I am developing a framework.. I managed to build a 1.0 version but Now I have added a new class to the framework but this class is not visible to everything else it seems.. What are the steps to "recompile" or fix this problem?
This could be down to lots of things, but I was in a similar situation yesterday and the cause was my failure to put all the relevant files in the Compile Sources table (found by selecting your framework in the Targets browser, and navigating to the Build Phases section):
If you're using Swift, and you're trying to access the classes in your framework from some other target/framework, you also need to make sure you've marked the classes you're trying to access as public (they're internal by default).
// Mark class as public so it's available to other frameworks
public class Logger {
// Can only access this from this file
private var log: [LogEntry] = []
// Only classes in this framework can access this
var liveLog: LogEntryPriority? = .Info // Can only get at this
// Can access this from anywhere
public func getReady(logLevel: LogEntryPriority, errorsAreFatal: Bool) {
log = []
liveLog = logLevel
self.errorsAreFatal = errorsAreFatal
}
}
Related
I have a NET 5.0 console application, from which I am trying to compile and execute external code BUT also be able to update the code, unload the previously created appdomain and re-compile everything.
This is my entire static class that handles code compilation and assembly loading
using System;
using System.IO;
using System.Collections.Generic;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using System.Reflection;
using Microsoft.CodeAnalysis.Emit;
using System.Runtime.Loader;
namespace Scripting
{
public static class ScriptCompiler
{
public static Dictionary<string, AppDomain> _appDomainDict = new();
public static object CompileScript(string scriptpath)
{
var tree = SyntaxFactory.ParseSyntaxTree(File.ReadAllText(scriptpath));
//Adding basic references
List<PortableExecutableReference> refs = new List<PortableExecutableReference>();
var assemblyPath = Path.GetDirectoryName(typeof(object).Assembly.Location);
refs.Add(MetadataReference.CreateFromFile(Path.Combine(assemblyPath, "mscorlib.dll")));
refs.Add(MetadataReference.CreateFromFile(Path.Combine(assemblyPath, "System.dll")));
refs.Add(MetadataReference.CreateFromFile(Path.Combine(assemblyPath, "System.Private.CoreLib.dll")));
refs.Add(MetadataReference.CreateFromFile(Path.Combine(assemblyPath, "System.Core.dll")));
refs.Add(MetadataReference.CreateFromFile(Path.Combine(assemblyPath, "System.Runtime.dll")));
// A single, immutable invocation to the compiler
// to produce a library
string hash_name = scriptpath.GetHashCode();
if (_appDomainDict.ContainsKey(hash_name))
{
AppDomain.Unload(_appDomainDict[hash_name]);
_appDomainDict.Remove(hash_name);
}
AppDomain new_domain = AppDomain.CreateDomain(hash_name);
_appDomainDict[hash_name] = new_domain;
var compilation = CSharpCompilation.Create(hash_name)
.WithOptions(
new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary,
optimizationLevel: OptimizationLevel.Release,
allowUnsafe:true))
.AddReferences(refs.ToArray())
.AddSyntaxTrees(tree);
MemoryStream ms = new MemoryStream();
EmitResult compilationResult = compilation.Emit(ms);
ms.Seek(0, SeekOrigin.Begin);
if (compilationResult.Success)
{
// Load the assembly
Assembly asm = new_domain.Load(ms.ToArray());
object main_ob = asm.CreateInstance("SomeClass");
ms.Close();
return main_ob;
}
else
{
foreach (Diagnostic codeIssue in compilationResult.Diagnostics)
{
string issue = $"ID: {codeIssue.Id}, Message: {codeIssue.GetMessage()}," +
$" Location: { codeIssue.Location.GetLineSpan()}," +
$" Severity: { codeIssue.Severity}";
Callbacks.Logger.Log(typeof(NbScriptCompiler), issue, LogVerbosityLevel.WARNING);
}
return null;
}
}
}
}
Its all good when I am trying load the assembly in the current domain and execute from the instantiated object. The problem with this case is that since I wanna do frequent updates to the code, even if I make sure that the assembly names are different. I'll end up loading a ton of unused assemblies to the current domain.
This is why I've been trying to create a new domain and load the assembly there. But for some reason I get a platform not supported exception. Is this not possible to do in NET 5? Are there any workarounds or am I doing something wrong here.
Ok, it turns out that AppDomain support for NET Core + is very limited and in particular there seems to be only one appdomain
On .NET Core, the AppDomain implementation is limited by design and
does not provide isolation, unloading, or security boundaries. For
.NET Core, there is exactly one AppDomain. Isolation and unloading are
provided through AssemblyLoadContext. Security boundaries should be
provided by process boundaries and appropriate remoting techniques.
Source: https://learn.microsoft.com/en-us/dotnet/api/system.appdomain?view=net-6.0
And indeed, when trying to use AssemblyLoadContext and create object instances through these contexts everything worked like a charm!
One last note is that if the created context is not marked as collectible, its not possible to unload it. But this can be very easily set during AssemblyLoadContext construction.
I'm doing some introspection and analysis of csproj files using the Microsoft.Build.Evaluation tools in a small C# console app. I want to locate the actual location of Reference items, using the same heuristics as MSBuild itself ie the locations described here. I'm heading towards auto conversion of build artifacts into packages, similar to what's outlined on the JetBrains blog here
The only examples I can find expect the HintPath to be correct, for example this project, and I know there are some HintPaths that are not currently correct, I don't want to trust them. This project very close what I'm trying to do, with the added complication that I want to use real resolution behaviour to find dependencies.
I have an instance of a Microsoft.Build.Evaluation.Project object for my csproj, and I can't see any methods available on it that could exersize the resolution for me. I think what I'm hoping for is a magic Resolve() method for a Reference or a ProjectItem, a bit like this method.
I can probably find an alternative by constraining my own search to a set of limited output paths used by this build system, but I'd like to hook into MSBuild if I can.
The reference resolution is one of the trickiest parts of MSBuild. The logic of how assemblies are located is implemented inside the a standard set of tasks:
ResolveAssemblyReference, ResolveNativeReference, etc. The logic is how this works is very complicated, you can see that just by looking at number of possible parameters to those tasks.
However you don't need to know the exact logic to find the location of referenced files. There are standard targets called "ResolveAssemblyReferences", "ResolveProjectReferences" and some others more specialized for native references, COM references. Those targets are executed as part of the normal build. If you just execute those targets separately, you can find out the return values, which is exactly what you need. The same mechanism is used by IDE to get location of refereces, for Intellisense, introspection, etc.
Here is how you can do it in code:
using Microsoft.Build.BuildEngine;
using Microsoft.Build.Execution;
using Microsoft.Build.Framework;
using System;
using System.Collections.Generic;
class Program
{
static int Main(string[] args)
{
if (args.Length < 1)
{
Console.WriteLine("Usage: GetReferences.exe <projectFileName>");
return -1;
}
string projectFileName = args[0];
ConsoleLogger logger = new ConsoleLogger(LoggerVerbosity.Normal);
BuildManager manager = BuildManager.DefaultBuildManager;
ProjectInstance projectInstance = new ProjectInstance(projectFileName);
var result = manager.Build(
new BuildParameters()
{
DetailedSummary = true,
Loggers = new List<ILogger>() { logger }
},
new BuildRequestData(projectInstance, new string[]
{
"ResolveProjectReferences",
"ResolveAssemblyReferences"
}));
PrintResultItems(result, "ResolveProjectReferences");
PrintResultItems(result, "ResolveAssemblyReferences");
return 0;
}
private static void PrintResultItems(BuildResult result, string targetName)
{
var buildResult = result.ResultsByTarget[targetName];
var buildResultItems = buildResult.Items;
if (buildResultItems.Length == 0)
{
Console.WriteLine("No refereces detected in target {0}.", targetName);
return;
}
foreach (var item in buildResultItems)
{
Console.WriteLine("{0} reference: {1}", targetName, item.ItemSpec);
}
}
}
Notice, the engine is called to invoke specific targets in the project. Your project usually does not build, but some targets might be invoked by pre-requisite targets.
Just compile it and will print a sub-set of all dependencies. There might be more dependencies if you use COM references or native dependencies for your project. It should be easy to modify the sample to get those as well.
I'm trying to create asimple framework for testing with swift.
I had post the question in objective-c with "create the framework" before. It was resolved.
But I'm trying to create framework with swift.
I encounter the problem. I can't import the MyUtility file in header file.
like below:
Have anyone know how to import the file in my custom framework?
thank you very much.
============== edit ===========
for #Jerome L
In order to import Swift in objective C, you need to use the following syntax:
#import <ProductName/ProductModuleName-Swift.h>
So I guess in your case ti would be something like:
#import <MyFramewordSwift/MyUtility-Swift.h>
You can find more details here
I ran into the same issue. I have an all swift project and am making a pure swift framework. In order to get the target in the same project file to see the classes in my framework, I needed to explicitly add the modifier
public in front of my class declaration and in front of any method that I wanted to be accessible. Here is an example of one of the classes.
private let _sharedInstance = SomeManager()
public class SomeManager: NSObject {
//MARK: - Singleton instance
public class var sharedManager : SomeManager {
return _sharedInstance
}
public func outwardFacingMethod()-> Void {
internalMethod()
}
private func internalMethod()-> Void {
}
}
The documentation in this link states here but is a bit buried. If you scroll down to the section called Importing Code from Within the Same Framework Target it says
Because the generated header for a framework target is part of the
frameworkâs public interface, only declarations marked with the public
modifier appears in the generated header for a framework target.
I have a solution with libraries (DLLs) which are used in 2 identical projects (one for WP7, another for WP8). In one of the libraries I have the code which determines the version of the application.
private static Version mVersion;
public static Version Version {
get {
if (mVersion == default(Version)) {
var lcAssembly = Assembly.GetExecutingAssembly();
var parts = lcAssembly.FullName.Split(',');
var lcVersionStr = parts[1].Split('=')[1];
mVersion = new Version(lcVersionStr);
}
return mVersion;
}
}
The problem is that this code returns the version number of the library itself because of this Assembly.GetExecutingAssembly() code. How to get a MAIN Assembly version and not DLL's?
That's a great question on code-sharing between WP7 and WP8.
The simplest way for you to do that would be to read the AppManfiest.xml file at run-time, get the EntryType and use that to get at the entry point Assembly instance. Here's how a sample AppManfiest.xml looks like once MSBuild did its magic on it:
<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" EntryPointAssembly="myAssembly" EntryPointType="myNamespace.App" RuntimeVersion="4.7.50308.0">
<Deployment.Parts>
<AssemblyPart x:Name="myAssembly" Source="myAssembly.dll" />
</Deployment.Parts>
</Deployment>
And here's how you would read the file, get the attributes, then get the entry point type and finally the entry point assembly:
private void MainPage_Loaded(object sender, RoutedEventArgs e)
{
var appManfiest = XElement.Load("AppManifest.xaml");
var entryAssemblyName = appManfiest.Attribute("EntryPointAssembly").Value;
var entryTypeName = appManfiest.Attribute("EntryPointType").Value;
Type entryType = Type.GetType(entryTypeName + "," + entryAssemblyName);
Assembly entryAssembly = entryType.Assembly;
}
That's a simple solution and it works. However, that isn't the cleanest architectural solution. The way I'd implement this solution is to have an interface declared in the shared library, both WP7 and WP8 implement that interface and register their implementation with an IoC container.
For example, let's say you need to "DoSomething" in the shared library that's platform version specific. First you'll create have an IDoSomething interface. Let's also assume you have an IoC standing by.
public interface IDoSomething
{
}
public static class IoC
{
public static void Register<T>(T t)
{
// use some IoC container
}
public static T Get<T>()
{
// use some IoC container
}
}
In your WP7 app you'll implement the shared Interface for WP7 and register it once the WP7 starts up.
public App()
{
MainPage.IoC.Register(new MainPage.DoSomethingWP7());
}
private class DoSomethingWP7 : IDoSomething
{
}
You'll also do the same for WP8 in the WP8 app. And in your shared library you can then ask for the relevant interface regardless of its platform version specific implementation:
IDoSomething sharedInterface = IoC.Get<IDoSomething>();
I have a simpler answer. I think you are close with what you are doing. I just used your code with one modification so I can use it with the Telerik controls. Here's what I did. I located your code in my project's App class (codebehind of App.Xaml). I made one change that I think will take care of your problem:
private static Version mVersion;
public static Version Version {
get {
if (mVersion == default(Version)) {
var lcAssembly = typeof(App);
var parts = lcAssembly.FullName.Split(',');
var lcVersionStr = parts[1].Split('=')[1];
mVersion = new Version(lcVersionStr);
}
return mVersion;
}
}
Now I can get the version number by calling "App.Version".
This worked for me:
var appAssembly = Application.Current.GetType().Assembly;
var appAssemblyVersion = appAssembly.GetName().Version;
I tested with WP7.1 and WP8.0.
I'm getting an error when trying to run the EF 4.3.1 add-migrations command:
"The model backing the ... context has changed since the database was created".
Here's one sequence that gets the error (although I've tried probably a dozen variants which also all fail)...
1) Start with a database that was created by EF Code First (ie, already contains a _MigrationHistory table with only the InitialCreate row).
2) The app's code data model and database are in-sync at this point (the database was created by CF when the app was started).
3) Because I have four DBContexts in my "Services" project, I didn't run 'enable-migrations' command (it doesn't handle multipe contexts). Instead, I manually created the Migrations folder in the Services project and the Configuration.cs file (included at end of this post). [I think I read this in a post somewhere]
4) With the database not yet changed, and the app stopped, I use the VS EDM editor to make a trivial change to my data model (add one property to an existing entity), and have it generate the new classes (but not modify the database, obviously). I then rebuild the solution and all looks OK (but don't delete the database or restart the app, of course).
5) I run the following PMC command (where "App" is the name of one of the classes in Configuration.cs):
PM> add-migration App_AddTrivial -conf App -project Services -startup Services -verbose
... which fails with the "The model ... has changed. Consider using Code First Migrations..." error.
What am I doing wrong? And does anyone else see the irony in the tool telling me to use what I'm already trying to use ;-)
What are the correct steps for setting-up a solution starting with a database that was created by EF CF? I've seen posts saying to run an initial migration with -ignorechanges, but I've tried that and it doesn't help. Actually, I've spent all DAY testing various permutations, and nothing works!
I must be doing something really stupid, but I don't know what!
Thanks,
DadCat
Configuration.cs:
namespace mynamespace
{
internal sealed class App : DbMigrationsConfiguration
{
public App()
{
AutomaticMigrationsEnabled = false;
MigrationsNamespace = "Services.App.Repository.Migrations";
}
protected override void Seed(.Services.App.Repository.ModelContainer context)
{
}
}
internal sealed class Catalog : DbMigrationsConfiguration<Services.Catalog.Repository.ModelContainer>
{
public Catalog()
{
AutomaticMigrationsEnabled = false;
MigrationsNamespace = "Services.Catalog.Repository.Migrations";
}
protected override void Seed(Services.Catalog.Repository.ModelContainer context)
{
}
}
internal sealed class Portfolio : DbMigrationsConfiguration<Services.PortfolioManagement.Repository.ModelContainer>
{
public Portfolio()
{
AutomaticMigrationsEnabled = false;
MigrationsNamespace = "Services.PortfolioManagement.Repository.Migrations";
}
protected override void Seed(Services.PortfolioManagement.Repository.ModelContainer context)
{
}
}
internal sealed class Scheduler : DbMigrationsConfiguration<.Services.Scheduler.Repository.ModelContainer>
{
public Scheduler()
{
AutomaticMigrationsEnabled = false;
MigrationsNamespace = "Services.Scheduler.Repository.Migrations";
}
protected override void Seed(Services.Scheduler.Repository.ModelContainer context)
{
}
}
}
When using EF Migrations you should have one data context per database. I know that it can grow really large, but by trying to split it you will run into several problems. One is the migration issue that you are experiencing. Later on you will probably be facing problems when trying to make queries joining tables from the different contexts. Don't go that way, it's against how EF is designed.