freetype6.dll, SDL2.dll, libcurl.dll, and zlib1.dll. Exact list depends on if you built your libraries in "static" mode or not.)
CMake (this is used for generating the Visual Studio project)
(If you don't know how to use CMake, here are some hints: run cmake-gui and point it at your EmulationStation folder. Point the "build" directory somewhere - I use EmulationStation/build. Click configure, choose "Visual Studio [year] Project", fill in red fields as they appear and keep clicking Configure (you may need to check "Advanced"), then click Generate.)
This is how my CMake looks like (it says generating done)
I get alot of compilation errors in visual studio when trying to build though:
1) Cannot open include file: 'curl/curl.h': No such file or directory (compiling source file C:\Users\retropie\Documents\GitHub\EmulationStation\es-app\src\guis\GuiMetaDataEd.cpp) emulationstation C:\Users\retropie\Documents\GitHub\EmulationStation\es-core\src\HttpReq.h
Where do I get this header file from?
2) 'round': redefinition; different exception specifications (compiling source file C:\Users\retropie\Documents\GitHub\EmulationStation\es-app\src\guis\GuiMenu.cpp) emulationstation C:\Users\retropie\Documents\GitHub\EmulationStation\es-core\src\Util.h 18
I have a lot of these errors with round. Am I missing a reference to a library?
Another screendump of some of the errors from VS2015:
Hope someone can point me in the right direction.
I am currently in de same boat as you, trying to get ES building under MSVS2015.
I am also very green, so hopefully others chime in as well.
Regarding the 'round' errors, apparently the MS compiler has no knowledge of these. For this issue, and some others, the newer ES fork by Herdinger has fixed this.
As this is currently the most active ES branch out there, and has the explicit goal of consolidating at least some of the backlog of PRs from the original Aloshi git, I would suggest you use this one.
In issue #4, there is some more information on building in recent VS versions. There is also a link for the precompiled cURL libs, including the header.
Having gone that far, I am sad to say that I still do not have a succesfull build as of yet. Compiling is no problem, however linking gives me a LNK2005 error.
Hope this helps a bit. Let me know how you fare.
I'm really interested in an Arduino IDE project from GitHub, but since I'm a new programmer i don't have figured out how to compile those source files on my Mac. There is already ported to Mac as it shows on the version 0.6.0.0 changelog but i just does not know how to do it.
Can someone provide instructions for me?
GitHub link:https://github.com/aporto/mariamole
So as I'm sure you've noticed, that project is a vcxproj-- i.e visual studio. Compiling it on Mac would require some finagling. I don't have experience myself, but I found this in my queries for you
How to support both vcxproj to cmake on a project?
You're going to want to read up on a lot of resources to try to get a better understanding and maybe form a better google query. Alternatively the easiest route would just to get your hands on a windows machine to build this
Good luck!
You have two options:
1) There's already a cmake project included in the project file. It's used for compiling it at Linux
2) There's also a Qt .pro file, also included in the project files, that you can load at Qt Creator
There was a similar question (here or on some related SE site), but I didn't find so I ask a new question (if you find it, send a link and vote to close this question if they are too similar).
I have finished installing WxWidgets (configure; make; make install), but while installing PgAdmin III 1.16 the make console doesn't recognize WxWidgets as installed. I found that absence of Unicode might be a problem in this case, but I have enabled the Unicode. What else should I do?
I have 32bit Windows XP and WxWidgets 2.9.4. Including PostgreSQL 9.1.3 went OK.
EDIT: I tried another way - through Visual Studio and Visual C++. I don't know if my problem is the same or just similar, but Visual Studio reports this error:
error C1083: Cannot open include file: 'wx/wxprec.h': No such file or directory
followed by 100 of other errors which seem to be conclusion of this one (mostly undefined types/functions with names beginning with "wx"). I added semicolons to the header (as was suggested here - fourth entry after "all replies"), but it didn't help. I also tried to add "include" and "lib" directories in WxWidgets to include path for every project, but no joy here.
Do anybody know how to solve it?
You need to point pgAdmin to wxWidgets installation under Windows. Its build instruction should explain how to do it but you must set up the include path (-I compiler option) and the libraries path (-L linker option) for it to compile and link properly.
Notice that for the include paths you must put the directory containing the wx/setup.h file generated during the build by configure first and the directory with all the rest of wx headers later.
Also, it probably goes without saying, but you must use the same compiler to build both wxWidgets and pgAdmin, so if you built wx using configure+make you can't use MSVC for pgAdmin.