I downloaded the Swift languages's GuidedTour.playground.zip file from
https://developer.apple.com/library/ios/documentation/Swift/Conceptual/Swift_Programming_Language/GuidedTour.html
Unzip it as GuidedTour.playground,
open it in Xcode 6.1.1, then the error message:
Error running playground.
Unable to find suitable target device.
I click OK button to close the error message window,
get back to the playground with the title "A Swift Tour". There is no output for any of the embedded code there. And every time I try to edit any of the code, the error message will pop up again and again.
Some people on the web had the same problem and solved it by adding some devices under the menu Window -> Devices -> SIMULATORS. I did it, but the error keeps showing.
If I click File -> New -> Playground to create a testing playground, this error message will not appear, and the testing code will run.
A week ago, I had replaced the HDD in my Early 2008 iMac with a SSD (solid state disk), recovered the whole system to the SSD from my Time Machine backup. Everything looks good until I found out that Xcode begins to refuse to run the tutorial "A Swift Tour". Before the SSD replacement, Xcode would run it. This might be related?
Thanks a lot for Raptor's kind response. I have solved this problem. I found out that I just added not enough simulators so that Xcode was unable to find suitable target device. After I added all the 10 simulators for iOS 8.1, the error is gone and the output appears.
At first, it seems that I will have to add all of them to make it work. Then after quite a few experiments by removing and adding some back and forth and restarting xcode, I cannot make sure exactly how many simulators are needed. Maybe 3 or 4.
playgrounds will run fine, assuming at least one of the following simulators are configured: iPhone 6, iPhone 6+, iPad Air, resizable iPhone, or resizable iPad.
Delete the contents of ~/Library/Developer/XCPGDevices (typically it contains a directory with a name which is the UDID of the simulated device)
At Xcode 7:
Step 1: Window > Devices > bottom left corner plus icon > add iPad Air or iPad Air 2.
Step 2: Quit and restart Xcode.
I am using Xcode Version 6.0.1. I reboot Mac (only restart Xcode didn't help) and this issue is resolved.
Hope this helps.
Related
I updated to the latest AppStore release of Xcode (12.3, 12C33).
It worked fine for an hour or two. After that it started to constantly freeze after being open for a few seconds to minutes.
I've tried the following, all without success so far:
restart macOS
clear derived data
tried with different projects
updating to latest macOS 11
Any other ideas or suggestions how to fix this?
Update
I can confirm that this is fixed in Xcode 12.5
I found an answer by Darr on the question "Xcode freezes after upgrade to 12.3" on Apple's developer forums that worked for me:
Unpairing my device connected via network and using only lightning cable seems to have resolved the issue for me.
Xcode > Window > Devices and Simulators > device > Connect via network
After going mad, I fixed this by removing all devices from Devices and Simulators (I had connect via network activated).
For now, it's working fine.
Power off your Apple Watch
Xcode may hang if the host Mac is connected to an iOS device which has one or more companion watches. The hangs occur when the watches aren't fully prepared for development, or if they are experiencing poor wireless connectivity. (72490921) (FB8945320)
Workaround: Power off the watches, or unpair them from the iPhone.
Xcode 12.4 Release Notes
You can force Xcode to freshly prepare a watch for development using these steps:
Force-quit Xcode.
Power-off and disconnect all iOS device from the Mac.
Reboot the Mac.
Launch Xcode, close all projects, and open the Devices and Simulators window.
Power-on and unlock an iOS device and its companion watchOS devices by entering the passcode as required.
Plug the iOS device into the Mac using USB cable.
Check each iOS device and each watch for any pairing request and approve the requests.
Monitor the status of device preparation in the Devices and Simulators window. If Xcode presents device-preparation errors, follow the guidance in the error message to resolve the error.
Once Xcode finishes preparing the iOS device and its companion watches for development, repeat steps 5 through 8 for each remaining iOS device and its companion watches until you verify that Xcode has prepared all devices for development. You may now open your Xcode projects and resume development.
I've been having the same problem. I had an iOS device connected via USB, unplugged it and it un-froze. Then I continued to have issue requiring force close each time.
I then clear derived data and things have been fine. I opened a StickerPack project and also had the same issue. Clearing DerivedData also fixed it.
Clear Derived Data:
Xcode pulldown menu > Preferences > Locations tab
Click the little arrow next to the path under Derived Data.
Delete the entire folder for you project. It will look like "MyAppName-bwonddotztrgkkfexrjxoncvmjit"
See this explanation about whether it's safe to delete DerivedData for your project.
I had the same problem with appstore version and someone advised to install from site, now it works fine. https://developer.apple.com/download/more/
Disable WLAN on my iMac fixes the problem currently.
Hope they will releast a fix very soon.
Xcode 12.3 is unstable and many times it crashes.
I reverted back to Xcode 12 and copied disk image of 14.3 in Device Support folder of Xcode (Contents > Developer > Platforms > iPhoneOS.platforms-DeviceSupport).
This I needed to debug on iPhone device having version iOS 14.3
https://github.com/mspvirajpatel/Xcode_Developer_Disk_Images/releases
I recently had similar situation. My Xcode 12.3 project could not be opened. I tried to open directly from popup that appears on start of the Xcode.
What worked for my was to downgrade Xcode to 12.2 and launch Xcode on new project. And then click my old one.
Maybe it would work without downgrading but I didn't check.
I had this problem too. I fixed it by going Devices and Simulators in the Windows file and disconnecting the iPhone reference I had for my phone when testing and app. Since the phone was no longer connected, its presence seemed to create a freeze.
In my case XCode 12.5 hangs/freezes on startup more or less instantly, right after it opens kind of an empty workspace.
I removed everything that I could imagine that deals with XCode on my machine, but it didn't help.
At the end I just used the hotkey for "Close Workspace" - Ctrl+Alt+Cmd+W
I hit this combo very often, very fast right after opening XCode and it worked!
The strange empty workspace showed up and closed instantly - now I could select other projects and everything works again.
There could be the multiple reasons and in my case reason was source control
preferences > Source Control > uncheck Enable source control
I have these performance problems with the newly updated Xcode from the AppStore to 12C33 (Xcode frozen for many seconds, instability of interface builder, etc.) only with apps which have frameworks added with cocoa pods and when working in the xcworkspace-file. (Integration of frameworks with Catharge even fail with error message 65). I'm running Xcode under macOS Catalina. Don't know what the technical reason could be, hence would appreciate if someone has an idea on this how to fix it.
Update: In the meantime I could fix it:
I eliminated my own devices from the device list and did then a deintegration and a new install of the cocoa pods for the projects. Afterwards I setup my devices again in the device list and all worked well again. Only eliminating and reintegration of my devices as described above didn't work in my case.
I am developing an app that uses GPS. In the simulator I always used the location simulation feature of Xcode which always worked for me.
I selected the Debug - Location - Freeway Drive option in Xcode 10.
Whenever I select some preset to simulate, Xcode shows the following error:
[Client] #Spi, Interrupted
GPS is enabled on the simulated device and the app has permission to access the GPS. I already tried to restart the simulator multiple times, selected another device, but no device works. Does anyone have a solution to this?
Regards
Xcode 10 is broken with respect to Location Services in my experience. I've had to go back to 9.4 to develop and debug apps, but even then I have had problems with running apps originally modified with Xcode 10 running in iOS 12.
Apple is having serious, SERIOUS quality control issues and legacy issues with each new release of Xcode and iOS. I'm very frustrated and annoyed.
I was having this issue and reseting the simulators seems to have fixed it for now:
$ xcrun simctl erase all
Simply click City Bicycle Run and then City Run in Debug -> Location in the Simulator over and over again until it works. At least it worked for me that way
I'm suffering the same issue with Xcode 10.1 and iOS 12. Several restarts of the App and toggling between different locations (None, Apple, City Bicycle Ride) make it work again.
Quite annoying
This worked intermittently as a workaround for me:
On the simulator debug menu, select location and freeway drive (or whatever you want) several times until it starts to track the location.
It also helps to build the app on the simulator again
Good luck!
Looks like the location simulator has not been fixed in Xcode 10.1 update.
In the simulator, go into device settings / Privacy / Location Services. Toggle Location Services off and then back on.
Can't see any iOS 9.0 simulators. In previous Xcode 7 beta 3 all was OK.
Can't install iOS 8.3 simulator.
Also I can't add any simulator from 'Organizer'. By pressing "Create" nothing happened.
Each time when I'm trying to download iOS simulator I see next thing:
One possible issue is that there may be old leftover simulators installed, which are not compatible with the new XCode, and their presence causes the whole Simulator to fail. To get rid of them, delete the simulators in /Library/Developer/CoreSimulator/Profiles/Runtimes (for me there was an iOS 7 simulator there which was the issue). Relaunch XCode after this.
Then try to run the simulator from XCode->Open Developer Tool->Simulator. Assuming this succeeds, verify that you have the simulators under the iOS Simulator menu Hardware->Device->Manage Devices… – if not, you should be able to click the + in the bottom bar to add yourself some iOS 9 simulators. Relaunch XCode again and they should show up in the menu.
In my case was with Xcode 8.2, what it worked to me was changing Deployment Version:
After setting another different than 10.0 then appeared back all simulators again.
Have you tried going to Xcode > preferences > downloads and trying to re-download the simulators you want?
For me it was only showing one simulator,
and when I go to Xcode > Preferences I can see the simulator is already downloaded but it is not showing up in the list,
if you're facing something similar. This is how you should add required simulator,
From the Xcode menu, open Windows > Devices, shown in the image below
you should see this screen,
notice there is only one simulator (ref: first image)
Now to add required simulator, you should click on the + (in the left corner)
You should see this,
You can choose the simulator from the list, In my case it is iPhone 6s Plus.
In Xcode you can see additional simulator iPhone 6s Plus,
I was also not able to see simulators.Reason is,I have not restarted system after upgrading Xcode.I restarted & simulator started displaying as routine.
There is a bug in the latest El Capitan beta which causes a process to crash when dlopen() fails to mmap() a dynamic library. Such mmap() failures can occur due to code signature verification failures.
These mmap() failures will occur if older iOS Simulator runtimes are present on disk (ie: installed from Xcode 6.x), and that is the reason why Xcode 7 beta release notes have indicated that earlier runtimes are not working in Xcode 7. The iOS 8.x Simulator runtimes were updated in newer downloads, but if the older versions are present on disk, they will cause the mmap() failure, which in the latest El Capitan beta, unfortunately results in the CoreSimulatorService repeatedly crashing which in turn results in no simulators being available.
If simulators are suddenly disappeared:
Just consider decreasing Deployment target to a minor version below current version in Project > Build Settings > Deployment Info > Deployment Target
P.S. Usually you see a place holder text showing the selected version (in gray) in the box denoted above. If for example the gray text says 9.3, then decrease it to 9.2.
Look at seancook's response in the middle of this page... it seems to have fixed this issue for several people.
https://forums.developer.apple.com/thread/11706
Edit:
This can also be fixed by booting into recovery mode (CMD - R) and reinstalling El Capitan.
Go to Windows. Select Devices. Select '+' from left bottom and add all simulators one by one.
I had changed the name of my Project from Finder. I clicked on the old project name (between the Play Button and and the selector for the desired Simulator or Device), selected edit schemes, selected the Targets Tab, and realised that the old scheme was missing so I just added my new Project name by clicking on the plus button and the simulator list reappeared.
Xcode gives me this message every-time I try running my app on my iPhone. (Works fine on the simulator.) (And this occurs in every project I have.) (I also just downloaded Xcode again.)
This is the message I get.
App Installation Failed.
Unknown Error Occurred.
How do I fix this error?
Unplugging iOS Device and plugging it back it in fixed it for me.
Alright, it was a simple fix:
Go into Xcode Preferences -> Accounts -> More Info. Hit the refresh icon.
Clean your project. Project -> Clean.
Force quit Xcode.
Reboot Mac and Device.
If you have the same App but downloaded from AppStore, I suggest to remove the App manually from your device, then try to run the new version with XCode.
After following the suggestions in this thread (restarting iPhone, cleaning Xcode project, quitting and re-launching Xcode) and others (setting Team to None then back to my Team) and unplugging and replugging Lightning connector from my iPhone 6 I was still experiencing this problem. Xcode would even display an error that my iPhone 6 was locked, even though it was not.
I was able to fix it by unplugging the USB-A connector of the USB to Lightning cable from my MacBook Pro, then plugging it back in. I'm not sure why that made the difference, but glad that it did resolve this annoying problem.
I have this issue regularly. There are a number of techniques that help me overcome it, including the classic "turn it off and back on again."
One thing that isn't mentioned here is that the iPhone should be switched on, unlocked, connected to the mac and then the app should be run (with the iPhone unlocked). Don't lock it!
Make sure your device name doesn't have any emoji (Xcode 11.0)
if you using vpn services, then you need to turn off vpn. Works for me
I just updated my xcode to work with ios7. Now whenever I make a new app, even if its set to build for ios7, I get an error in the simulator when running. It says that the install failed, even if I just made the project and haven't coded anything into it yet. The simulator also shows a black screen. I have tried the reset content, and it didn't work. I saw something somewhere saying to delete the Iphone Simulator folder in application support, but no such folder seems to exist. What can I try to do?
Update--
With some additional research, I found that Iphone Simultor is in the Xcode.app now, but I don't know what to delete. There are many files under the iPhone Simulator Folder. If I delete the actual app, it just doesnt open. Any ideas?? I dont even get an iphone on the screen, just a black window...
Update 2:
Even when I just go to open developer tools -> iphone simulator
it still gives me just a black screen....
Update 3
I just re-installed X-code, and all works now! Strange....I have no idea what happened...But I thought I would let y'all know for others who have similar issues.
Deleting the iOS Simulator folder of the iOS version in question in
/Users/xxx/Library/Application Support/iPhone Simulator
helps, but then you always have to repeat all the settings you made in the simulator (language, for example). Try to press the home button and then delete your app like you do it on a real iOS device. You should then be able to install it again.
This seems to be a known issue.
When simulator open - Go to iOS simulator tab -> reset content and settings..
Work for me.
Perhaps this answer will help?
The simulator should be in this folder:
/Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iOS Simulator.app
Make sure any #try and #catch(NSException *exception) {} blocks are not commented or are working properly.
This is a version mismatch between your OS X version and your Xcode (iOS simulator)
and it seems that you have upgraded your OS X so Xcode needs to be upgraded as well, Check the versions that match with each other.
You need to upgrade your Xcode which will upgrade iOS simulator.
Good Luck,