I'm not able to have a correct immersive VR experience with Aframe and a HTC Vive pro.
Context :
With steamVr, I'm Able to access the VR website from the desktop navigation > chrome or firefox.
Which is basically a curved screen/desktop.
but how can I have the same experience as a standalone application ?
What I am trying to achieve :
I want to provide a full immersive mode as I have with a standalone application.
In steamVr environnement, I still have a curved browser in front of me (even with Vr button pressed).
I didn't find a good explanation on how to access a VR website.
Related
I wanted to view A-Frame based VR on my Cardboard when connected to PC. The A-Frame uses Firefox browser on PC. When I click on the VR mode it works fine on PC. It seems if one has htc-vive or oculus headsets and connects the same to PC they will be able to view VR and use the head tracking to move the 360 deg image. Is it possible to do something similar with A-Frame and Google cardboard?
I'm creating an embedded aframe scene. On desktop it loads in the desktop view where I can use WASD and move around. On mobile it turns into the VR headset mode. I want on mobile for it to display as if were on desktop, with no headset attached. Thanks!
I'm attempting to run WebVR content on Firefox within my Oculus Rift using the "Enter VR" button on the various examples at AFrame.io/MozVr.com. Before selecting the button I can see that my Rift is reacting with the visualization on the screen (it pans back and forth etc. as I turn the headset). However, when I click the "Enter VR" button, the home screen within the Oculus fades to black as though it will load Firefox, but then fades back to the Oculus home screen.
Unfortunately the Oculus doesn't share information about what is causing this error. I'm using the most recent versions of Oculus and Firefox (currently version 57), which I know for sure is WebVR compatible. I also confirmed that Firefox's about:config settings are set to enable Oculus.
Has anyone encountered this? Thanks.
So do I.
Though a makeshift way...
Leave VR , close Oculus Home and browser.
Launch a browser and enter VR.
If Oculus Home is launched automatically, the sample works well.
I hope you will go well.
This worked for me (gaming laptop):
go to NVIDIA control panel and select
Manage 3D Settings
Program settings
select Firefox
and pick "High-performance NVIDIA processor'
in the select the preferred graphics processor...
click Apply
I am displaying a WebVR scene in a browser.
But only the user with the headset (an oculus rift) can see the scene.
My question :
Is there a way to see on another screen what the user see ?
I would like to give advices to the user (you can do that, you can go here too, etc).
Thanks
I use Open Broadcaster Software which can capture external monitors (like the Rift in extended mode) and individual windows. It's typically used for recording and streaming but you can use it for mirroring with its "Preview" mode. This works pretty well usually, although it does take some time to setup correctly and can be temperamental.
There are a couple of reddit posts about setup tips:
"Guide: Mirroring Rift display using OBS" by hargabyte: https://www.reddit.com/r/oculus/comments/2d1ujo/guide_mirroring_rift_display_using_obs
"My recording settings for DK2 apps using OBS" by eVRydayVR: https://www.reddit.com/r/oculus/comments/2gerrj/my_recording_settings_for_dk2_apps_using_obs/
Has anyone come across any issues for websites not scrolling on Windows Surface Tablet's?
Just launched a site & the client uses Surface Tablet's and say the site will not scroll at all.
Any hint's, tip's or solution?