Xbox Live tile animation in Windows Phone is alot more dynamic than all the tile animations I was able to produce.
Is it possible to mimic that animation somehow in my live tile?
You can't have animated live tiles to that degree, only first-party applications have access to this functionality at the moment.
http://www.opinionatedgeek.com/Blog/BlogEntry=000554/BlogEntry.aspx
The only animation you get on the main desktop is the background / foreground tile flip animation, but that again is controlled by the OS.
This makes some measure of sense, otherwise the number of animated live tiles from third-party apps could fast degrade your battery.
In the Microsoft Silverlight for Windows Phone Toolkit 7.1 (http://silverlight.codeplex.com/) has a control called HubTitle, thats allow some additional (and very cool) tiles templates...
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I am trying to implement live tiles in my Windows phone 8.1 application. I saw nice feature in default Photos application. When on tile displaying large picture, it starting to "float" inside tile. Can anyone tell me how to achive this effect? I have read all info in the internet, but nowhere can find anything about that.
Here is what i am talking about:
If you're using Silverlight app, you can get this exact behavior using CycleTileTemplate to show upto 9 images.
If you're using XAML app, you can use notification queue (by calling EnableNotificationQueue in your TileUpdater object) to queue up to 5 tile updates, each containing an image, so that they'll be shown one after another. However, the tile updates do not slide as the Photos app. Instead they flip to show different queued updates.
Hey I am looking to make a windows 8 phone app that has a tile look and feel. I am not interested in making it pined to the start screen. I want an app that has it's own functionality in the tiles. Does anyone know how to make that layout - could someone point me in the right direction?
microsoft.phone.controls.toolkit dll supports a control named hubtile.
"The latest version of Silverlight for Windows Phone Toolkit provides Windows Phone HubTile control. This control can make your application stylish by adding animated tiles in it. HubTile can consist of an image, title, message or a notification. In this example we will represent HubTile in two different ways, Static HubTile and Dynamic HubTile".
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What are the parallel (equivalent) tiles of FlipTile, IconicTyle, CycleTile from WP8 in Windows 8?
There are a lot in Windows 8 and they seem static.
Thanks!!!
There are no direct parallels with the Windows 8 and Windows Phone 8 tile templates.
While Windows Phone uses a "flip" to show multiple pieces of information on a single tile, Windows 8 uses a "peep" or slide animation to move between multiple tile faces. You should use whichever of the peek templates is most appropriate to the data you wish to display on the tile.
There is no direct equivalent of the WP8 IconicTileTemplate.
The nearest similar templates are TileSquareBlock or TileWideBlockAndText0X as these allow a large number to be displayed, but no icon.
The nearest thing Windows8 has to the CycleTileTemplate is TileWideImageCollection as that is the Win8 way of showing multiple images.
For Ref: List of Win8 Tile templates
I have application Using WP7.x SDK. I am not using any Window Phone 8 feature.
My App's XAML Pages are fitting perfectly on WVGA and WXGA but on 720P on top of screen there is some blank space. How can i fix this problem (I don't want to create seprate build for Window Phone 8).Please advise.
Unfortunately, this is not possible. The WP7 apps running on WP8 devices are constrained in a 480x800 container.
To take advantage of the 720p screen, you'll have to build a WP8 version of your app.
At least graphically this is possible. You can handle WP7 XNA inputs and graphics right: look my awnswer here: https://stackoverflow.com/a/23457119/766304
Second thing that you have to do is render your Silverlight / XAML UI with XNA. More information about that from here: http://msdn.microsoft.com/en-us/library/hh221583.aspx
All of that is tested and works well but this will manipulate only rendering and not XAML input side, input fixing could be possible or not. Still difrense between those two aspect ratios is so small that result can be good enought.
I have to port a GUI that is currently running on a pc, to a wince device. I have already compiled the code on a win CE platform, the problem is now with the size of the screen of the device which is smaller than some of the dialog boxes of the GUI. I could resize some them in resource view of visual studio 2005. I am unable to proceed further as a lot of screens have bitmaps mapped to them and i cannot just resize the dialog boxes without changing the corresponding bitmaps.
What is the best way to proceed- my last resort would be to disable the bitmaps and redraw them at a later stage.
is there some method of automatically mapping the size of the screen to all the dialog boxes so that they would automatically resize (alongwith the assocaiated buttons etc)
Honestly I think my advise would be to stop and think about the differences between the two contexts before event considering how you would scale the interfaces.
PCs and phones have completely different interaction paradigms and simply scaling from a PC to a phone is very unlikely to work. Even if you could, it's likely to produce an unsatisfactory user experience.
I would expect that the best way to proceed is to sit down and draft up a new UI for the phones. Then bring you back ground code across from the PC and code up the interface part to work with the new UI. If you code is designed according to MVC principles then you are just looking at recoding the controllers and redesigning the views.