Hello I don't understand the ads system of wp 7
Do I need to code something or dropping the component on the botton of my screen is enough
I can't find how much can I get from this... Does the user have to click the add so that I'll get paid.
Thanks
Asaf
With Microsoft ads, through PubCenter, (pubcenter.microsoft.com) your pay is based on impressions, while nearly all others are based on clicks.
To use the PubCenter ads, the ad SDK is part of the Windows Phone tools install. You can find information on using this at advertising.microsoft.com/mobile-apps and at create.msdn.com.
As far as how much you will make, it depends on your app, how popular it is, how well targeted your ads are, and more. eCPM is the rate you're paid, and it is on a bid process, and varies from minute to minute, depending on what ads are available within your targeted categories.
For instance, I have one app that typically makes close to 1000 impressions per day, and brings in about $1.00 to $1.50 per day, depending on impressions and eCPM, of course. I have another app that brings in nearly the same number of impressions, sometimes more, and yet, it only makes me about 20% of the first one. I'm still working on tweaking the ad categories to increase my eCPM so that it will make as much as the first one, but I'm thinking it is part art, and part luck.
Maybe you can find the answer for your questions here: Microsoft Advertising
Related
Its my first experience to upload my app to google play store and I personally developed so I dont think so that I used any illegal thing it it but Its in review for last 2 days.
The process can take even more than that, what you can do is make sure that:
-you ask the proper permissions, more permissions you need, more time for the store to give you an answer. If you ask for dangerous permissions, you must explain clearly why you want them, else your app will be rejected.
you describe your app well and detailed. This will improve your chances for fast approval
have all the fields filled in properly, like agreement, pictures and videos of different sizes
don't forget about category and ads. If you have ads and chose that the app is available to kids, you can expect a much more detailed check of your app, which takes longer
check all the warning messages you have on the dashboard. Most of them are very useful info.
My advice is to take time to sort all these as best as you can and later you will enjoy fast approvals and easy updating.
I'd like to ask something. I'm going to upload my app to google play. But I would like it to be free in few countries and paid in other countries. My question is - is it possible to do that within ONE UPLOAD (and possibly choose those options separately for each country), without uploading app twice (once paid, once free)? Thanks for answer
As far I know this is not possible. You can set different prices for different countries but the price will be at least around 0.50$. Just published two editions, that is not hard with Android Studio. (you need to use two different package names of cause)
Another way would be freemium so let the app for free in that counties you like and make it to shareware on the other countries. But you need to find out yourself the user's location.
Just wanted to know if it's possible to change an existing paid app to free app for a limited period in windows phone marketplace.
And then change it back to paid app after one week or so.
I've tried searching before and could only find that it's possible to change free app to paid but not above.
Thanks.
You may make a paid app free, but it will cost you a "token" (you have 100 per year and submitting a free up costs one of them). After that you can switch back again.
Every price change may take a couple of hours until active. Also you cannot time those changes automatically.
I am not too sure if this question is suited for this forum. If not, please let me know and I'll delete this.
I wanted to figure out the "easiest" way of keeping online score for a game or quiz on Windows Phone 7. Currently, I am not looking for things like Achievements etc. I know XBOX live provides a lot of stuff on these grounds, but it is not open for all.
I want to submit the score, and maintain the top 200 (may be less) odd scores. I am too lazy to write my own services and host it and go through the full maintenance cycle for that scoring system. Can someone point out some really good and easy to use + reliable services that I can use?
The product offered by Mogade has a lot of the features you have asked for:
Real time stats
Achievements
Logging
Javascript leaderboards & Facebook pages
Always free
No branding requirements
It's a very streamlined library where you only need to set up the bare essentials to get it working as all of the heavy lifting is managed for you automatically, allowing you to focus more time on the development of your game.
briansoli has written a fairly straightforward tutorial on how to get a leaderboard working with in a Windows Phone 7 game.
I hope you find this useful, let us know how you get on with it!
Microosft have just released a new toolkit called the Windows Azure Toolkit for Social Games. This should help you out with quite a bit.
Have a look at this Cloud Cover Show, Episode 52 - Tankster and the Windows Azure Toolkit for Social Games
The toolkit enables unique capabilities for social gaming prerequisites, such as storing user profiles, maintaining leader boards, in-app purchasing, and more. The toolkit also comes complete with reusable server side code and documentation, as well as Tankster, a new proof-of-concept game built with HTML5
There is not official standard dealing with the layout of about boxes, which display the credits of a computer software and other information.
What should a good about box contain? And... is it okay to put an easter egg in?
(source: seasip.info)
I generally prefer to make tabbed "About" boxes. The first tab usually displays information about the application (name, version, copyright, etc.). The other tab is usually a log of changes with the most recent changes at the top.
Legal will want their copyright and stuff, marketing will want their branding (even though the user has already bought the product), the dev team will want their names up there in liquid crystal, but what do users need?
App name and version number. Users may need this to troubleshoot problems, perhaps while in contact with tech support or when using a knowledge base. Use a version number system such that this is all the user needs to specify their build. Version number is also needed for the users to know if they can upgrade.
A brief statement of what the app does (e.g., “Photograph and picture organizer.”). Users often end up with software for which they can’t guess the purpose. “About” is a logical place to tell the user what the app is about.
Put the above in conspicuous text at the top of About. Have a single OK button. Everything else that may be required by others in your company really isn’t of any interest to the user and can all be in “fine print.”
You could also include the web site or email for tech support if you can rely on that being stable for years, but usually users have this before going to the About box.
Easter eggs are fine if you think it’s appropriate to have a little fun in your app and your users lean towards the geeky side of things. Just make sure it isn’t something that will alarm a low-end user (or a future high-end developer; see: http://blogs.msdn.com/jensenh/archive/2005/10/20/483041.aspx).
Looking at a few examples of About boxes:
Name of the software
Name of the publisher/author
Copyright and licensing information
Version information
A nice logo
These days, it probably wouldn't hurt to have a way to directly go to the website for the software in the About box itself.
Microsoft's Windows Vista User Experience Guidelines tend to have useful information on designing good user interfaces. I wasn't able to find information specific to About boxes, but the section for Dialog Boxes may be somewhat relevant.
A team in my workplace actually has made the coolest About box ever:
Every time you open it, it displays a different simple game, with pictures of the dev. team (memory games, tic-tac-toe, sudoku, etc)
As for the About page content, that is the best place to have the version / release information so you can offer easy support.
I am using mine as the abstract description and a link to the legal pages and a credits page. If you have a website, its URL should be there as well -- might as well make that click-able into your own web-view browser to your big "Company About" page on your web server (don't launch a real browser, or the user just left your application).
Make it enjoyable to read but be concise. Avoid any scrolling or paging -- except to a completely different set of informational screens.
Also, let it be obvious and easy to dismiss.
By-the-way, if you add an easter egg to an app that is submitted to Apple Store, you have to disclose the sequence for Apple to 'test'; they promise to keep the sequence confidential. If they discover it later, which will make it back to them through forums, etc., then they will automatically pull it from the store.
I tend to add program name, version, company copyright, contact information, license information. I also add various variables for problem resolving. Winows version, servicepack, dll version if i use critical dll's etc. A large application icon. Sometimes I add an easter egg or some keycombo that launch parts of the program meant for debug and support purposes.