Has anyone come across any issues for websites not scrolling on Windows Surface Tablet's?
Just launched a site & the client uses Surface Tablet's and say the site will not scroll at all.
Any hint's, tip's or solution?
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I'm not able to have a correct immersive VR experience with Aframe and a HTC Vive pro.
Context :
With steamVr, I'm Able to access the VR website from the desktop navigation > chrome or firefox.
Which is basically a curved screen/desktop.
but how can I have the same experience as a standalone application ?
What I am trying to achieve :
I want to provide a full immersive mode as I have with a standalone application.
In steamVr environnement, I still have a curved browser in front of me (even with Vr button pressed).
I didn't find a good explanation on how to access a VR website.
I have four things: mobile site, iOS app, Android app, and Windows app.
The only time this occurs is on my Windows 10 Lumia PhoneGap app. (haven't tested other windows phones)
The divs with overflow-y do not scroll as you drag a finger up and down. Nothing happens until your finger comes off the device, then it throws the scrollbar. So technically it scrolls, but not in a way you'd expect. It makes it impossible to slowly scroll the page up.
Windows mobile site works as expected, the divs scroll in a controlled manner with the drag of your finger. Works same everywhere else too.
Anyone run into this sort of thing? I couldn't find any user-select, -ms-overflow*, or touchmove e.preventDefault() issues in the code.
Microsoft has changed the tile sizes and margins for Windows 10 Mobile compared to Windows Phone 8.1. Does anyone know the exact measurements for margins (top, left & right, between tiles) edge length of different tile sizes and also the icon sizes within those tiles dependig on the screen resolution?
With Universal Windows 10 Platform Microsoft really helps developers with creating and designing Universal Windows Apps.
I can advise two great sources to answer your question (and not only because below you can find many interesting hints how to design your app).
Official UWP app design guidelines (PDF):
http://go.microsoft.com/fwlink/p/?LinkId=626098
Design & UI page:
https://developer.microsoft.com/en-us/windows/design
I think that with these you can create crafted to perfection. :)
I have a desktop application running on windows 7 and 8. We implemented gestures using WM_GESTURE to support both windows. When running on windows 8 tablet, if user try to swipe, pan etc from of the edge i.e out side the visible screen, gestures do not work. When i logged the event(messages) application receives, it shows no gesture message.
On metro apps you see menu at bottom of screen when you swipe up from outside the screen area. I want similar functionality with my desktop application. Is this possible? Does desktop app has limitation or i am missing something? I searched over but cannot find a clear cut answer positive or negative.
Further info if of any help. It is a MFC application using both VC++ and C#. Minimum supported version of windows is 7.
One more thing. Our application runs in full screen with no task bar etc, like slide show.
Xbox Live tile animation in Windows Phone is alot more dynamic than all the tile animations I was able to produce.
Is it possible to mimic that animation somehow in my live tile?
You can't have animated live tiles to that degree, only first-party applications have access to this functionality at the moment.
http://www.opinionatedgeek.com/Blog/BlogEntry=000554/BlogEntry.aspx
The only animation you get on the main desktop is the background / foreground tile flip animation, but that again is controlled by the OS.
This makes some measure of sense, otherwise the number of animated live tiles from third-party apps could fast degrade your battery.
In the Microsoft Silverlight for Windows Phone Toolkit 7.1 (http://silverlight.codeplex.com/) has a control called HubTitle, thats allow some additional (and very cool) tiles templates...