Apple does not like the file XIB in xcode project - xcode

I've read around the net that Apple does not like the use of multiple XIB files in Xcode6 project. Someone experienced in this thing can 'confirm whether these "rumors" are true or false?
Sorry for the stupid question but I thought to ask here on stackOver saw the large number of experienced iOS developers

Apple doesn't care about your internal app structure. This is total nonsense.

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Xcode 6.3 Simulator Apple Watch detects feel in a different place

I have a very strange problem with Apple Watch simulator in Xcode 8.3
The problem is with clicking buttons. The simulator detects feel completely in a different place than it is the button. Does anyone has the same problem?
Regards,
Mateusz
UPDATE: This is fixed in the latest betas.
Go download it from the Apple Developer Center.
Couple of things hereā€¦
First off, Xcode 8.3 is still in beta, so you're technically not supposed to be discussing things about it here. Instead, use the official Apple Developer Forums. Apple's own developers frequently respond to questions there, so it's a great resource. Take advantage of it.
Second, there's really not much we can do about it this. It's a bug. If you're having troubles, let Apple know, not us.
File a radar at bugreport.apple.com. When more developers report a certain bug, it gets its priority raised, which prompts Apple to fix it sooner.
See this article for more details.
To benefit us all, be a good developer citizen and file radars whenever you find a bug.

If I install phonegap, will I have problems with Xcode in the future?

I am an engineer but I don't have any development background. My boss gave me a Mac Mini with Xcode in it, and looks like someone sent me some source code to be used with phonegap.
So my question is, if I install (?) phonegap, will I be able to use Xcode in a normal way in the future, or is it an irreversible process that changes Xcode completely?
No, it will not affect Xcode at all. Now, you will just be able to select the phonegap application type when creating a new Xcode project if that is what you want to use.
I suggest you to have a look on that, under "Phonegap Generate" : http://savagelook.com/blog/portfolio/8-things-to-know-about-phonegap
And on that too : https://groups.google.com/forum/?fromgroups#!topic/phonegap/VE9EiD-eIrY
why So Serious,
You can user the xCode as is since the moment you intalled phonegap.
Do not panic and enjoy coding.
Thanks,
Jigar
Oh yes! If you install it you will be lost forever :D Just joking! Go on!
Nothing wrong will happen, consider take a look at the documentation before start doing things...

Necessary to clean every time when building with XCode 4?

As the title states, if I don't clean my project before building, neither the simulator nor the iPhone is able to get my most recent code changes. Has anyone else experienced this problem or does anyone know of a fix?
Yes. Although I haven't experienced it a lot. Plus its recommended. If you watch iPhone Dev Videos taught at stanford by Alan Cannistraro (One of the Apple engineer's who worked on Cocoa Touch framwworks) recommends doing that.
Once I upgraded versions, this problem went away on it's own. It must have been a bug or a configuration issue of some kind, so I'm marking this as answered.

universal app target for iphone & ipad - 2 app error

Really would appreciate it if you can help me with something. I have searched every websites and apple documentation but cannot find an answer for the following issue I have:
I have upgraded an iphone app with the intention of having 1 universal 'target' for the iphone and ipad. The problem is that I have 2 products. i.e. Perk.app and Perk-Upgraded.app
How can I combine these to 1 or can I add a new product app that will differentiate the device (I can do that part) and then launch the relevant iphone or ipad product? (this is the part I cant do).
I have been looking at this for months... believe me im pulling my hair out.
Any help would be much appreciated.
Thanks
Wazacko
You cannot actually have two distinct apps and then launch the appropriate one. If I understand you correctly what you actually need is to be able to adapt your layout according to the device. For this purpose I used the guide here: http://www.devx.com/wireless/Article/44472
It helped me a lot.

iPhoto '11 plugins possible to develop?

Can't find any information on iPhoto's plugin development for iPhoto 11. Did Apple abandoned iPhoto SDK effort completely?
Log into your developer.apple.com account and paste this into Safari:
https://developer.apple.com/downloads/download.action?path=Developer_Tools/iphoto_08__plugin_sdk/iphoto_08_plugin_sdk.dmg
One bit of good news is that the iPhoto database is SQLite and is quite accessible to someone already familiar to SQL. The schema changed pretty significantly between iPhoto '09 and '11 but the concepts behind my experiments accessing iPhotoMain.db from the "sqlite3" command-line tool are still relevant.
I can't answer that officially, but it sure seems like Apple abandoned it. The SDK/sample code used to be readily available on the developer site, but it's now pretty difficult to track down. The bright side is it can still be done with the old sample code they used to provide assuming you can find it. The down side is that when it's hard to find like that, it's likely Apple won't be supporting it any more. Of course, maybe they're going to adopt a new plugin architecture, but I won't be holding my breath.
I found this link to an iPhoto Exporter plugin code example: http://code.google.com/p/slideshowexporter/ I think whoever posted this one to google code modified it to meet their needs, but it looks like some of the original code is still in tact and might be a good starting place for you.
I can confirm that the Apple example code works with iPhoto 11. I just don't have an official link.
Good luck.

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