i have one app installed which is using arbortext ptc isoview /creo plugin to show files, so i wanted to make app to take snapshot of it in my IE, but cant find the way to load pzv file, if you just drag and drop it, does not work, i also tryed loadin via html, but seems my params are wrong?
solved, by ripping 3 java scripts and displaying full screen pvz file in webbrowser and then taking snapshot
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I go to CKEditor Builder and customize it´s full version adding some plugins, specifically (Upload Image, Image Browser and Auto Save)
FileBrowser is supposed to be a preset addon.
When i click to build it, it generates a zip file.
Looking into this zipfile i can´t see some of the correspondent folders inside plugin folder, like: "imagebrowser", "uploadimage".
Even the "filebrowser" that is a preset plugin for this version and "widget", "popup", "lineutils" and some of other necessary folder aren´t there.
PS: The "autosave" plugin installs correctly.
Whats going on? Does anyone knows whats wrong? I´ve tried other plugins combinations to check if the folders are included. I´ve restarted the computer, cleared browser cache, changed computers...nothing worked :(
I need Filebrowser, UploadImage e ImageBrowser.
If I install it manually it seens to work. But i´m having some troubles trying to configure it.
CKBuilder takes the plugins that you request and tries to merge all the plugin.js files to improve performance, so it's normal that you don't see many folders in the zip.
I copied and pasted the Three.js code given here into an HTML file and downloaded the three.js package from the website, and configured the <script> tag to point to the location of the file three.min.js.
Nonetheless, when I open the HTML file, it displays a blank white screen.
What am I missing?
well I tryed the exact same thing and I'm seeing the wireframe cube rotating on screen. A few things to try.
1) drop the three.min.js right in the root folder and copy/paste the example code again without any alterations.
2) did you get the three.min.js from the zip package under the build directory? Or did you navigate the git repo and copy/paste it? If copy/paste was used be sure to click the "Raw" button to get the code without the wrapper HTML.
3) try the latest Firefox or Chrome browsers first. If it works there but not in say Safari, there are a few steps you need to take to enable WebGL in Safari first.
4) your video card may be blacklisted due to driver incompatibilities.
If none of these help, then post up the code, where you got the Three.js package, what browser and video card your using and I'll see what else I can do to help :)
I had the same problem. Windows hides the file extensions by default. I change it in folder options and it worked.
I'm starting my first PhoneGap project and am developing using Visual Studio and Windows Phone 7, although I intend on ultimately deploying to iOS and Symbian as well.
However, I'm stuck at Step 1. I have added an image to the www/images folder, and put the following code:
<img src="images/login-btn.png" width="103" height="42" style="margin-left:90px;" />
And I get:
It works fine when I preview it in IE9, but I don't have a Mac to test it on iOS yet.
It's worth noting that the JS files and CSS have loaded fine, it's just any image (whether referenced in CSS or an <img> tag) always comes up broken.
My guess would be the Build Action of your image file is incorrect.
According to http://wiki.phonegap.com/w/page/48672055/Getting%20Started%20with%20PhoneGap%20Windows%20Phone%207#4Reviewtheprojectstructure section 4. You should be setting the Build Action of your images etc to Content which simply copies them into the output project when it is built. They are probably currently set to Resource or None.
To change the Build Action right click a file and choose properties to go to the properties window if you do not already have it open. It is probably then the first property. Just click and choose the correct one.
I'm posting this to questions that I found while trying to find my answer to the same problem. The JS framework I use adds a url query to each image when in a debugging mode (in order to force browsers to reload image, instead of using cached). So, my image "image/background.jpg" would be accessed as "image/background.jpg?d=34342233". But, when running on PhoneGAP for Windows Phone, it won't recognize the image, and thus it shows up as broken. So, I had to turn off debugging for the framework I use, and suddenly the images showed up (still, don't forget to set the Build Action to "Content" as mentioned earlier).
I'm trying to see what a certain webpage would look like if I replaced a certain image with another. Rather than upload the image, edit the site, etc, each time I tweak it, I'd like to know if there's a way to change the image in the page to my local version while viewing the remote page.
I use Firebug for debugging web development usually, but I'm open to any other tool that might do this.
(It is absolutely impossible to search for this and find anything but questions about dynamic image swapping on a deployed website, so sorry if this is a duplicate.)
Added: I just tried substituting a file:/// URI pointing to the image (copied and pasted from the address bar after manually opening the image), and alas, it did not work — the image fails to change.
It seems to only work with the http[s] protocols (likely for security reasons). You can store your images on service like Dropbox, share the image or folder, then use the public URLs.
Really, you can use any web accessible images, so a local server would work too.
If your image is in a localhost server(not as file mind you) i think you can still put that localhost url in the firebug inspect element and it'll work.
Tried an absolute file path but it doesn't work apparently. So I guess you just have to make do with a localhost server image. That works for me
Quick and Lowtech Answer: Take a screen shot of the page open it in photoshop and drop the local image on a layer above the webpage image.
Hi if you are serving from a webserver, u probably can't point it to a file on ur local drive. Even if its localhost, u can't point to a local file c:/test.jpg for example. Its because the browser sorts of sandbox ur page so that scripts can't access local files.
One way is to upload the new file (new_file.jpg) to the webserver, give the image link an id
<img id="something1" src="test.jpg"/>
Using jQuery in the firebug watch window do
$("#something1").attr("src","new_file.jpg");
You should see the image change. If you are not using jQuery, you can use document.getElementById("something1") and get the element to modify.
Another way is to use http://makiapp.com/
You can overlay an image from you computer onto any website you look at with this. Very cool tool for lining up a comp with your code.
You can:
Drag your test image into Google Drive
Open it in a browser
Go to the actual image path
Use this path as a substitute in Firebug
It's almost as fast as working from a local drive.
We have run numerous tests now and it has now come down to either a DNN-SWFObject loading multiple swf files on a page or Firefox bug.
Here's the outcome we need:
Two swf files on one page:
Header.swf: which holds the nav and some bling animation.
Map.swf: which has different provinces of the country highlighted on rollover. The active province is highlighted by reading the URL via Javascript and then loaded into the Map.swf via FlashVars.
In all of our other tests in other browsers, the scenario works very well but in Firefox 3.5.3 The swf files refuse to show.
We have stripped this test down to the bare minimum, one html page scenario and embedding it the same way using SWFObject 2.2 and this works in Firefox. When it is uploaded in DNN, the swf files refuse to show.
Is there anything anyone can think of?
Many thanks,
James
My first thought would be the way dnn renames element ids - and are you using client ids
If you could post some code it might help to look at it or a url to look at