Verifying Xcode beta 6.2 occurs every time it launches - xcode

I've just downloaded Xcode beta 6.2 however every time, e-v-e-r-y time, I launch it OS X is verifying it which is takes several minutes.
Did anybody else have the same problem and knows how to stop it from happening all the time.

Try this in a terminal window:
xattr -d com.apple.quarantine /path/to/Xcode.app
That should prevent OS X from having to verify it.
See http://furbo.org/2014/09/03/xcode-vs-gatekeeper/

I had something similar. Each time I would launch Xcode, Gatekeeper would kick in and verify the package.
I solved the problem by going to the app store and installing Xcode.

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Tests don't work on Xcode 8, beta 2

When I run tests on my project in XCode, it builds, and then says Testing... which never ends.
When I use the stop button, the process stops with this text in the console:
*** If you believe this error represents a bug, please attach the log file at /Users/MY.NAME/Library/Developer/Xcode/DerivedData/APPNAME-gcsubmsjksdbljcswbefkgugjray/Logs/Test/C53D8988-3564-4C2B-A535-075D26D1E4A7/Session-APPNAMETests-2016-07-13_140704-t3DFd5.log
However, I am unable to run the tests again, and have to relaunch xcode to run them.
Is this an issue on XCode that may be known to the Apple developers?
EDIT
So, I figured, the simulator is not launching in time, and that fails the xcode to run the tests. It might be an installation bug with the simulator.
As I anticipated in my edit to the question the first time, XCode installation did not install the simulator correctly.
I trashed the old installed version and reinstalled XCode. And now everything works fine.
Thanks for all the help.
I found that the tests never ran if I was running anything other than iOS10 on the simulator, so use iOS 10. I guess backwards compatibility doesn't really matter.

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I am building a Mac OS X application and from time to time, I get this error message from Xcode (Version 5.0.1 (5A2034a)):
However the architecture (i386 or x86_64, it seems to happen on both) is supported by my system (Mac OS X 10.9).
Clicking a second time on the Run button (or press Cmd+r) sometimes fix the problem.
Sometimes I have to delete the application in my build folder and then rebuild it.
Note: I am using cmake to generate the Xcode project.
The same thing just started happening to me.
As was suggested here, stopping and starting Xcode cleared the problem.

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I removed Xcode and installed it twice. One time from the .dmg I downloaded separately and the other time, through the Mac App store. But both time the same not responding issue persisted.
Can anyone please tell me how to rectify this issue? I'd really appreciate any suggestion.
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My Xcode 3.2.6 is hanging up constantly.
While I'm coding with no apparent reason it starts consuming more and more CPU, CPU temperature rises up to 80 celsius, the fan get exhausted and I'm forced to "force-quit" it and relaunch it to be able to continue working...
It start happening this week and nobody else on my project is having the same troubles.
My OS is Snow leopard 10.6.8
Any ideas on what could be happening?
I had the same exact issue with my Xcode 3.2.6 project... Would start out using one core and if I let it sit, would use all 8 cores of my i7 MBP. Very frustrating having to restart Xcode every 5 minutes.
My issue actually was resolved when I removed an iPhone from the Organizer that was running iOS 5.0.1. Xcode was trying to get information from the iPhone, and wasn't able to, since the iOS SDK requires Xcode 4.x
I also removed all the user settings from within the project's *.xcodeproj package as well; not sure if that had additional effect. removing those without removing the iPhone had no effect, though.
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Lion Osx Crash all Applications sometimes when i launch iphone simulator

it happened for me a lot but it's not happening every time ..
some times when i launch iphone application from xCode 4.1 in lion osx it closes all application and can't reopen them again unless i restart the machine.. what the wrong
is this happen to me alone?
File a bug at http://developer.apple.com/bugreporter/ and hopefully the issue can be triaged.
The more info you provide in a bug, the better chance there is to figure out the cause.

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