Can't find the swift file in framework header - xcode

I'm trying to create asimple framework for testing with swift.
I had post the question in objective-c with "create the framework" before. It was resolved.
But I'm trying to create framework with swift.
I encounter the problem. I can't import the MyUtility file in header file.
like below:
Have anyone know how to import the file in my custom framework?
thank you very much.
============== edit ===========
for #Jerome L

In order to import Swift in objective C, you need to use the following syntax:
#import <ProductName/ProductModuleName-Swift.h>
So I guess in your case ti would be something like:
#import <MyFramewordSwift/MyUtility-Swift.h>
You can find more details here

I ran into the same issue. I have an all swift project and am making a pure swift framework. In order to get the target in the same project file to see the classes in my framework, I needed to explicitly add the modifier
public in front of my class declaration and in front of any method that I wanted to be accessible. Here is an example of one of the classes.
private let _sharedInstance = SomeManager()
public class SomeManager: NSObject {
//MARK: - Singleton instance
public class var sharedManager : SomeManager {
return _sharedInstance
}
public func outwardFacingMethod()-> Void {
internalMethod()
}
private func internalMethod()-> Void {
}
}
The documentation in this link states here but is a bit buried. If you scroll down to the section called Importing Code from Within the Same Framework Target it says
Because the generated header for a framework target is part of the
framework’s public interface, only declarations marked with the public
modifier appears in the generated header for a framework target.

Related

ExcelDna - Excel can't access function in base class

When Excel tries to call a method in a abstract base class i get a Run-Time error
"Cannot run Marco 'MarcoName'. The macro may not be available"
I can run code from the super class.
The code is similar to this
public abstract class MyBaseClass
{
public static bool MyMethod(string path)
{
if(Valid(path))
{return true;}
return false;
}
}
This code is in a separate assembly imported via a nuget package
The calling code is similar to the below
public class MyClass : MyBaseClass
{
public static bool MyOtherMethod()
{
return true;
}
}
Marking the methods with the "[ExcelFunction]" attribute has no effect.
I am loading the xll file like so,
Application.RegisterXLL (path)
I call the method like so,
Application.Run("MyMethod", path)
Only code in assemblies that are included in the <ExternalLibrary ... /> list in the .dna file are scanned for functions to register. Maybe your external assembly is not mentioned there.
Also, abstract types were not always considered. It looks like this changed at some point, if I look at the code that scans the assemblies here: https://github.com/Excel-DNA/ExcelDna/blob/57c2d0a499a044f6cd1c4ae2c9fbf5b084159dea/Source/ExcelDna.Integration/AssemblyLoader.cs#L93
So it might depend on your Excel-DNA version too.
Easiest might be to have a class with all the functions you want to export, where you can add the Excel-specific attributes (<ExcelFunction .../>) and just forward the calls internally.

GKComponentSystem in Xcode 8 Swift 3

I'm having trouble converting my project to Swift 3. In previous version of Swift I can declare a class under GKComponentSystem like:
class EnemyMoveComponentSystem: GKComponentSystem {
}
However in swift 3 it forces me to add < GKComponent > in the end as:
class EnemyMoveComponentSystem: GKComponentSystem <GKComponent> {
func updateWithDeltaTime(seconds: TimeInterval, gameScene: GameScene) {
for component in components {
print("something")
}
}
}
But it seems that I can't access each individual component within the system like before
for component in components {
print("something")
}
The line print("something") was never triggered.
How can I fix this?
Any help is appreciated!
Found out what the problem was. I forgot to link the entity to the component system.
.addComponent(foundIn: Entity)

Updating a framework in xcode

I am developing a framework.. I managed to build a 1.0 version but Now I have added a new class to the framework but this class is not visible to everything else it seems.. What are the steps to "recompile" or fix this problem?
This could be down to lots of things, but I was in a similar situation yesterday and the cause was my failure to put all the relevant files in the Compile Sources table (found by selecting your framework in the Targets browser, and navigating to the Build Phases section):
If you're using Swift, and you're trying to access the classes in your framework from some other target/framework, you also need to make sure you've marked the classes you're trying to access as public (they're internal by default).
// Mark class as public so it's available to other frameworks
public class Logger {
// Can only access this from this file
private var log: [LogEntry] = []
// Only classes in this framework can access this
var liveLog: LogEntryPriority? = .Info // Can only get at this
// Can access this from anywhere
public func getReady(logLevel: LogEntryPriority, errorsAreFatal: Bool) {
log = []
liveLog = logLevel
self.errorsAreFatal = errorsAreFatal
}
}

How do I reference a Typescript enum inside a definition file

I am using Visual Studio 2013 with update 4 and Typescript 1.3 installed.
If I have a typescript file, like so:
MyEnums.ts:
export = MyEnumModule;
module MyEnumModule {
export enum AnEnum { RED, BLUE, GREEN }
}
And I have a definitions file like so:
MyDefinitions.d.ts:
declare module MyDefinitions {
interface ISomeInterface {
aProperty: string;
aMethod: () => void;
aColor: MyEnumModule.AnEnum;
}
}
I basically get an error of "Cannot find name 'MyEnumModule'"
This enum file works fine when referenced from typescript files. For instance:
SomeCode.ts:
export = MyCode;
import MyEnums = require('MyEnums');
module MyCode{
export class MyClass implements ISomeInterface {
public aColor: MyEnums.AnEnum = MyEnums.AnEnum.RED;
...and so on
My understanding is that adding either /// <reference ... or an import will not work for a .d.ts file (I tried just to be sure and it didn't appear to work either way).
Does anyone know how to reference an enum in a definition file like this?
Thanks in advance.
--Update:
Here is the error I see after trying Steve Fenton recommendations below (with a sample project I just made).
MyDefinitions.ts:
import MyEnumModule = require('../App/MyEnums');
declare module MyDefinitions {
interface ISomeInterface {
aProperty: string;
aMethod: () => void;
aColor: MyEnumModule.AnEnum;
}
}
MyEnums.ts:
export = MyEnumModule;
module MyEnumModule {
export enum AnEnum { RED, BLUE, GREEN }
}
MyClass.ts:
export = MyCode;
import MyImport = require('MyEnums');
module MyCode {
export class MyClass implements MyDefinitions.ISomeInterface {
public aColor: MyImport.AnEnum = MyImport.AnEnum.RED;
constructor() { }
aProperty: string = "";
aMethod: () => void = null;
}
}
Folder structure:
App
-MyClass.ts
-MyEnums.ts
Defintions
-MyDefintions.d.ts
Inside MyClass.ts MyDefinitions.ISomeInterface is underlined in red with hover warning "Cannot find name MyDefinitions".
I have AMD set for the project
Does anyone know how to reference an enum in a definition file like this?
There are workaround as Steve Fenton pointed out, but the system isn't designed for this. You should reference other definition files in your definition file and not reference an *implementation file * (MyEnum.ts) in a definition file.
I had a check on this and the following definition works for me, although I must admit I have never referenced "actual" code from "definition" code - but I can't think of any reason not to.
import MyEnumModule = require('MyEnumModule');
declare module MyDefinitions {
interface ISomeInterface {
aProperty: string;
aMethod: () => void;
aColor: MyEnumModule.AnEnum;
}
}
On mixing definitions and real implementations...
The type system in TypeScript is a design time and compile-time tool. When the type information is constructed at design time it makes no difference whether the type information is inferred from implementation code, taken from annotations that decorate implementations or come from an ambient declaration.
There are many use cases for mixing implementation code and ambient declarations - if you are migrating a million-line JavaScript program to TypeScript, you may not be able to migrate it from the bottom-most dependency upwards. Also, you can place ambient declarations inside of normal files - not just definition files - if you have a large program, you may not even know whether a type you place in an ambient declaration is "real" or "ambient".
The only difference between implementation code types and ambient declaration types is that the type information is right next to the implementation in real code files, and in a separate file for ambient declarations.
So... if you are having a problem using real implemented types in your ambient declaration, it is most likely caused by something that can be fixed. The example I supplied above works in a project I have in Visual Studio 2013, Update 4 - with TypeScript build configuration set to compile AMD modules. If you can share the exact details of the problem, I'm happy to help you get it working.
Having said this - if you are creating a type definition for trivial amounts of code, pasting them into a .ts file may even be faster than writing the definition - so you should make a case-by-case decision on where to spend the effort.

Enterprise Library Validation Block - Should validation be placed on class or interface?

I am not sure where the best place to put validation (using the Enterprise Library Validation Block) is? Should it be on the class or on the interface?
Things that may effect it
Validation rules would not be changed in classes which inherit from the interface.
Validation rules would not be changed in classes which inherit from the class.
Inheritance will occur from the class in most cases - I suspect some fringe cases to inherit from the interface (but I would try and avoid it).
The interface main use is for DI which will be done with the Unity block.
The way you are trying to use the Validation Block with DI, I dont think its a problem if you set the attributes at interface level. Also, I dont think it should create problems in the inheritance chain. However, I have mostly seen this block used at class level, with an intent to keep interfaces not over specify things. IMO i dont see a big threat in doing this.
Be very careful here, your test is too simple.
This will not work as you expect for SelfValidation Validators or Class Validators, only for the simple property validators like you have there.
Also, if you are using the PropertyProxyValidator in an ASP.NET page, iI don;t believe it will work either, because it only looks a field validators, not inherited/implemented validators...
Yes big holes in the VAB if you ask me..
For the sake of completeness I decided to write a small test to make sure it would work as expected and it does, I'm just posting it here in case anyone else wants it in future.
using System;
using Microsoft.Practices.EnterpriseLibrary.Validation;
using Microsoft.Practices.EnterpriseLibrary.Validation.Validators;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
ISpike spike = new Spike();
spike.Name = "A really long name that will fail.";
ValidationResults r = Validation.Validate<ISpike>(spike);
if (!r.IsValid)
{
throw new InvalidOperationException("Validation error found.");
}
}
}
public class Spike : ConsoleApplication1.ISpike
{
public string Name { get; set; }
}
interface ISpike
{
[StringLengthValidator(2, 5)]
string Name { get; set; }
}
}
What version of Enterprise Library are you using for your code example? I tried it using Enterprise Library 5.0, but it didn't work.
I tracked it down to the following section of code w/in the EL5.0 source code:
[namespace Microsoft.Practices.EnterpriseLibrary.Validation]
[public static class Validation]
public static ValidationResults Validate<T>(T target, ValidationSpecificationSource source)
{
Type targetType = target != null ? target.GetType() : typeof(T);
Validator validator = ValidationFactory.CreateValidator(targetType, source);
return validator.Validate(target);
}
If the target object is defined, then target.GetType() will return the most specific class definition, NOT the interface definition.
My workaround is to replace your line:
ValidationResults r = Validation.Validate<ISpike>(spike);
With:
ValidationResults r ValidationFactory.CreateValidator<ISpike>().Validate(spike);
This got it working for me.

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