I'm trying to make a Mac OS X Cocoa Application (not command line) with opencv 3.0 beta. I compiled Opencv succesfully, but i struck when I try to add it to my project. Can anybody have a example?
I would first refer to this link, which is pretty simple:
http://tilomitra.com/opencv-on-mac-osx/
this solution looks pretty complicated, but seems like it works as well:
http://blogs.wcode.org/2014/10/howto-install-build-and-use-opencv-macosx-10-10/
Related
If you get the free app "SmartCVS" for macOS, you'll notice that the entire application looks and feels like something you'd see on OS X Leopard. I've seen this behavior before with a "Charles Web Proxy" version I lost 2 years ago. But this SmartCVS App helped me finally find this "Classic Mode" behavior again. Can I do something like this if I use a very old version of Xcode and set some values in the info.plist?
How can this old OS X app do this?
Look at the GUI, this is exactly how everything looked when OS X Leopard was released.
This does not feel like an app with just some GUI customizations, this feels like there's some dormant "Aqua skeuomorphic mode" buried somewhere in the dependencies of macOS Catalina.
no. apple removed snow leopard's theme files completely in 10.10 yosemite. smartcvs is a java applet, and because of that, it can't directly access the macOS theme, so they just added it themselves and never bothered to update it for new versions of macOS
edit (3/4/21): i did some research (googling file names in the app) and i found that it uses a library called "quaqua" to replicate the theme. it's included in the app, named "quaqua.jar".
I usually use a computer on snow leopard to create apps compatible upwards but I'm on holidays at the moment and only have my macbook pro with Mavericks on it.
I need to send an app to a customer who's on snow leopard (or lion)
Is this possible? Can I create a compatible app building it on Mavericks.
I'm not an expert on building on Mac, but I believe it is/can be. If the target computer also has Qt 5, then it should work.
There used to be "Universal" binaries that would work with both Intel based Macs and with Power PC based macs... I've seen that break on my Mavericks install for some things that were built with a "Universal" binary. It might be just a problem with that one or two programs I was running.
The default compiler for Mavericks and Qt 5 is clang64, and so it should work on any 64 bit Intel based mac. Make sure you are using the commandline deployment tool for qt mac deployment, so that all the dylib's get included in your app package.
Hope that helps.
What could be the reason my Qt application has multiple entries in the Mac application menu? (I'm building against Qt 4.8 on Mountain Lion)
I've read and re-read the Mac specific Qt issues, along with QMenubar on Mac OS X, but can't guess what the cause could be.
Any thoughts on what could be causing this?
The issue turned out to be an unneeded call to NSApplicationLoad. This application was recently converted from Carbon to Cocoa, and this call was leftover. Removing it fixed the problem.
So Im working on a project in Xcode and would like to also be able to work on it on my PC work laptop when travelling. Is there anything I could run off of a USB?
You can try installing Mac OS in your PC!!!
Many of my friends have installed dual Mac OS X Mountain Lion & Mac OS X Mountain-Lion in their Intel Based PC using VMWare 9 and its running fine. But I tried with no success as I am using AMD Processor.
You can edit all of the text files using a normal text editor, like Notepad++. I don't think that there's any software for Windows that can edit all of the different things you would have in your project, like the .xib files and such.
If you were ambitious you could try gnustep, but that is pretty tough to set up on cigwin, and would only be a very close fit for Mac OS X and not iOS.
Is there a way for me to create an Applescript as a run only application that would work on 10.5 and above?
I am running Lion. Whenever I save my script as a run only application it does not work with 10.5 and gives me a "does not work with this architecture" error.
The weird thing is that I saved it once and successfully launched it on the 10.5 machine but when I went to edit it and re-save it did not work anymore.
Thx
You can't and Apple's documentation isn't clear. My experience, based on a lot of trial and error, has been that when saving an Applescript as an application, that it has to be saved in the target environment, just as though you were targeting a specific OS when compiling for Xcode. In the past, I have had to make separate apps for 10.6 and 10.7 as well as PowerPC and Intel with the exact same code inside.